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Video
8 answers, most recent on 7/6/2025
RE: File I/O -> Experimental HEVC decoding: Has severe problem with a clip
Experimental HEVC decoding was useful for me with GoPro 11 HEVC video in Vegas Pro 21 because it reduced the amount of stuttering on the timeline (not completely though). From various posts on the forum, the Vegas team have been developing VP's
Video
31 answers, most recent on 7/2/2025
RE: RX 9070 Crashes whilst rendering in Vegas Pro 22 (build 250)
@VEGAS-Daniel - Not really. At first I am setting up each of my projects as follows before doing anything more advanced such as color grading: Add clips to timeline Clips include a combination of Sony and GoPro. Both are H.264 4K at 25fps Select
Video
41 answers, most recent on 10/9/2025
RE: GoPro Hero 5 Black video probem
You do not have to share any people. Record some video and then provide it. This would be probably the fastest way to come to some sort of conclusion with your issue. You have a video with the camera used as a dashcam. Do it again. It can be
Video
12 answers, most recent on 3/27/2025
RE: VP Various Recent Builds & NVIDIA RTX 3050 Ti Cards
Okay let me try again: is anyone successfully working with 20-30 GoPro 5K/10-bit HEVC clips on a 4K Vegas timeline, using Vegas-created (automatic) proxies, doing basic editing/grading using Preview Quality = Preview (Full) using NVIDIA graphics
Video
One answer, on 4/20/2025
RE: How do I get 4096x2160 Video. I only see 8192x4320
@keith-b Open Properties (cog wheel top left of the preview window) & type in the size you want. Modern GoPro's are MP4 HEVC so use Magix HEVC, if the size isn't already set open Custom Template & type in your settings, save it as a
Video
78 answers, most recent on 10/1/2025
RE: VP22 vs VP23 rendering speed, VP23 ½ slower than VP22...?
Did again a 3min timeline for rendering. Source: 10bit422AVC 4kHLG30/60p, 10bit420HEVC 4kHLG60p, 10bit422 ProRes HDR10 4k60p, 8bit goPro Protune flat color 2k60p, 8bit SDR fullHD25p. V22 speed: 2min29sec, 72.48fps average. V23 speed: 3min05sec,
Video
13 answers, most recent on 10/3/2025
RE: Suggestions for VEGAS Pro 23 - Addressing Performance and Stability.
I can get by for the most part, compositing in Vegas alone. But I do see a need for "more". But I am wondering if there has been any real advancements in Hitfilm to justify using it, and it is subscription based. But if they get all the core
Video
18 answers, most recent on 10/28/2025
RE: VP23: Still need to use Legacy AVC decoding to avoid Memory Runaway
O que exatamente você gostaria que eu testasse? Tentei as opções Decodificador de Hardware + AVC Legado. Não funcionou de forma estável no meu caso com minhas gravações em 4K (Panasonic X1500 + GoPro 11). @fifonik In "Preferences → File I/O →
DVD Architect
14 answers, most recent on 8/18/2025
RE: Using Davinci Resolve for video for BD, avoiding recompression?
I've checked the reference frame number in MAGIX AVC/AAC renders that I've used for years in Vegas Pro and the reference frame number is always 4 - but that's for HD 25 fps projects, not 24 (23.976) fps projects. One of the failures of Resolve is
Video
16 answers, most recent on 10/28/2025
RE: levels dilemma
Sorry to everyone for jumping in and slightly hijacking this thread. 😬 I'm using Vegas 20 (22 crashing) and working with GoPro Source that is Full Levels. Vegas sees it as Full, as does Media Info. But my render output using the Internet UHD 2160p
Video
32 answers, most recent on 6/17/2025
RE: Big problems with 9070 XT
I have a RX 9070. Using it for GPU acceleration for older video sources (.avi of 1080P or less) works great. However, with 4K MP4's from my Sony and GoPro I find that occasional clips in my timeline will be grossly pixelated in the rendered MP4. I
Video
36 answers, most recent on 7/29/2025
RE: Are you EU people shooting in 30P if it's a purely youtube project?
