17.0.3 Boris FX continuum fixes for Vegas and support for UpRes ML

bitman wrote on 3/1/2024, 2:52 AM

FYI, the new 17.0.3 Boris FX continuum supports now the new BCC+ UpRes ML for Vegas (was not yet supported for OFX) and some other Vegas fixes...

APPS: VIDEO: VP 365 suite (VP 22 build 194) VP 21 build 315, VP 365 20, VP 19 post (latest build -651), (uninstalled VP 12,13,14,15,16 Suite,17, VP18 post), Vegasaur, a lot of NEWBLUE plugins, Mercalli 6.0, Respeedr, Vasco Da Gamma 17 HDpro XXL, Boris Continuum 2025, Davinci Resolve Studio 18, SOUND: RX 10 advanced Audio Editor, Sound Forge Pro 18, Spectral Layers Pro 10, Audacity, FOTO: Zoner studio X, DXO photolab (8), Luminar, Topaz...

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Comments

lan-mLMC wrote on 3/1/2024, 5:26 AM

Supplement: This is the complete release note:

Feature Enhancements in Continuum 2024 v17.0.3 for OFX:

  • BCC+ UpRes ML:

Now available in all hosts!

  • BCC+ DeNoise ML and BCC+ UpRes ML:

Optimized ML initialization on macOS 14 (Sonoma). No more delays when first using a filter on a new system or after an update.

  • FX Editor Performance:

Up to 25% faster playback on multi-input effects such as transitions.

  • BCC+ Light Flicker:

Extend Speed slider max range to 200

  • BCC+ Blurs:

Extend the max amount range from 500 to 1000 in blur filters

  • BCC+ OFX Angle parameters:

Allow entering values much larger than 0-360 for easier keyframing of cycles

  • Particle Illusion:
  • Updated 2024 Emitter Library - lots more new 2024 emitters!
  • PI Pro Tracker Data Import - import of Mocha or Synth Eyes 2D tracker data files for Emitter or Camera tracking
  • PI Pro Video Import - Import background video in standard formats directly into the PI UI - only in licensed version. Note this feature only works when launching PI in standalone mode, not when launching from as a plugin since the background video is provided by the host in plugin mode.
  • Extensive improvements to the sprite image import UI/controls (Alpha from Luma, Highlight Black, Remove Background, Scale Darks options, etc.)
  • Preview pane now renders with 3D perspective for more accurate preview of library emitters
     

Other Fixes and Polish in Continuum 2024 v17.0.3 for OFX:

  • OFX - BCC+ Light - default gobo not rendering in OFX hosts
  • Vegas - Overlay widgets not working for keyframed params
  • BCC+ Light Flicker - OFX hosts - Prism group Enable checkbox not usable after toggling Curve View On/Off
  • BCC+ Audio Visualizer doesn’t recognize Unicode file path for external audio
  • BCC+ DeNoise ML - Memory leak on mac for hosts running in Rosetta mode
  • BCC+ DeNoise ML - More efficient sharing of GPU memory when using both ML filters in the same project
  • BCC+ DeNoise ML - Mac OS - Did not always display the message reporting “macOS 12 or higher required”
  • BCC+ DeNoise ML - Improved diagnostic logging
  • BCC+ DeNoise ML - Occasional bad tiles on Mac, especially for hosts running in Rosetta
  • BCC+ Super LED - KeyLight option was not producing the expected result
  • BCC+ - Premult alpha fringe in several filters when applied to soft alpha regions in some hosts
  • BCC+ Looks - Colors don’t update when choosing named color presets
  • Particle Illusion Dissolve - Particles not rendering as expected in transition version of PI
  • Particle Illusion - Source shown at 2x size in PI compared to host for 4K
  • Particle Illusion - Sprite import dialog cancel button overlaps with radio button when current library has long name
  • Particle Illusion - Updated Help menu options
  • Particle Illusion - Particle masking should not affect the preview pane in the PI UI - only the Stage view
  • Particle Illusion - Render Dialog - Target movie filename input controls not shown when Force Motion Blur enabled
  • Particle Illusion - 3D Line trails with high thickness can show in front of particle and other 3D line drawing issues
  • Particle Illusion - Mini timeline keys not displaying for camera parameters
  • Particle Illusion - Add progress bar to “Loading Emitter Libraries…” phase at app startup.
  • Particle Illusion - Detect if user is missing full set of emitter libraries and prompt to download
  • Particle Illusion - Sporadic crash when repeatedly adding an emitter from a library, undoing, then re-adding another emitter
  • Particle Illusion - Shape editor “import” and “generate” buttons now visibly react to clicks
  • Particle Illusion - Issue with free emitters and deflectors rendering incorrectly in some projects
  • Particle Illusion - AI Sprite generation - new Random Seed button
  • Particle Illusion - AI Sprite generation - default image name should not contain ‘:’ character even if that is used in the text prompt
  • Particle Illusion - AI Sprite generation - image gen history count doesn’t always update
  • Particle Illusion - AI Sprite generation - image strength set to 0 still incorrectly used seed image.
  • Particle Illusion - AI sprite generation - “steps” max should be 50
  • Particle Illusion - AE sprite generation - sporadic errors generating the sprites
  • Particle Illusion - Improved diagnostic logging.
  • Particle Illusion - Stage/Render size doesn’t match host under some conditions
  • Particle Illusion - Errors with dialogs appearing on the correct monitor on Windows on multi-monitor systems
  • Particle Illusion - Reorder Project Size presets so 4K and HD are at the top.
  • Particle Illusion - Dimensions listed above Stage pane can be inaccurate
  • Particle Illusion - ‘Opacity’ parameter in Host ‘Composite’ group does not affect some particle elements
  • Particle Illusion - Some projects zoomed in at the wrong level
  • Particle Illusion - UI refinements
  • Particle Illusion - AI Sprite Generation preset updates
  • Particle Illusion - Reference Point dialog doesn’t respond to Esc/Enter keys to close
  • Particle Illusion - Non-square pixel aspect ratios would display incorrectly stretched host media or particles in various scenarios
  • Particle Illusion - Emphasized param status now saved/restored from emitter library elements
  • Particle Illusion - Free emitter lines start at previous free emitter position instead of current position
  • Particle Illusion - Numerous UI refinements
Reyfox wrote on 3/1/2024, 5:55 AM

