Make Samplitude and Samplitude Studio a round tripper in Vegas.
Already IS!! Just select Samplitude as your chosen Third party editor. It is for single tracks (can be stereo) AFAIK in your preferences. Round trip works well. For years this has been in place.
Improved subtitling features. As for now it is very basic. Automatic insert of subtitles from lets say .txt document or something, and for visibility the subtitles should be able to have a dark semitransparent box adaptable in size to the words in each subtitle. Even two rows should be possible. And non English characters should be supported, like the Swedish å, ä and ö.
Fix the annoying multiple monitors identify...it makes Vegas Crash also when previewing media
Yes, I had LAST YEAR contact thru support
(and did get copy/paste dummy answers thru mail 3 times)
Yes, I read the threads about that, about what?
About the threads where your AMD or NVIDIA settings identify your multiple monitors in numbers,
also, you can in windows display settings, and in other programs, they ALL identify the same ( i have 3 monitors)
And what does ONLY VP do, identify it all mixed up, which again makes the program crash a lot IF previewing is ON 'second' monitor, or is it the first or third monitor?!
Sorry for the bit of rant, just bought VP16 and this ridiculous thing is still in the so-called pro expensive software
Make Samplitude and Samplitude Studio a round tripper in Vegas.
Already IS!! Just select Samplitude as your chosen Third party editor. It is for single tracks (can be stereo) AFAIK in your preferences. Round trip works well. For years this has been in place.
I had done it is SF but forgot to open as "copy" in Samplitude, greatly appreciate the post.
Solve or get rid of this festering wound called dynamic RAM preview max. It is the NBR 1 reason for crashes or flickers, artifacts or whatever anomalies in your render output when using NVIDEA + a few plugins on the timeline especially in combination with temporal edits (e.g. speed up/down edits) when dynamic RAM preview is set to anything other than 0. An this for years and years, Vegas versions and PC hardware.
Solution: try to fix it (I do not think the DEV's are taking this seriously, but just look at the number of people having GPU rendering issues on this forum and not knowing it can be fixed by putting it to 0),
Or fix it the blunt way by automatically putting it to zero behind the scenes whenever you start a render. Ok the render is slightly slower with DR to 0, but only slightly so.
More plugins interacting directly with the preview window
text that works directly with the preview window, just click and drag a text box on the preview window and type, just like you would with an image in photoshop.
some updated transitions. Vegas' stock ones are boring.
transition editor, enabling easy creation of custom transitions by applying built in effects to only the transitions, not the rest of the clip, and the ability to animate those effects in and out.
text reveal/hide animations being separate, and more of them.
some built in lower thirds would be cool, or templates we can use to drop some graphics in and have vegas animate them in and out.
take all color tools and consolidate them into one plugin, with improvements.
VST3
spout output
a mesh deformer plugin
the ability to copy effects from track to track, media to media, not just event to event.
storyboard beat detection, putting scenes to the beat for you automatically.
planar tracking
Hybrid Log Gamma support, and HDR10+ eventually
a motion graphics production plugin... it could be released as a paid add on to give Vegas AE like capability.
More plugins interacting directly with the preview window
text that works directly with the preview window, just click and drag a text box on the preview window and type, just like you would with an image in photoshop.
some updated transitions. Vegas' stock ones are boring.
transition editor, enabling easy creation of custom transitions by applying built in effects to only the transitions, not the rest of the clip, and the ability to animate those effects in and out.
text reveal/hide animations being separate, and more of them.
some built in lower thirds would be cool, or templates we can use to drop some graphics in and have vegas animate them in and out.
take all color tools and consolidate them into one plugin, with improvements.
VST3
spout output
a mesh deformer plugin
the ability to copy effects from track to track, media to media, not just event to event.
storyboard beat detection, putting scenes to the beat for you automatically.
planar tracking
Hybrid Log Gamma support, and HDR10+ eventually
a motion graphics production plugin... it could be released as a paid add on to give Vegas AE like capability.
improved motion blur
improved slow motion
improved 32 bit performance
improved stability
Dang! My wish list!! I would love auto sync with Multicam for sure!
the ability to copy effects from track to track, media to media, not just event to event.
improved motion blur
improved slow motion
But only after overall improved reliability.
