ways to record track or pan/crop motion?

Mindmatter wrote on 8/7/2022, 10:36 AM

Hi all,
instead of having to tediously move an object inch by inch, position by position, write and draw dozens and dozens of keyframes to animate it, wouldn't it be eaysier to simply record the moves you do with the mouse? Push record on the timeline and use the pan / crop function or 3D track motions and have Vegas record them via real time keyframing, similar to the way it "records" motion tracking. You could still correct or edit the motions with the keyframes manually of course.
Unless that already exists and I'm not aware of it of course...
Thoughts?

Last changed by Mindmatter

AMD Ryzen 9 5900X, 12x 3.7 GHz
32 GB DDR4-3200 MHz (2x16GB), Dual-Channel
NVIDIA GeForce RTX 3070, 8GB GDDR6, HDMI, DP, studio drivers
ASUS PRIME B550M-K, AMD B550, AM4, mATX
7.1 (8-chanel) Surround-Sound, Digital Audio, onboard
Samsung 970 EVO Plus 250GB, NVMe M.2 PCIe x4 SSD
be quiet! System Power 9 700W CM, 80+ Bronze, modular
2x WD red 6TB
2x Samsung 2TB SSD

Comments

DMT3 wrote on 8/7/2022, 12:43 PM

Are you trying to track an object?

Former user wrote on 8/7/2022, 1:00 PM

@Mindmatter Not quite sure what you mean, ?

Mindmatter wrote on 8/7/2022, 1:18 PM

Imagine you have , say, a png of some graphic element. You'd open pan / crop, click record and move the png around. Everything you do, move it up down, left, right, in circles etc. would simply be recorded so that you wouldn't have to manually create key frames for every single move or position. Am I making more sense now?
Just to clarify again - not motion tracking, but automating track motion or pan / crop.

Last changed by Mindmatter on 8/7/2022, 1:19 PM, changed a total of 1 times.

AMD Ryzen 9 5900X, 12x 3.7 GHz
32 GB DDR4-3200 MHz (2x16GB), Dual-Channel
NVIDIA GeForce RTX 3070, 8GB GDDR6, HDMI, DP, studio drivers
ASUS PRIME B550M-K, AMD B550, AM4, mATX
7.1 (8-chanel) Surround-Sound, Digital Audio, onboard
Samsung 970 EVO Plus 250GB, NVMe M.2 PCIe x4 SSD
be quiet! System Power 9 700W CM, 80+ Bronze, modular
2x WD red 6TB
2x Samsung 2TB SSD

xberk wrote on 8/7/2022, 1:43 PM

>>Push record on the timeline and use the pan / crop function or 3D track motions and have Vegas record them via real time keyframing,

@Mindmatter .. Push record on the timeline? .. Exactly how do you do this?

Paul B .. PCI Express Video Card: EVGA VCX 10G-P5-3885-KL GeForce RTX 3080 XC3 ULTRA ,,  Intel Core i9-11900K Desktop Processor ,,  MSI Z590-A PRO Desktop Motherboard LGA-1200 ,, 64GB (2X32GB) XPG GAMMIX D45 DDR4 3200MHz 288-Pin SDRAM PC4-25600 Memory .. Seasonic Power Supply SSR-1000FX Focus Plus 1000W ,, Arctic Liquid Freezer II – 360MM .. Fractal Design case ,, Samsung Solid State Drive MZ-V8P1T0B/AM 980 PRO 1TB PCI Express 4 NVMe M.2 ,, Wundiws 10 .. Vegas Pro 19 Edit

Former user wrote on 8/7/2022, 2:25 PM

@Mindmatter 👍 I get it, you want a 'motion tracker' that documents / records the cursor position as it moves in time,

Curious about this & just for the sake of sharing I... played a clip full screen & screen captured my mouse movements, (they were a bit jerky, you would need access to those movement keyframes to smooth it out), I tracked my mouse in Mocha Pro (I don't use Vegas tracker), then in Vegas applied that tracking to the orig clip & applied it to an insert

You'd need something to register he mouse movements, i wonder if there is an app?

