VV 4.0c rendering freezes on both XP & 2000.

Bucoholic wrote on 8/6/2003, 11:05 PM
I have a file that 4 min 50 sec long. I try and render to mpeg and avi and at 2% the rendering process locks up. The counter continues to count the elapsed time and the approximate time. The CPU runs at 100% until it locks up then it starts to fluctuate between 85% to 100%.

I have 1256 megs of ram, P4 2.4 533 fsb, I am rendering to a WD 120 gig SE.

When I clear VV from the processes tab on the task manager everything is fine. My system it's self has no problems just VV.

I even have problems when I try and scroll threw they file in the timeline. If I hold the "right arrow" key down for a few seconds or click play to view the file it will lock up after a few seconds. The lock up pegs the CPU and I have to clear VV again. How much memory do I need? damn. I was able to us VV4.0c before with no issues. The difference would be the files I am using.

Comments

Begbie wrote on 8/6/2003, 11:08 PM
Does it do this with a COMPLETELY different clip in the timeline, or a freshly captured one?

What is the source of the clip you're hvaing trouble with?
BillyBoy wrote on 8/6/2003, 11:26 PM
If the same file freezes in different versions of Windows and your system otherwise runs OK, then you next need to test a different project. If you get past that it suggests there is something in the project you are having trouble with. What is hard to say.

If it hangs at the same point first try rendering a point beyond the hang using render selected range option. Try rendering only the audio portion as a wav file. Try rendering only the video as a WMF or something other than what is causing your problem. Try renamming the project file. As a last restort edit out a few seconds before and after where the hang happens and see if that gets somewhere. The idea is to find what is causing the problem.

What you've said suggests there is something about one of your source files that is causing Vegas problems. A slugglish cursor, system resources at or near max all point to the codec needed to decompress the file or something about the file itself.