Hi fellow editors,
I'm in the middle of a larger project, that for the first time relies heavily on keyframing. I remember people complaining about keyframes in 10d, especially about lots of unintentional keyframes suddenly appearing almost on top of each other. Neither was the bug there before (10d), or then I didn't use too much this feature, but now I think I have stumbled over something...
I'm doing keyframe controlled color correction using the Sony (primary) color corrector. It almost drove me nuts before I understood that SOMETHIN IS BROKEN IN VEGAS 10d! Making changes in the color corrector correctly adds keyframes, but they do not always show up in the FX window!!! When the keyframes shows up, there is often a bunch of them so close to each other that the duplicates goes easily unnoticed - unless you zoom the timeline in the FX window really large. I have heard about this complaint before, but is there an explanationabout behaviour somewhere?
Looking at the project timeline the keyframes are there, but not in the FX window, see picture below:
The green circle indicates a just added keyframe (in the FX window), however, the FX window does not show it ( red circle). I have the sync button active (in the FX window) so the cursors move in sync. Dragging the timeline cursor in either window plays the timeline and the keyframe does what its supposed to do, but IT DOES NOT SHOW the diamond mark (indication of the keyframe) in the FX window.
Displaying keyframes is a mandatory and basic function, if it does not work it makes editing a nightmare!!! I have lost more than half a day of work due to this bug - It took that long for me to understand that the error is on the other side of the keyboard...
Is there a way of avoiding this problem? Yeah - another work around is needed for this professional application... Anyone else that can confirm similar problems with the keyframes??? If so, please chime in. I'm preparing an error report soon to be sent to SCS. I would swear that this worked before (10c) OK.
Cheers,
Christian
EDIT: I found out that this seems to be again one of those update problems in Vegas. Closing the FX window and reopening it will show the missing keyframe positions, but when further editing you again then have move blindly or reopen the FX window repeatedly... this definitively needs a fix ASAP.
I'm in the middle of a larger project, that for the first time relies heavily on keyframing. I remember people complaining about keyframes in 10d, especially about lots of unintentional keyframes suddenly appearing almost on top of each other. Neither was the bug there before (10d), or then I didn't use too much this feature, but now I think I have stumbled over something...
I'm doing keyframe controlled color correction using the Sony (primary) color corrector. It almost drove me nuts before I understood that SOMETHIN IS BROKEN IN VEGAS 10d! Making changes in the color corrector correctly adds keyframes, but they do not always show up in the FX window!!! When the keyframes shows up, there is often a bunch of them so close to each other that the duplicates goes easily unnoticed - unless you zoom the timeline in the FX window really large. I have heard about this complaint before, but is there an explanationabout behaviour somewhere?
Looking at the project timeline the keyframes are there, but not in the FX window, see picture below:
The green circle indicates a just added keyframe (in the FX window), however, the FX window does not show it ( red circle). I have the sync button active (in the FX window) so the cursors move in sync. Dragging the timeline cursor in either window plays the timeline and the keyframe does what its supposed to do, but IT DOES NOT SHOW the diamond mark (indication of the keyframe) in the FX window.
Displaying keyframes is a mandatory and basic function, if it does not work it makes editing a nightmare!!! I have lost more than half a day of work due to this bug - It took that long for me to understand that the error is on the other side of the keyboard...
Is there a way of avoiding this problem? Yeah - another work around is needed for this professional application... Anyone else that can confirm similar problems with the keyframes??? If so, please chime in. I'm preparing an error report soon to be sent to SCS. I would swear that this worked before (10c) OK.
Cheers,
Christian
EDIT: I found out that this seems to be again one of those update problems in Vegas. Closing the FX window and reopening it will show the missing keyframe positions, but when further editing you again then have move blindly or reopen the FX window repeatedly... this definitively needs a fix ASAP.