Comments

3POINT wrote on 11/22/2017, 11:47 PM

Just keep it to standardized framerates and don't invent your own framerates.

Former user wrote on 11/23/2017, 1:50 AM

Do you think standard frame rates even matter now for internet streaming?

I had a lot of videos recorded at 26.7fps. & I didn't know what to do, they were meant for YT so I did not change the frame rate in vegas I uploaded it at that strange fps. YouTube did not change the frame rate either, & all my devices play at the same speed seemingly ok.

Also have some 48fps videos that I uploaded to YT, they also playback at 48fps.

NickHope wrote on 11/23/2017, 2:55 AM

Meaning, make a 30fps to 31, or make a 28fps video 27

Converting fps is of course not recommended, but if you had to, what do you think would fit better?

If you're resampling data, rather than conforming it (stretching/squeezing), then it's better in general to downsample rather than upsample. i.e. more>less.

3POINT wrote on 11/23/2017, 4:43 AM

Do you think standard frame rates even matter now for internet streaming?

I had a lot of videos recorded at 26.7fps. & I didn't know what to do, they were meant for YT so I did not change the frame rate in vegas I uploaded it at that strange fps. YouTube did not change the frame rate either, & all my devices play at the same speed seemingly ok.

Also have some 48fps videos that I uploaded to YT, they also playback at 48fps.


A lot of people still produce for DVD, Bluray or for a mediaplayer. Which camera produces videos at 26.7 fps?. I live in a PAL country, my recordings were 50i, 50p and I kept them 50i and 50p. Now I switched to 25p and 48p in 4k. I conform those recordings to 24p (23,976p) (with no resampling, like Nick). 

Kinvermark wrote on 11/23/2017, 5:04 AM

@Former user @SimonGhoul

So where does this footage come from and why is it not a standard frame rate? Gameplay capture?

Former user wrote on 11/23/2017, 5:22 AM

It was OBS capture software. 26.7fps is actually the average of the variable frame rate. Each video shows exactly 26.7fps though. Vegas appears to handle variable frame rate fine as the encoded video is the same, and then YouTube also appears to handle it playing back at 26.7fps. (average)

I would guess if you tried to convert that to a static fps conforming to a standard it would have to look worse but necessary in some circumstances as you've cited.

3POINT wrote on 11/23/2017, 5:33 AM

I have no experience in variable frame rate recording. I have only heard that Vegas is not/less suitable to edit those recordings. So you're lucky that your OBS recordings are editable, but that doesn't mean that this is standard.

Last changed by 3POINT on 11/23/2017, 5:33 AM, changed a total of 1 times.

3POINT, Theo Houben, Vegasuser since version 5 and co-founder and moderator of the Dutch Vegasforum https://vegasvideoforum.nl/index.php

Recware: DJI Osmo Pocket/Mavic Mini, GoproHero7Black, PanasonicFZ300/HCX909.

Software: Vegaspro365+Vegasaur, Davinci Resolve 20, PowerDirector365

Hardware: i910900k, 32GB, GTX2080super, 2x1920x1200 display

Playware: Samsung Qled QE65Q6FN

Kinvermark wrote on 11/23/2017, 6:08 AM

I can see this being a challenge for Vegas (the whole idea of setting a static project frame rate makes no sense with these files) but if it works, then OK.

So the question for me is: if you shoot/record video on this kind of "fully automatic mode" then why would you want to do anything but pass it through as a VFR file? Anything else will surely mess it up (at least a little). You can't just change from "30 to 31" because what parts of the file would you be changing? Its variable.