Like i say just curious n sharing for the sake of sharing

Mindmatter wrote on 8/8/2022, 3:01 AM

>>Push record on the timeline and use the pan / crop function or 3D track motions and have Vegas record them via real time keyframing,

@Mindmatter .. Push record on the timeline? .. Exactly how do you do this?

Sorry old school language from the time I physically pushed record buttons...I could have just said " hit record" .


@ Gid: Yes that would be another way of looking at it.


I did a very short clip to illustrate what i mean:


Now imagine you simply record that movement. You either hit "play" or "record" , "arm" your track and move the object for the length of the event.Vegas would simply record the keyframes in realtime, just like you would with, say, controller events on a midi timeline.
Taking the idea further, you could define something like a " gravity anchor point" - in the case of the fish, that could be the tip of its "nose", by which you'd then "drag" the object to make it move more realistically. Here, this would get you dolphin like jumps in the air face first and nose dive back down.One could also imagine mutliple summersaults by just recording the mouse movement and attaching the object gravity anchor to it later.
Like this:

Keyframing complex movements is very tedious and time consuming work, and animating things would be way more fun, intuitive and easier this way.

AMD Ryzen 9 5900X, 12x 3.7 GHz
32 GB DDR4-3200 MHz (2x16GB), Dual-Channel
NVIDIA GeForce RTX 3070, 8GB GDDR6, HDMI, DP, studio drivers
ASUS PRIME B550M-K, AMD B550, AM4, mATX
7.1 (8-chanel) Surround-Sound, Digital Audio, onboard
Samsung 970 EVO Plus 250GB, NVMe M.2 PCIe x4 SSD
be quiet! System Power 9 700W CM, 80+ Bronze, modular
2x WD red 6TB
2x Samsung 2TB SSD

Seb-o wrote on 8/8/2022, 11:38 PM

Picture in a picture allows direct manipulation of the curves, and there are some bezier. Also Vegasaur, I believe, offers some specialty keyframe routines to create natural flow, I don't have that, but check out the Vegasaur website.

Seb-o wrote on 8/8/2022, 11:56 PM

You could also get some fish footage, (since your example is fish) and motion track a fish, and then use the motion track data to animate your figure. There's probably a lot of clever ways once you dig down a bit.

Mindmatter wrote on 8/9/2022, 5:42 AM

Thanks, but as far as I can see, those also don't offer a " direct recording" or keyframe drawing type manipulation.

AMD Ryzen 9 5900X, 12x 3.7 GHz
32 GB DDR4-3200 MHz (2x16GB), Dual-Channel
NVIDIA GeForce RTX 3070, 8GB GDDR6, HDMI, DP, studio drivers
ASUS PRIME B550M-K, AMD B550, AM4, mATX
7.1 (8-chanel) Surround-Sound, Digital Audio, onboard
Samsung 970 EVO Plus 250GB, NVMe M.2 PCIe x4 SSD
be quiet! System Power 9 700W CM, 80+ Bronze, modular
2x WD red 6TB
2x Samsung 2TB SSD

Seb-o wrote on 8/9/2022, 8:26 AM

@Mindmatter O ye of little faith.

Mindmatter wrote on 8/9/2022, 9:51 AM

Thanks again Seb-o, but I still can't record the movement in real time. Your pic shows keyframes drawn one by one by moving the cursor repeatedly to a new position and then moving the object to a new position. Look at my fish, I want to move the fish around while Vegas is playing / recording, and create the keyframes on the fly.

Last changed by Mindmatter on 8/9/2022, 9:51 AM, changed a total of 1 times.

AMD Ryzen 9 5900X, 12x 3.7 GHz
32 GB DDR4-3200 MHz (2x16GB), Dual-Channel
NVIDIA GeForce RTX 3070, 8GB GDDR6, HDMI, DP, studio drivers
ASUS PRIME B550M-K, AMD B550, AM4, mATX
7.1 (8-chanel) Surround-Sound, Digital Audio, onboard
Samsung 970 EVO Plus 250GB, NVMe M.2 PCIe x4 SSD
be quiet! System Power 9 700W CM, 80+ Bronze, modular
2x WD red 6TB
2x Samsung 2TB SSD

Seb-o wrote on 8/9/2022, 10:03 AM

or keyframe drawing type manipulation.

