The auto duck feature works fine - except when there is an audio event on the control track which overlaps (e.g. crossfade) with another audio event on the audio control track. In such case the auto duck level is stuck (does not return to zero) when there is no audio on the control line after the last audio event (or bunched group).
Easy to reproduce:
1) have audio events separated (on the audio control track) -> audio ducking OK
2) make an overlap with the same audio events (the overlap amount does not matter) -> audio ducking fails to return