Hi:
Anyone know why w64 files are the only drop down option when Vegas 4.0 saves a project with the "Copy and Trim Media with Project" box checked?
I thought this SOFO proprietary format was for getting around Windows' ultralong files limitations, right?
Since I'm trying in effect to "consolidate" a project so that it includes only the used portions of my sound files (with selectable handles) why does Vegas force me to use only this file extension?
W64 is not recognized by other many other programs (AVtransfer for instance) and this requires me to use the Batch Convertor to change them back to wav and then re-edit my Vegas EDL in a text editor that can "find & replace" all the ".w64" instances with ".wav".
Why am I forced through these extra hoops when an additional drop down choice to maintain the trimmed media in their original .wav format would seem easy?!
TIA
Matt
Anyone know why w64 files are the only drop down option when Vegas 4.0 saves a project with the "Copy and Trim Media with Project" box checked?
I thought this SOFO proprietary format was for getting around Windows' ultralong files limitations, right?
Since I'm trying in effect to "consolidate" a project so that it includes only the used portions of my sound files (with selectable handles) why does Vegas force me to use only this file extension?
W64 is not recognized by other many other programs (AVtransfer for instance) and this requires me to use the Batch Convertor to change them back to wav and then re-edit my Vegas EDL in a text editor that can "find & replace" all the ".w64" instances with ".wav".
Why am I forced through these extra hoops when an additional drop down choice to maintain the trimmed media in their original .wav format would seem easy?!
TIA
Matt