I have to say, the Denoise ML is really a "one click" wonder!

Newbie😁

Vegas Pro 22 (VP18-21 also installed)

Win 11 Pro always updated

AMD Ryzen 9 5950X 16 cores / 32 threads

32GB DDR4 3200

Sapphire RX6700XT 12GB Driver: 25.3.1

Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300

Steve_Rhoden wrote on 3/1/2024, 6:13 AM

@Reyfox Not to me. Denoise ML is extremely resource heavy. Not practical as yet to be used in an everyday editing workflow.

bitman wrote on 3/1/2024, 6:25 AM

@Steve_Rhoden True, but at least the editing can be done fluently with Denoise ML added but disabled, and when it is time to render enabled, I have written 2 specific scripts just for this purpose one for disable, one for enable:

https://www.vegascreativesoftware.info/us/forum/fix-for-slow-bcc-denoise-ml--143643/#ca898923

I use it when needed in my workflow, enjoy!

 

Last changed by bitman on 3/1/2024, 6:26 AM, changed a total of 1 times.

APPS: VIDEO: VP 365 suite (VP 22 build 194) VP 21 build 315, VP 365 20, VP 19 post (latest build -651), (uninstalled VP 12,13,14,15,16 Suite,17, VP18 post), Vegasaur, a lot of NEWBLUE plugins, Mercalli 6.0, Respeedr, Vasco Da Gamma 17 HDpro XXL, Boris Continuum 2025, Davinci Resolve Studio 18, SOUND: RX 10 advanced Audio Editor, Sound Forge Pro 18, Spectral Layers Pro 10, Audacity, FOTO: Zoner studio X, DXO photolab (8), Luminar, Topaz...

  • OS: Windows 11 Pro 64, version 24H2 (since October 2024)
  • CPU: i9-13900K (upgraded my former CPU i9-12900K),
  • Air Cooler: Noctua NH-D15 G2 HBC (September 2024 upgrade from Noctua NH-D15s)
  • RAM: DDR5 Corsair 64GB (5600-40 Vengeance)
  • Graphics card: ASUS GeForce RTX 3090 TUF OC GAMING (24GB) 
  • Monitor: LG 38 inch ultra-wide (21x9) - Resolution: 3840x1600
  • C-drive: Corsair MP600 PRO XT NVMe SSD 4TB (PCIe Gen. 4)
  • Video drives: Samsung NVMe SSD 2TB (980 pro and 970 EVO plus) each 2TB
  • Mass Data storage & Backup: WD gold 6TB + WD Yellow 4TB
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  • PSU: Corsair HX1500i, Case: Fractal Design Define 7 (PCGH edition)
  • Misc.: Logitech G915, Evoluent Vertical Mouse, shuttlePROv2

 

 

Reyfox wrote on 3/1/2024, 7:55 AM

That is how I have used it. See the results, disable, and continue to edit. On rendering, turn it back on. Yes, it is resource heavy.

