What's With .w64 anyway?

RobSoul wrote on 1/10/2002, 3:15 AM
I did a search on the SF site and nothing showed up. Can anyone give me the scoop on this new .w64 file? Why can't I open these files in Sound Forge 5.0? What's the purpose of using a proprietary file format? I always thought one of the coolest things about Vegas was it's ability to use standard .wav and .aiff files... which allowed me to edit the content offline.

Thanks for any insight!
Rob

Comments

stakeoutstudios wrote on 1/10/2002, 5:31 AM
I'm having no problems opening and editing .w64 files in Cool Edit Pro...

It reads it as a 32bit (I guess floating point file) 44.1 Khz ...

Jason
screen wrote on 1/10/2002, 11:16 AM
Wave 64 is Sonic Foundry's 64 bit audio format. It allows for continious files of over 2gigs. Wave files alone cannot be bigger than 2 gigs. There is a bug that will be addressed soon in that Vegas creates .w64 files for the save as operations with copy all media. Also at this time SF does not read *.w64 files. This will be addressed in the near future as well.
For now your best bets are to render to the wav format in chuncks of 2gigs to edit in Sound Forge or another wav editor.
stakeoutstudios wrote on 1/10/2002, 2:41 PM
ironic.. SF's own wav editor can't read .w64 files, although syntrilluim's Cool Edit Pro already can, and has been able to for years!

Cool Edit Pro is no substitute for Vegas though... but is is a great stereo sample editor. Quick and easy.