I whish improved OpenCL (GPU) support. (Or that already exists with reduced number of bugs)
So that "complex" projects could be rendered using GPU.
After all that I wish a "color curve" plugin that shows in/out numbers on points, maybe a histogram behind the curve. Like what GIMP does, it is simply excellent.
– A little switch in video preview tab window for sRGB/cRGB. – Update ProType Titler with color dropper tool – Update Title Text to match all Unicode characters like n-dash "–" or m-dash "—" etc. – Add Title text simple counter generator (e.g. generated from time or frames or allow timecode plug-in to set custom fonts)
– A little switch in video preview tab window for sRGB/cRGB.
It's there:
– Automatically set Dynamic RAM preview to zero while rendering and restore it after.
If this gets implemented, please make it an option. Better fix the bug which Dynamic RAM preview > 0 makes appear sometimes.
I know this switch but I would like to have the right color preview in my timeline Video Preview tab (not only Preview Monitor Device) and the switch in the toolbar above the video preview.
"A little switch in video preview tab window for sRGB/cRGB."
I know it would be smarter to have this as a native Vegas Pro option, but this is what the free Preview Levels tool out of the SeWM Extensions toolset does.
"A little switch in video preview tab window for sRGB/cRGB."
I know it would be smarter to have this as a native Vegas Pro option, but this is what the free Preview Levels tool out of the SeWM Extensions toolset does.
Wow, I have been working with Vegas Pro for more than 15 years and never heard about that! Thank you, I will definitely try it!
I do a lot of sports videos and some times end up with 130 - 170 clips in a project.
I would like to see some simple file management. I use the Custom bins quite extensively, and would like it if when I create a custom bin, Vegas creates a matching folder in the project folder and then moves the project files into that newly created folder. As best as I can tell, a clip can only belong to one "bin", so I am not thinking of any "cons" to this. You may also be able to define where your root "bin" directory is located too. It may be in the project folder, or, it maybe located elsewhere on another drive. Maybe when you start a new project, you can define the Project folder and the name of the "ROOT BIN" directory. Any of my clips that need to be in multiple bins I just handle with tagging if needed.
would also be nice if, I define a root bin folder that contains sub folders full of video, Vegas creates bins named after each folder and auto-imports the contents of those folders into those bins. That way, if I've already organized my video into folders in the actual folder that holds the video, I don't have to do it again for my bins in Vegas.
Nest sequences or multiple timelines.I wish that vegas will be more stable and userfriendly.
You can already Nest sequences and have been able to since well before Magix took over. Just drag a .Veg file onto a new timline and it will be nested.
The great thing about Vegas is that it lets you do this and have multiple instances of the program open because you really don't want
Sequence tabs
Built in sequences are badly needed for me. The nest project thing and having two instances of Vegas open doesn't cut it for me. Working on a project and opening another instance of Vegas crashes my Vegas 99% of the time. In order to succeed I always need to close the open project and then open another Vegas instance and after a few crashes until finally two instances agree to stay opened - then projects can be opened on both and events can be copied and pasted.
But this is a showstopper process. Two instances obviously takes to much resources to manage. Built in sequences in the same instance is the solution, like in Premiere Pro. Sequences are necessary on big and complicated projects. You just can't have everything on the same timeline.
You just can't have everything on the same timeline.
Have you ever used/tried the Track Group feature? With this feature you can shrink several (selected) tracks into ONE track. Makes big and complicated projects overlookable.
Built in sequences are badly needed for me. The nest project thing and having two instances of Vegas open doesn't cut it for me. Working on a project and opening another instance of Vegas crashes my Vegas 99% of the time. In order to succeed I always need to close the open project and then open another Vegas instance and after a few crashes until finally two instances agree to stay opened - then projects can be opened on both and events can be copied and pasted.
Working with a nested project I do on daily basis with opened two or three instances of Vegas every time. You have to investigate, what is the issue that it is not working for you (plug-ins, missing media, low HW resources etc.) But it would be nice to have timeline tabs with sub-sequences edits as DaVinci Resolve has in one instance.
+1. It is very challenging to deal with large quantities of media. We need better ways to do this. Nested projects are OK but obviously limited. Track groups are also helpful but more in a vertical sense than horizontally if you get my meaning.