I am curious if anyone has NeatVideo and Denoise ML what are the results and speed.

Newbie😁

Vegas Pro 22 (VP18-21 also installed)

Win 11 Pro always updated

AMD Ryzen 9 5950X 16 cores / 32 threads

32GB DDR4 3200

Sapphire RX6700XT 12GB Driver: 25.3.1

Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300

Steve_Rhoden wrote on 3/1/2024, 8:56 AM

@Reyfox Neat Video is what i use and it is very, very fast right now...... Back in the early days of say version 1 and 2 it was painstakingly slow, just like how Denoise ML is at the moment. But the developers kept pounding and refining it over the years, and now it is simply perfect, super-fast, efficient and use little to no resources.

So i hope likewise overtime, Boris will keep on refining these machine learning filters to be faster and much more efficient (They say they will, so we will see).... But for now, it is strictly neat video for me.

 

Reyfox wrote on 3/1/2024, 9:51 AM

@Steve_Rhoden thanks for the reply. I have NeatVideo for another editor. I liked how you can let it test your computer to see what combination of the CPU and GPU will give you the best results. And I too found it really fast. But since I shoot almost everything I edit, I don't shoot "in the dark", so had a friend supply me a video clip he had with a lot of noise. I found that DeNoise worked quite well with one click. Of course, timeline playback of the denoised clip was painful. Very much so. Even rendering was like at 2fps on a 1080 25P clip, with mostly the load shifted to the CPU.

But, since I have Continuum 2024 and it's included with it, there is no need now for me to purchase NeatVideo for Vegas.

I am counting on Boris to continue to improve DeNoise.

Newbie😁

Vegas Pro 22 (VP18-21 also installed)

Win 11 Pro always updated

AMD Ryzen 9 5950X 16 cores / 32 threads

32GB DDR4 3200

Sapphire RX6700XT 12GB Driver: 25.3.1

Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300

Former user wrote on 3/1/2024, 5:20 PM

I found that DeNoise worked quite well with one click. Of course, timeline playback of the denoised clip was painful. Very much so. Even rendering was like at 2fps on a 1080 25P clip, with mostly the load shifted to the CPU.

@Reyfox it cycles between CPU and GPU. With your 16core CPU are you hitting 100% when it cycles to CPU?

I am wondering if there is a limit to CPU use or if it will use all available CPU. for 1080P I got 150W GPU use with compression + noise, and 160W with camera noise alone.

 

Dexcon wrote on 3/2/2024, 1:34 AM

I've just been using BCC+Upres ML and am so impressed with it. BCC+Upres ML provides significantly better results than BCC Uprez (IMO) which I was previously using.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 19.0.3, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

Former user wrote on 3/2/2024, 2:31 AM

@Dexcon I ran some upscalers at default 2x, I didn't like the results from any of them with my sample. My source was 480P with compression artifacts so output 960P. What you'd normally do is make adjustments on a frame until desired result,,, if there were one. I didn't do that.

Reyfox wrote on 3/2/2024, 6:32 AM

@Former user, rendering with AMD VCE, 1080 25P footage, the max the CPU saw was about 49%. It would go up and down, with a low of 7%. The GPU would go between 7% to 4%. I would be curious as to how NeatVideo handles the denoise when rendering.

Dexcon wrote on 3/2/2024, 6:37 AM

For me, my few early tests with BCC+Denoise ML was not impressive - nowhere near Neat Video processing.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 19.0.3, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

Reyfox wrote on 3/2/2024, 6:56 AM

I have NeatVideo in another editor. The ability to optimize performance with CPU/GPU I think is stellar. But, I rarely shoot scenes where it's required. But I don't have it for Vegas to compare speed and final results.

@Dexcon I can understand computer performance would be different, but how does the final output compare between Neat and Denoise?