What did you say???

Mindmatter wrote on 8/9/2022, 10:06 AM

Yes drawing keyframes ON THE FLY.

please reread my first post. I explain pretty explicitely what i want to be able to do. I made a video clearly showing it and again just explained it in the above post:

👉Record the movement in real time!

Last changed by Mindmatter on 8/9/2022, 10:07 AM, changed a total of 1 times.

AMD Ryzen 9 5900X, 12x 3.7 GHz
32 GB DDR4-3200 MHz (2x16GB), Dual-Channel
NVIDIA GeForce RTX 3070, 8GB GDDR6, HDMI, DP, studio drivers
ASUS PRIME B550M-K, AMD B550, AM4, mATX
7.1 (8-chanel) Surround-Sound, Digital Audio, onboard
Samsung 970 EVO Plus 250GB, NVMe M.2 PCIe x4 SSD
be quiet! System Power 9 700W CM, 80+ Bronze, modular
2x WD red 6TB
2x Samsung 2TB SSD

Seb-o wrote on 8/9/2022, 10:31 AM

People are giving you "Next best ideas" as opposed to saying, 'Nah, you're outta luck champ.' Probably a good tool is some sort of scroll wheel, you scroll and keep your pan crop open or pic in pic open and scoll and adjust and a key fram will be created, its almost the same sort of interaction, so CLOSE is what we're giving you mate. https://www.amazon.com/Contour-Design-ShuttleXpress-Programmable-Compatible/dp/B0032Y0OH0/ref=asc_df_B0032Y0OH0/?tag=hyprod-20&linkCode=df0&hvadid=312026001792&hvpos=&hvnetw=g&hvrand=3196603624565794232&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9031026&hvtargid=pla-554345038924&psc=1

Seb-o wrote on 8/9/2022, 10:49 AM

Yes drawing keyframes ON THE FLY.

👉Record the movement in real time!

Yes, well, I'm probably looking to see if you've got problem solving skills or you'd just like a magic button. Get the above scroll wheel, engage the SYNC in the Pan/Crop and scroll (time line) with one hand and move the pan crop window, exactly as you've done in your video, with the other, and VOILA!!! THe magic button appears.......well..... actually.... key frames are created on the fly!! Get it???? ahahahaha.......Actually it is BETTER, because you can speed up and slow down to your heart's content. You can even go backward!! How about dem apples?

DMT3 wrote on 8/9/2022, 11:00 AM

Seb-o, have you tried this? I did and it does not work. The focus can't be on the timeline and pan/crop window at the same time.

Seb-o wrote on 8/9/2022, 11:22 AM

With Picture in Picture FX you must check "animate" where you see the Location box. It works, but the box is so small all your movements are going to lack finnesse. In Pan/Crop editor, you'd want to make the Pan/Crop window as large as possible, and Zoom in on the grid/manipulation space to allow for finer movements and less possible jerk. Scrolling slow and steady seems to yield the best results.

Seb-o wrote on 8/9/2022, 11:24 AM

Seb-o, have you tried this? I did and it does not work. The focus can't be on the timeline and pan/crop window at the same time.

I did not mean (and sorry if I was fuzzy) that you focus on the timeline. You scroll to move the cursor on both timelines, i.e., the main window and Pan/crop are sync'd, but your focus is on the Pan/Crop. Try again.

Mindmatter wrote on 8/9/2022, 11:36 AM

I really appreaciate your ideas, seriously.

