Streamworks Audio wrote on 12/17/2011, 9:56 PM
Same here - I posted about this a little while ago to see if I was the only one.

Guessing this would be classified as a 'Show Stopper"!

Guitartoys wrote on 12/17/2011, 10:09 PM
I really have no idea how something as basic as this could have made it past testing.

Good gosh, nobody flips the audio checkbox on a render prior to releasing this thing.

I just finished uninstalling, and will install the old.

BTW, up until now, I'd been pleased with V11.

But I was using a new HD capture device today and spent hours thinking it was my settings.

I finally loaded an old project and tried a render, to finally figure out it was Vegas.

Didn't think I was a beta tester.

Streamworks Audio wrote on 12/17/2011, 10:55 PM
No kidding!

I am a little shock, I have seen bug before but never one that is so obvious and really would render the application useless (pardon the pun).

I have un-installed and went back to the previous version and rendering audio is once again possible.
PeterWright wrote on 12/17/2011, 11:42 PM
You didn't say what sort of audio, which template etc, but I have just rendered a 44,1 khz wav, a 48 khz wav and an AC3 for DVD from both the new 32 bit and 64 bit V11 releases without a problem, so it's not happening everywhere.

I hope you soon get it sorted though - it's so frustrating when a routine task won't work.
Guitartoys wrote on 12/18/2011, 12:39 AM
It doesn't matter what audio you choose.

If you try to render only the audio by itself. (Wave, etc.)

Or if you try to add audio to a video export.

I rolled back to the earlier version, and all is well again.

The 511 Update should be recalled.

ushere wrote on 12/18/2011, 1:53 AM
i don't doubt you're having problems, but you'd probably be better off FIRST asking if anyone else is having the same problem rather than demanding a recall...

i'm not having any problems rendering to any audio format, but then again, maybe my update was better than yours? ;-)

ritsmer wrote on 12/18/2011, 2:40 AM
guitartoys wrote: After installing the 511 Vegas update, I can not render audio for any project, new or old.

This sounds serious - so in order to help documenting a possible bug I tried to render to all audio formats.

ATRAC: render Ok. No problems
AIFF : render Ok. No problems
AC-3: render Ok. No problems
FLAC: render Ok. No problems
MP3: render Ok. No problems
Sony Wave64: render Ok. No problems
Wave: render Ok. No problems
Windows Media audio: render Ok. No problems

Streamworks Audio wrote on 12/18/2011, 2:46 AM
If you are to look on the forums you will see that I too posted about the same issue.

No matter which audio format I select the program crashes. Even if I try to nest a project into another.

Yes it may not happen to all. Most likely something to do with a non controlled variable, i.e differences in installed .Net frameworks, device driver or something along those line that will cause problems for some and not others.
farss wrote on 12/18/2011, 2:50 AM
Perhaps it has something to do with what the audio is being rendered from or the project audio properties (Best/Good/Preview). With TWO users reporting the same problem and not having the problem in a previous build something has to be up somewhere. Probably the best way to track it down is to look for what the two users with the problem have in common.

Grazie wrote on 12/18/2011, 2:56 AM
It's getting real close for some type of auditing s/w that'll zap through a system and report back any differential from the SCS straight and narrow. And before anybody stomps over me, I'm not just talking about System Specs.

Once we're talking about .Net this, and CODEC that, and so on, analysing anything will be a moving target, and not going to go anywhere unless we can get to some level playing ground.

Here's a novel thought: how about SCS supplying US with their working recipe?

Now, once that has been road tested out here, AND we still get these reports then what? There're bugs? Or that there needs to be further, fully reality checks by this that know and can make a difference. Until that happens, we're shooting in the dark.

Trying to help here.

- g

Grazie wrote on 12/18/2011, 2:58 AM
Thanks Bob. However, 2 results maybe the result of 2 different issues producing the SAME 2 results.

- g

paul_w wrote on 12/18/2011, 5:09 AM
Audio is working fine here guitartoys, cant explain why its not for you. But seeing that others are rendering with audio ok, it does point to the possibility it may not be vegas at fault?
Did you get any further with this. Keep us posted.

"Here's a novel thought: how about SCS supplying US with their working recipe?"

I asked SCS this exact question recently, not mentioning any names, but i got the response:
We are not allowed to show any favoritism between hardware manufacturers [GPU cards] or CPU types etc. Sony tradition has always been this way and we cannot recommend hardware setups to Vegas users for this reason.
Or words to that effect, not a direct copy.

Arthur.S wrote on 12/18/2011, 5:15 AM
Well, I'm downloading the update now and will try it to see if it clears up the bugs in my current V11. But what is it with this 'build' number thing? Will there be no more b, c, d, etc?
paul_w wrote on 12/18/2011, 5:23 AM
Yes Arthur, no more lettered updates, its build numbers from now on.

wetrock wrote on 12/18/2011, 5:30 AM
i am having the same problem
PeterDuke wrote on 12/18/2011, 5:31 AM
I just updated to 511 and rendered a few audio files from AVCHD and DV projects to DVDA Pro AC3. I had no problems.
Grazie wrote on 12/18/2011, 5:40 AM
... this is going all over the shop, very quickly...

wetrock wrote on 12/18/2011, 5:47 AM
nope it was a one time thing it works fine now
farss wrote on 12/18/2011, 6:06 AM
"... this is going all over the shop, very quickly... "

Where's the man with the mop?

paul_w wrote on 12/18/2011, 6:09 AM
"Where's the man with the mop"
He said he was having issues with it and was waiting for customer support to return his call.

Guitartoys wrote on 12/18/2011, 2:29 PM

All I know is a have reverted back to the prior version, and I am happily working again. Not a hitch.

511 simply crashes every single time I try to either a) add audio to the video render, or b) just render audio using any setting.

The only thing I didn't try was to turn GPU acceleration off, as I have been using that without a problem before this patch.

All I know is 425 works just fine.

The moment I load 511, nothing works with audio.

I already lost a 1/2 day's worth of work f'ing with the situation, and I am not about to go to 511 to troubleshoot this for Sony, if we don't even get some basic acknowledgement.


Guitartoys wrote on 12/18/2011, 2:51 PM
I will add two things.

In earlier versions I would get complaints from Vegas - after - rendering, with my Native Instruments Komplete Audio 6 card failing. It is an ASIO interface.

But the NI card works perfectly everywhere else and is running the latest drivers.

So there may very well be an ASIO driver related problem, or something to do with the NI card.

Also, it may very well also be related to the GPU being enabled.

Another variable might be my hardware config, in that I am running an SR-2 motherboard with Dual Xeon hex cores, so 12 cores but 24 threads (24 cores show up in task manager). I have run into problems with a couple of programs not knowing what to do with that many cores, and I have to scale their configuration back.

Once I get done with this project, I will load the 511 patch, and pick my poopy motherboard sound interface, as well as disable GPU processing and see if the problem goes away.

But the rest of my system is rock solid.



paul_w wrote on 12/18/2011, 2:59 PM
Defo try to bypass the ASIO audio side of things in that test. I had a very similar deal with my MOTU asio drivers and would either make the time line stutter like crazy during preview or cause a crash. I eliminated the ASIO setting from Vegas a good while back and simply selected the Mobo audio. This fixed so much for me.
I still use the motu for all my musical studio side, like you, for music creation and guitars (guessing that from your name!). The motu and mobo audio can live quite happily together - into a hardware mixer then amp. Its really worth a try in your test.

Hope it helps.

Geoff_Wood wrote on 12/18/2011, 3:17 PM
The Rendering process should not involve soundcard drivers at all...