Various applications reports different pixel aspect ratios for PAL 4:3 and 16:9 DV video. For example, Vegas define the pixel aspect ratio PAR as 1.0926 and 1.4568 for PAL DV 4:3 and 16:9 video respectively. VirtualDub reports equal numbers expressed in fractional form: 59:54 and 118:81. Adobe Premiere Elements and Pinnacle Liquid Edition define / report the pixel aspect ratio PAR as 1.067 and 1.422 for PAL 4:3 and 16:9 video respectively.
The calculation of the latter numbers is straightforward and easy to understand. Define the Display Aspect Ratio DAR as the ratio between the width and the height of the physical display (TV).
(1) DAR(4:3) = 4 / 3 = 1.3333
(2) DAR(16:9) = 16 / 9 = 1.7778
Define the Frame Aspect Ratio FAR as the ratio between the number of horizontal and vertical pixels in each video frame. The Frame Aspect Ratio is identical for both standard (4:3) and widescreen (16:9) video.
(3) FAR(PAL) = 720 / 576 = 1.25
The Pixel Aspect Ratio PAR for PAL 4:3 and 16:9 video can be calculated as the ratio between the Display Aspect Ratio and the Frame Aspect Ratio, given the definitions above.
(4) PAR(PAL 4:3) = DAR(4:3) / FAR(PAL) = (4/3) / (720/576) = 1.067
(5) PAR(PAL 16:9) = DAR(16:9) / FAR(PAL) = (16/9) / (720/576) = 1.422
These numbers are the pixel aspect ratios reported by Adobe Premiere Elements and Pinnacle Liquid Edition.
Another observation: The ratio between the Abode and Pinnacle pixel aspect ratio for standard and widescreen video is equal to 0.75, which is the ratio between the display aspect ratios for 4:3 and 16:9 video. The ratio between the Vegas and VirtualDub pixel aspect ratio for standard and widescreen video is also equal to 0.75, which is the ratio between the display aspect ratios for 4:3 and 16:9 video.
My questions are:
1) What is the mathematical rational behind the Pixel Aspect Ratios reported in Vegas and VirtualDub? Or, can anyone specify mathematical formulas, like I’ve done above, that explains how the PARs in Vegas are calculated?
2) Does the different calculation of / the different numbers for the Pixel Aspect Ratios for 4.3 and 16:9 PAL video have any practical consequences?
Joran, Norway
The calculation of the latter numbers is straightforward and easy to understand. Define the Display Aspect Ratio DAR as the ratio between the width and the height of the physical display (TV).
(1) DAR(4:3) = 4 / 3 = 1.3333
(2) DAR(16:9) = 16 / 9 = 1.7778
Define the Frame Aspect Ratio FAR as the ratio between the number of horizontal and vertical pixels in each video frame. The Frame Aspect Ratio is identical for both standard (4:3) and widescreen (16:9) video.
(3) FAR(PAL) = 720 / 576 = 1.25
The Pixel Aspect Ratio PAR for PAL 4:3 and 16:9 video can be calculated as the ratio between the Display Aspect Ratio and the Frame Aspect Ratio, given the definitions above.
(4) PAR(PAL 4:3) = DAR(4:3) / FAR(PAL) = (4/3) / (720/576) = 1.067
(5) PAR(PAL 16:9) = DAR(16:9) / FAR(PAL) = (16/9) / (720/576) = 1.422
These numbers are the pixel aspect ratios reported by Adobe Premiere Elements and Pinnacle Liquid Edition.
Another observation: The ratio between the Abode and Pinnacle pixel aspect ratio for standard and widescreen video is equal to 0.75, which is the ratio between the display aspect ratios for 4:3 and 16:9 video. The ratio between the Vegas and VirtualDub pixel aspect ratio for standard and widescreen video is also equal to 0.75, which is the ratio between the display aspect ratios for 4:3 and 16:9 video.
My questions are:
1) What is the mathematical rational behind the Pixel Aspect Ratios reported in Vegas and VirtualDub? Or, can anyone specify mathematical formulas, like I’ve done above, that explains how the PARs in Vegas are calculated?
2) Does the different calculation of / the different numbers for the Pixel Aspect Ratios for 4.3 and 16:9 PAL video have any practical consequences?
Joran, Norway