But they are still just workarounds for something that could be a breeze to use and, I guess, implement.
It's not really better either, because the moves need to be timed in real time according to the event lengths, the overall rhythm and feel, and what's happening in the event or video underneath.
It's not a plea for help for something "close" or "similar", and I don't need "problem solving skills", as I already went through all the tricks that could potentially do what I want.. I want that exact feature, and wanted to ask if it already exists or is feasable.
Really, just imagine - no scrolling, pausing, adjusting, positioning. Just play the event and do your thing et voilà.
If you work with DAWs like cubase and midi, it's just like starting your tune and record, say, controller events with the pitch or modulation wheel on top of the track.
Again, look at the fish. It can't be shown any clearer than that. Vegas just needs to record the resulting keyframes, which i would hazard a guess is far easier a computational task than motion tracking.

So by what I understand, it's not possible at this point, so I'll just propose it as a future feature idea.

Last changed by Mindmatter on 8/9/2022, 11:42 AM, changed a total of 3 times.

AMD Ryzen 9 5900X, 12x 3.7 GHz
32 GB DDR4-3200 MHz (2x16GB), Dual-Channel
NVIDIA GeForce RTX 3070, 8GB GDDR6, HDMI, DP, studio drivers
ASUS PRIME B550M-K, AMD B550, AM4, mATX
7.1 (8-chanel) Surround-Sound, Digital Audio, onboard
Samsung 970 EVO Plus 250GB, NVMe M.2 PCIe x4 SSD
be quiet! System Power 9 700W CM, 80+ Bronze, modular
2x WD red 6TB
2x Samsung 2TB SSD

Seb-o wrote on 8/9/2022, 12:27 PM

I really appreaciate your ideas, seriously.

 

I don't think you do. In production, workarounds are probably THE most important item for a successful M.O. That's called creative problem solving. Yes, "wish lists" are nice, but do you want to get the job DONE? I assumed you wanted to get something DONE - if imperfectly, per your "wished for" method. I gave you about three pretty darned good work arounds. That's probably the best your gonna get today; tomorrow another story and who knows. Your idea is definitely a good one, but Walt Disney would be S.O.L. in your world.

Anyway, someone else jumped on the scroll and move idea. And it IS effective, totally. And THAT IS the point, problems are solved on boards for not just the person posing the - in your a case a very good - question.

Cheers.

Seb-o wrote on 8/9/2022, 2:44 PM

Something like this?: (Example at 04:05)

More ideas about Vegas' keyframe system : https://www.vegascreativesoftware.info/us/forum/improvement-of-vegas-keyframe-system--134268/

Are you familiar with these? https://vegasaur.com/tweener If I'm not mistaken, there are some other 3rd party assists. And as I did mention, if you open the curves window inside of Picture in Picture editor, and drag that window so as to make it as large as possible, you have access to bezier curves. Granted, this is just for the one effect.

Mindmatter wrote on 8/9/2022, 5:32 PM

Something like this?: (Example at 04:05)

More ideas about Vegas' keyframe system : https://www.vegascreativesoftware.info/us/forum/improvement-of-vegas-keyframe-system--134268/

yep that's it, thanks!

 

AMD Ryzen 9 5900X, 12x 3.7 GHz
32 GB DDR4-3200 MHz (2x16GB), Dual-Channel
NVIDIA GeForce RTX 3070, 8GB GDDR6, HDMI, DP, studio drivers
ASUS PRIME B550M-K, AMD B550, AM4, mATX
7.1 (8-chanel) Surround-Sound, Digital Audio, onboard
Samsung 970 EVO Plus 250GB, NVMe M.2 PCIe x4 SSD
be quiet! System Power 9 700W CM, 80+ Bronze, modular
2x WD red 6TB
2x Samsung 2TB SSD

Former user wrote on 8/9/2022, 5:46 PM

@Mindmatter I had a look at that PI yesterday thinking it might allow movement of the emitter whilst playing & so create a keyframe log along the timeline... but no. , you get an on-screen Bezier track depicting the motion but you still have to keyframe that motion along the timeline one step at a time, what you'd want (i think) is a way of collecting the mouse movement data as you move the cursor while the video is playing, that data would then be translated into an online Bezier.

I can't find anything that does that in my arsenal, online there's apps that track mouse movement for presentations etc. so it's perfectly possible n yeah i think it would be an interesting addition to the fxs.