Newbie😁

Vegas Pro 22 (VP18-21 also installed)

Win 11 Pro always updated

AMD Ryzen 9 5950X 16 cores / 32 threads

32GB DDR4 3200

Sapphire RX6700XT 12GB Driver: 25.3.1

Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300

Dexcon wrote on 3/2/2024, 7:03 AM

@Reyfox  ... From what I've seen so far, BCC+Denoise ML has few adjustments in comparison to Neat DN. I need to test further, but at the moment Neat DN remains my preferred DN VFX. Interestingly, Vegas Pro's native Denoise VFX is more effective than BCC+Denoise ML.

Last changed by Dexcon on 3/2/2024, 7:06 AM, changed a total of 1 times.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 19.0.3, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

Reyfox wrote on 3/2/2024, 8:30 AM

@Dexcon I haven't looked at Vegas denoise. I'll give it a try and see how it goes. A lot of the higher end video editing software all have a denoiser as part of their effects.

Newbie😁

Vegas Pro 22 (VP18-21 also installed)

Win 11 Pro always updated

AMD Ryzen 9 5950X 16 cores / 32 threads

32GB DDR4 3200

Sapphire RX6700XT 12GB Driver: 25.3.1

Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300

Reyfox wrote on 3/2/2024, 9:09 AM

@Dexcon, I just did a test with the same clip. The Vegas Denoise used 87% GPU and was fast. Tweaking is a little better. But the results, depending on how much noise, slightly favored Boris in some sections of the clip I was using. Maybe some more tweaking is necessary with Vegas Denoise on my part. But timeline playback definitely favored Vegas.

Newbie😁

Vegas Pro 22 (VP18-21 also installed)

Win 11 Pro always updated

AMD Ryzen 9 5950X 16 cores / 32 threads

32GB DDR4 3200

Sapphire RX6700XT 12GB Driver: 25.3.1

Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300

Former user wrote on 3/2/2024, 7:15 PM

@Reyfox The denoise has a beauty filter look to it with faces, it's softening and removing features. The upscale on faces gives the plastic skin effect especially on highlights. I only tried on the 480P clip above. It reminds me of early Topaz models, not that latter versions have improved that much with faces, maybe less plastic more cgi.

The ML filters may behave more positively on high quality source faces and non people. It's also why the Resolve enhanced super scale looks so bad, can only feed it high quality camera footage.

Also the upscaler is acting a bit strange, give it 1080p footage in a 2160p project, speed wise it's pretty good, but then make a 2160p video of the 1080p clip without scaling, so black borders on all sides, use upscaler at 200% giving same end result, but (for me) much much slower.

Reyfox wrote on 3/4/2024, 8:49 AM

@Former user are you referring to DeNoise ML? I've carefully compared when using it with the original 1080 noisy footage to see if there is any softening on faces, hands, etc., and have not noticed any myself.

I can't answer for 480P footage.

I've found, without changing any of the stock parameters with DeNoise ML, that it works exceedingly well at removing noise in the footage I've tried it on. No, whatever clip it is applied will not play back smoothing at all on the timeline like the Vegas Denoise, which again, works faster utilizing, at least on my computer, the CPU heavily. Nor have I compared the DeNoise ML results against NeatVideo. I'll leave that to someone who has both.

And since it is included with Continuum Complete, I'm quite happy with the results.

Newbie😁

Vegas Pro 22 (VP18-21 also installed)

Win 11 Pro always updated

AMD Ryzen 9 5950X 16 cores / 32 threads

32GB DDR4 3200

Sapphire RX6700XT 12GB Driver: 25.3.1

Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300

Reyfox wrote on 3/4/2024, 9:37 AM

I asked Peter McAuley, Senior Product Manager for Continuum some questions about the options within DeNoise ML. Here is his response in italics:

1. What is the difference between 16/32 bit float, and Default?

Default : GPU hardware render

16 bit float : GPU hardware render
Float 16 Sets the bit depth to 16 bit floating point. Use for film sessions using OpenEXR, DPX and Kodak Cineon files. Float 16 will have slightly less precision than Float 32 but will take up much less memory

32 bit float : GPU hardware render
Float 32 Sets the bit depth to 32 bit floating point. Use for film sessions using OpenEXR, DPX and Kodak Cineon files. Float 32 will be higher precision than Float 16, but will take up much more memory

Disabled : CPU software render
The GPU is bypassed with this setting. Useful for headless render systems that do not include a GPU

2. What is the difference between Compression and Camera Noise. I’ve left it at Compression+Noise so far.

The Compression model was trained to work on reducing compression artifacts
The Camera Noise model was trained to reduce image sensor noise from low light / fast ASA settings

3. Hardware usage during rendering in Vegas Pro (1080 25P 8bit) using AMD VCE, there is almost no GPU usage outside of screen display with usage between 3-7%, and CPU usage between 5 and 49%. This results in a 3fps rate of rendering. Curious as to whether there will be further hardware refinements and improvements in the future.

