Do Render settings even matter when dealing with Layers and FX?

VegasPro22 wrote on 9/11/2017, 11:11 AM

I've put together a new Video using multiple layers, adding FX and changing the Compositing Mode for each layer. So we have in order seen here:

Video Track 3 (duplicate of original, no Sepia)(Compositing mode to set to Hard Light)
Video Track 2 (duplicate of original, no Sepia)(Compositing mode set to Overlay)(Color Balance FX)(Sharpen FX)
Video Track 1 (original)(Sony Sepia FX)

The rest is FX on the Audio track using Waves Plugin and some PNG Images for the Blood spatter look on the HUD.

THE ISSUE: When I render using the 1080p (based on Youtube Video Tutorials on "Best Sony Vegas Render settings in 2017) it stills comes out as pixelated. We have tried 24,000,000 BPS and higher. No difference. I have even tried setting Render settings to Constant Bitrate at 50,000,000 and no difference.

See my Render Settings used in the video: https://imgur.com/a/brz8D

And here is the video on YouTube at 60FPS:


Suggestions? How to get perfectly clear 60FPS in this case?

Comments

VegasPro22 wrote on 9/11/2017, 12:07 PM

Try at least an average bitrate of 15-20 Mbps and mag. bitrate twice that amount in a variable bitrate.

Not sure what you mean?

john_dennis wrote on 9/11/2017, 2:32 PM

https://www.vegascreativesoftware.info/us/forum/it-ain-t-gonna-look-good-at-3-mbps--98139/

VegasPro22 wrote on 9/11/2017, 2:44 PM

Hi John, here is the GSPOT on the SOURCE Video from Twitch https://imgur.com/a/ahqfb

Twitch captures at 60fps. Not sure what mbps it is though. Even when I play the source video it shows same pixelation. So youtube can be removed from the equation.

john_dennis wrote on 9/11/2017, 3:06 PM

If the pixelization is in your source, the ship has already sailed. Work on your capture settings.

Mediainfo

https://mediaarea.net/en/MediaInfo

does abetter job of describing your media.

VegasPro22 wrote on 9/11/2017, 5:10 PM

If the pixelization is in your source, the ship has already sailed. Work on your capture settings.

Mediainfo

https://mediaarea.net/en/MediaInfo

does abetter job of describing your media.

Here is the media info, see here: https://imgur.com/a/erySd

Thoughts? This is the RAW file from Sony PlayStation 4 60FPS via Twitch.

Kinvermark wrote on 9/11/2017, 5:24 PM

So basically, it's a low bit rate, highly compressed, low resolution MP4 file. Needs to be better to avoid problems you are describing; as per John's comment.

Don't know what "RAW" means in this context. Your file is not what is typically meant by camera raw files.

VegasPro22 wrote on 9/11/2017, 5:57 PM

So basically, it's a low bit rate, highly compressed, low resolution MP4 file. Needs to be better to avoid problems you are describing; as per John's comment.

Don't know what "RAW" means in this context. Your file is not what is typically meant by camera raw files.

So you are indicating Playstation 4 Console is capped?

Former user wrote on 9/11/2017, 6:27 PM

3300kbit 720p 60fps will lead to pixilation. It was always there on your source. As I understand it you can bump upload to 4500kbit on twitch now, maybe even higher. It also depends on the encoding to stream it to twitch. Hardware encoding is inferior to software using cpu. You mention Playstation4, It has a built in streaming encoding engine? It's likely to be low quality. For best results you'd use a HDMI capture device and a PC to software encode the stream using CPU.

VegasPro22 wrote on 9/11/2017, 6:35 PM

3300kbit 720p 60fps will lead to pixilation. It was always there on your source. As I understand it you can bump upload to 4500kbit on twitch now, maybe even higher. It also depends on the encoding to stream it to twitch. Hardware encoding is inferior to software using cpu. You mention Playstation4, It has a built in streaming encoding engine? It's likely to be low quality. For best results you'd use a HDMI capture device and a PC to software encode the stream using CPU.

Love you bob!! What do you recommend? http://www.gamesradar.com/whats-the-best-capture-device-ps4-xbox-one/