I'm shooting 1080i50 on my Z1.
I set i.LINK CONV on and capture widescreen SD PAL DV from my Z1 to my clunky old laptop in the field using Scenalyzer and use this footage to make SD DVDs.
Back at the ranch I capture again, this time m2t HDV in HDV Split. I then do a bit of filename trickery, Gearshift my project, and smart render the best m2t clips to my stock archive.
The only problem is that recently the first 12 frames of the HDV captures are all missing. In other words the SD captures are all 12 frames longer. So when I Gearshift it's all wrong and any clips I hadn't shortened get 12 looped frames at the end.
Like HDVSplit, HDV captures in Vegas are also 12 frames shorter at the start then the SD capture (but they have those extra 3 frames at the end of each clip, which is another issue).
I've tried this with 3 different computers and various hard drives. I'm pretty sure this wasn't happening before (but possible I just never noticed because my workflow used to be different). 12 frames is quite a lot. Especially if it's a shark attack!
Any ideas why this might be happening and can it be fixed?
I set i.LINK CONV on and capture widescreen SD PAL DV from my Z1 to my clunky old laptop in the field using Scenalyzer and use this footage to make SD DVDs.
Back at the ranch I capture again, this time m2t HDV in HDV Split. I then do a bit of filename trickery, Gearshift my project, and smart render the best m2t clips to my stock archive.
The only problem is that recently the first 12 frames of the HDV captures are all missing. In other words the SD captures are all 12 frames longer. So when I Gearshift it's all wrong and any clips I hadn't shortened get 12 looped frames at the end.
Like HDVSplit, HDV captures in Vegas are also 12 frames shorter at the start then the SD capture (but they have those extra 3 frames at the end of each clip, which is another issue).
I've tried this with 3 different computers and various hard drives. I'm pretty sure this wasn't happening before (but possible I just never noticed because my workflow used to be different). 12 frames is quite a lot. Especially if it's a shark attack!
Any ideas why this might be happening and can it be fixed?