Want to use velocity envelopes while preserving my event's (carefully placed) out point

JoeSh wrote on 4/16/2004, 1:51 PM
Hi Folks
So I imported a cut of a short I edited on Final Cut. I want to finish it using Vegas' wonderful real-time tools but I still "can't live without" Final Cut's wonderful cuts-only editing workflow.

So now I have my timeline in Vegas. It's all on one track. I want to use velocity envelopes to tweak the pacing of certain bits of the edit. But when I use a velocity envelope the event length remains constant at the expense of the media out point.

I understand that this is by design. I don't understand why it's useful that way but I'll assume that it is a Good Thing for some situations. However, it is a Very Bad Thing for me. How do I get around it? How do I do in Vegas what I can easily do in Final Cut - though in Final Cut I'd have to wait for it to render and the UI for changing speed in Final Cut pales in comparison to Velocity Envelopes in Vegas.

Comments

jetdv wrote on 4/16/2004, 2:31 PM
You have some options:
If you only want a constant speed change, hold down the CTRL key and resize the event to fill the hole.
If you need to use the velocity envelope, you could try the Velocity Wizard in Excalibur which WILL resize (unless your in the 5% or less speed range)


Explain the "wonderful cuts-only editing workflow"
Jsnkc wrote on 4/16/2004, 2:40 PM
I was wondering about the
"wonderful real-time tools"
JoeSh wrote on 4/16/2004, 3:13 PM
Jsnc - you were wondering what I meant by "Vegas' wonderful real-time tools"? Maybe you thought I meant that FCP has wonderful real-tme tools? I certainly do NOT think that.

jetdv - I don't have time right now to do your question justice (I have an audition soon!) but I'll give it a quick swag.

Frame-accurate timecode-based keyboard commands: If I want to roll an edit back or forward, say, 1 second, I can type:
"R-1.<Enter>" Go into Roll mode, then move the edit -1:00 frames.
To ripple an edit I might type
"RR15<Enter>" Go into Ripple mode and move the edit forward 15 frames.

I don't have to zoom in, use a numeric keypad (which I don't have on my laptop) or touch the mouse. I don't have to worry about being halfway between frames and getting unintended fades or "holes." I know about "Quantize to Frames" but this feature is implemented at too high a level. Many operations can still leave the timeline with events that end in the middle of a frame.

I can open an "event" in the "trimmer" and tweak its in and out points, split the edit, or do a number of other things without worrying about losing my in and out points by simply clicking the mouse, hitting an arrow key, etc. Tying the selection and the in and out points together in the UI is a real issue for me.

Media Mgt: In FCP I can "log" my clips by annotating them with markers (which function as both Vegas markers and regions). These markers persist and are visible IN THE MEDIA POOL hierarchically under the clip. It's as if the clip were a bin. I can drop these markers in the timeline and they become "events" named after the marker. I can also "tear off" these markers to make subclips that live in the media pool but are no longer children of the original clip. However, it's always easy to:
1. trace back from a subclip to region in the original clip from where it came
2. look at the original clip and see what regions are marked

There's lots more and I'm sure it can be stated more eloquently but there it is for now...