wrong audio file linked in project

rwb wrote on 9/27/2011, 10:10 PM
Hi, I have recently upgraded from version 9 to 11 (trial version so far), and so far am very pleased with the results. When rendering, vegas uses much less memory, is much faster, and is able to handle the projects I throw at it in HD quality. This is fantastic to see the crashes I saw in version 9 gone.

I just have a weird glitch to report, and hoping there is a workaround?

When I opened a project I had saved in version 11, an mp3 file I had tried out in the project was now associated with another mp3 that was voice. Now when I play it, the wrong audio comes through.

If I right-click on the properties I get this:
The active-take name is "STE-007-Andrew" which matches the original name of the audio file STE-007-Andrew.mp3.

However, when I look in the "Media" tab, in the File name at the top it says,"F:\_music\Soundtrack\Penelope\13 - Hoppipolla.mp3", which happens to be a music file I had put in to the project at one point, but deleted all references to I think.

I then deleted the .sfk file associated with Hoppipolla on disk, but this did not seem to help when I reopned the project.

Any workarounds to get the audio clip to point to the orignal audio file?

Comments

musicvid10 wrote on 9/27/2011, 11:47 PM
This is a known bug that sometimes shows up in Vegas Pro as well.

Try this:
Back up your project
Delete all events that use either mp3 file from the timeline
Delete all references to both files in the Project Media window
Save your project and close it
Open the project and re-import the media, and create new events for it on the timeline.

This has worked for me, let us know if it helps your issue.
xykotik wrote on 7/22/2015, 12:01 PM
Bump and update, this is still an issue with Movie Studio Platinum 12.

The "delete the track and media references, rename the audio file and start over" method is the only thing that seemed to get me past this (on a very large project that was already completely edited, was in the process of rendering clips).

Here is little more detail if it helps the developers...

Working on two projects, each about 1-hour long total. Each had three tracks of video, a graphic overlay (watermark) track, and a stereo WAV music track, mixed and bounced from ProTools. Each WAV file (one for each long project) was separate and differently named.

For each project, I synchronized the video and audio tracks and saved as a "00" fallback project. Then I split it into pieces (musical numbers) and saved each of those as a "01, 02, 03" scene project of 3-10 minutes each.

I then edited those individual "scene" projects and saved. Now, on to rendering the final output video files.

I first rendered each "scene" project with my favorite online-media template (720p mp4) and played them back to make sure they were ok. Between the two complete projects, there were a total 12 video files, all with the proper audio, edits, etc.

The next day, I went back into the "scene" projects to render them again for DVD (NTSC-wide mpg), but for one of the 1-hour projects, ALL of the scene sub-projects was playing audio from the wrong WAV file (from the OTHER 1-hour project). I confirmed the WAV files in the media list for each project, listened to the files outside of MSP12, deleted the .skf files, etc. Still always playing audio from the wrong WAV file while still displaying in media list the correct file.

The OTHER project had no problems, other than it's WAV file being improperly "shared" with the first project, as detailed above. Each scene had the proper audio at the proper timeline event.

Here is an interesting bit. As I mentioned, each of the larger projects was split into scenes, for editing as smaller projects. Well, the wrong audio was still split up and starting at the proper edit times from a longer WAV file (not always at the beginning) so the events in the timeline are where they should be, just using the wrong WAV file. So, since these were 6 separate projects all using the same WAV media, it is not likely the project, but somehow MSP's references to the media itself, some flag, register or other which ties the CORRECT file's name in the media list to the WRONG actual media file.

I had to delete the track, remove all references to the "good" file, rename the file that belonged with the project, and for each scene put the large renamed WAV file back in, and split/sync/edit again to get back on track.

Just offering additional detail of the fault condition, if it helps, because if the cause is the same as mentioned, it is still there in MSP12.