We have a focused engineering team that is constantly working on refining not only the image result quality but also the processing performance on different GPU’s and operating systems.

Former user wrote on 3/4/2024, 6:23 PM

@Former user are you referring to DeNoise ML? I've carefully compared when using it with the original 1080 noisy footage to see if there is any softening on faces, hands, etc., and have not noticed any myself.

I can't answer for 480P footage.

@Reyfox

It appears to have a frame by frame dynamic decompression algorithm. I was doing a comparison with Neat Video NR, zoomed up on a face, for 1 frame, Neat video did not touch the eye brow or the eye, it got compression artifacts out of eyelid and eye crease, making it generally look better. On that frame compression+noise removed decompression noise from eye crease making it look better but it softened eye lid.

Next frame with more compression artifacts Neat Video made eye lid very slightly softer, did not cause any other problems. Compression + noise destroyed that frame, soft eye, eyebrow, eye crease, eye lid, and it looks to apply that level of softness to entire frame it's not working on a specific area.

 

I've found, without changing any of the stock parameters with DeNoise ML, that it works exceedingly well at removing noise in the footage I've tried it on. No, whatever clip it is applied will not play back smoothing at all on the timeline like the Vegas Denoise

There's not really any settings to change, except and a little suspiciously the blend with original footage slider. That is perhaps a way of getting some detail back when compression + noise beauty filters everything. Also I think i'm being charitable saying beauty filter, because good quality beauty filters track the face and know what to soften and what not to, compression + noise does not seem to know what a face looks like, and doesn't behave that way.

All this relates to the single 480P video in previous post. It's high contrast due to being telecined from 16mm film back in the 80's. Maybe that makes a difference too.

 

Reyfox wrote on 3/5/2024, 5:30 AM

@Former user have you tried it with higher resolution video? The video I used I received from a friend. It was shot at a dance event. The scene was really dark, and when looking at the video, quite noisy. As for the detail in it, it wasn't well defined, but I looked at the hand movements along with the same on a 1080 monitor, full screen, Best>full setting. Going frame by frame and comparing I saw no "softening". Maybe because a lot of the features were soft already.

Either way, since I use Boris Continuum a lot, I find the addition of DeNoise ML a great addition. I haven't tried UpRes ML yet. Next on the test list. Also, with Boris saying they will continue to work on it, is a plus. Otherwise, I would have probably bought NeatVideo 4K. Updating Continuum around Black Friday and getting all the updates to the plugins is about the same cost as buying NeatVideo alone.

Newbie😁

Vegas Pro 22 (VP18-21 also installed)

Win 11 Pro always updated

AMD Ryzen 9 5950X 16 cores / 32 threads

32GB DDR4 3200

Sapphire RX6700XT 12GB Driver: 25.3.1

Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300

Former user wrote on 3/5/2024, 8:45 PM

@Reyfox I tried some 8bit 1080P (AR 4:3) drone footage where I color graded to my preferred look but compression degraded severely in darker areas. It had ISO noise already, and now blocky compression artifacts plus noise.

In that situation it didn't really do much at all, I think better than original, but nothing like the Neat Video result, which still contained noise but it was acceptable. Original(graded) and compression+noise was no good. I bet it's good in the right conditions, just not as versatile as Neat Video. also compression+noise encoded at 3.5fps, Neat Video at 56fps NVENC via Voukoder

 

Reyfox wrote on 3/6/2024, 6:23 AM

@Former user I have never doubted NeatVideo and have used it in the past. But my footage was never too noisy. Since I don't shoot video where I would need noise reduction, spending the money on Neat would make it a luxury. As I wrote, I had to ask a friend for some noisy footage to try DeNoise ML. And with his footage, it worked great when compared to the original footage. Yes, it was slow. Yes, you could not play back the result in the timeline. Yes, rendering was about the same as what you wrote. But, for me, it is added to a package that I already have and use at no additional cost.

Newbie😁

Vegas Pro 22 (VP18-21 also installed)

Win 11 Pro always updated

AMD Ryzen 9 5950X 16 cores / 32 threads

32GB DDR4 3200

Sapphire RX6700XT 12GB Driver: 25.3.1

Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300