@3POINT ... Today's TV'S and PC monitors are not depending on the 50/60Hz electricity frequency of the local network. I completely and fully understand that, but the video in my projects is substantially sourced from other cameras which are
Video
11 answers, most recent on 10/12/2025
RE: Black screen in timeline
... if I am trying to create projects that either only contain Iphone files or only Go Pro files would that make things easier? The problem likely lies with the iphone video (or almost any smart phone for that matter) because phone video is almost
Video
2 answers, most recent on 8/27/2025
RE: At what point do you spread your media to separate disks?
... at what amount of load do you start spreading the footage to separate disks for reading spead and timeline performance? So many variables influence this. When adding 8+ hours 4K camera, GoPro and phone video to my low-to-medium powered laptop
Video
36 answers, most recent on 7/29/2025
RE: Are you EU people shooting in 30P if it's a purely youtube project?
@3POINT ... Optical flow rendering in Vegas is a pita, takes ages...try (and compare) optical flow in DR. Totally agreed that rendering in DR with Optical Flow is so much faster than in VP - and DR has bulk rendering which is really great. When
Video
4 answers, most recent on 5/11/2025
Continued crashing of Vegas Pro 22 on new system
Long time user of Vegas Pro, and I am about to give up and go and buy and teach myself Adobe Premiere due to the untenable crashes that I continue to get with this software. I recently have even built a new system(specs below), and the crashing
Video
2 answers, most recent on 3/29/2025
Any details about Experimental HEVC decoder?
I started quite a big project: dropped footage on timeline (Panasonic X1500 + GoPro + Pixel) & saved. Did not do anything else. And then I faced "Out of Memory" issue when re-opening the project. Memory consumption goes up to max available and
Video
12 answers, most recent on 3/27/2025
VP Various Recent Builds & NVIDIA RTX 3050 Ti Cards
Is anyone have success editing 10-bit HEVC with NVIDIA notebook cards? The last couple builds/versions of Vegas have just been terrible for me. Things have progressed from manageable-but-frequent app crashes to total OS crashes that require a hard
Video
78 answers, most recent on 10/1/2025
RE: VP22 vs VP23 rendering speed, VP23 ½ slower than VP22...?
@Reyfox Thanks, yep me too. I've been down the alternate editor route before & came back to VP, in fact the other day I opened DaVinci again for the first time after a yr or two & within ½hr I'd decided I'll stick with VP22. My latest
Video
10 answers, most recent on 9/18/2025
RE: VEGAS Pro 23 - Jerky and Laggy Audio Dragging on Timeline
@Abdali: Could you please describe what you mean by 'extracted'. What's your workflow? We would like to reproduce it. By "extracted," I meant the standard process of working with an audio event that has been separated from a video clip. Here is a
Video
10 answers, most recent on 9/18/2025
RE: VEGAS Pro 23 - Jerky and Laggy Audio Dragging on Timeline
Does it matter what kind of audio it is? PCM WAV? MP3? AAC from a video?It's not just that it's snapping to frames is it? After further testing, I've found that the issue is specific to the media type. The jerky and laggy behavior happens with audio
Video
31 answers, most recent on 7/2/2025
RE: RX 9070 Crashes whilst rendering in Vegas Pro 22 (build 250)
@Reyfox - I can see from my comment on 25/06 I had a crash at about 16:25. I see that I have a rendered video made at 17:21 the same day, so I assume that was the same project, but rendered successfully that time. So, I have uploaded the .veg
Video
2 answers, most recent on 10/21/2025
slowing down video
I have a number of videos from a GoPro and a snorkeling dive which I have strung together using VP 23 and then rendered to burn to a Blu-Ray disc which I will build in DVDA Pro 5.2. But a premature look at the footage makes me think the videos are a
Video
13 answers, most recent on 2/11/2026
RE: Still Images from GoPro 11 are Black Screen after Render
Here is a link to one of the still image files that renders as a black screen. This file displays properly when it is being previewed. It originated from my GoPro 11 and has had some slight editing (ex: dimensions changed from 4:3 to 16:9) using
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