Future Updates on Keyframing System in VEGAS Pro?

Peter-V wrote on 7/14/2023, 8:44 AM

Hello everyone,

I have been a faithful user of VEGAS Pro for many years, drawn to its unique set of features and intuitive interface. It has served me well in many projects and I can confidently say that it's a tool I've grown quite fond of.

However, in the recent times, the demands of my clients have been evolving. With social media taking center stage and the need for visually striking content being more crucial than ever, I find myself needing to create more finely tuned, smooth, and dynamic animations. While VEGAS Pro has a myriad of powerful features, I feel that the keyframing system could use a bit of an update.

The current system, while functional, feels a bit antiquated compared to some of the other NLEs on the market. A more modern, intuitive, and flexible keyframing system could open up a whole new world of creative possibilities. More precise control over keyframes would make it easier for content creators like us to animate and bring life to our projects without resorting to third-party tools or manual frame-by-frame tweaks.

I'm reaching out to the community, particularly those who have been using VEGAS Pro for a long time, or those who are in touch with the development roadmap. Does anyone have any insights into whether there are plans to improve the keyframing system in future updates of VEGAS Pro? 

Such an upgrade would undoubtedly enhance the software's capabilities and make it even more competitive in today's fast-paced, content-driven market. I believe that the ability to create more complex and fluid animations directly within VEGAS Pro would be a boon to many users.

Looking forward to hearing your thoughts and insights on this matter. Thank you in advance!

Comments

fr0sty wrote on 7/14/2023, 9:16 AM

They did recently add some updates to it, but yes, there is still room to grow. You may not see such updates in the immediate future, but they probably aren't too far off. There's also VEGAS effects, which has a much better keyframing system.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

lan-mLMC wrote on 7/14/2023, 10:37 AM

I have ever created a post about the keyframe system, suggesting adding Bezier interpolation for Track Motion, Mask, Pan/Crop, Envelope, etc., adding path drawing for position keyframes, adding recording for keyframes... https://www.vegascreativesoftware.info/us/forum/suggestion-improvement-of-vegas-keyframe-system--134268/

However, in the recent times, the demands of my clients have been evolving. With social media taking center stage and the need for visually striking content being more crucial than ever, I find myself needing to create more finely tuned, smooth, and dynamic animations. While VEGAS Pro has a myriad of powerful features, I feel that the keyframing system could use a bit of an update.

From what I've observed, development teams don't actively focus on keyframing systems. For more than a decade, their development progress in the field of keyframes was very slow.

I recommend you using After Effects, which not only has Bezier interpolation for all keyframes, but also links between keyframes, you can use expressions to control keyframes, has easy-to-use keyframe graph, and so on.

Peter-V wrote on 7/14/2023, 3:11 PM

That was a great post @lan-mLMC. I agree with you, and I think a lot of your suggestions are smart.

@fr0sty thank you for your response. While I do see that there's been some minor improvements here and there, I have to say there's a lot of room for bigger changes.

One of the things I like about VEGAS compared to other NLE suites is that I feel like I can do everything I need all in VEGAS. For comparison, I don't like how Adobe wants you to jump around in so many different software experiences to get one job done. I think this is why I'm not a big fan of getting another piece of software like VEGAS Effects just to get some smoother keyframing going on. I hope that makes sense.

With the suggestions from @lan-mLMC I'm pretty sure I'd never need anything besides VEGAS for my professional work.

fr0sty wrote on 7/14/2023, 4:49 PM

As the popular catchphrase goes, the goal of the team is "what happens in VEGAS, stays in VEGAS", but it'll take some time to reach that goal. You can trust the team behind Vegas has all the right people asking for all the right features... Hopefully this one won't be too far off.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

m3lquixd wrote on 7/15/2023, 7:38 AM

@Peter-V Try this.

About me:
Hi! Melqui Calheiros Here. I've been using Vegas as my only video editor for over 10 years. I edit professionally for various influencers, public bodies and small businesses. My goal is to squeeze Vegas to the fullest! And end the prejudice that software has here in Brazil.

⬇️ Some of my jobs. ⬇️
https://www.vegascreativesoftware.info/us/forum/post-your-vegas-creations--109464/?page=37#ca872169

PC Specs:
Operating System:
    Windows 11 Pro 64-bit
CPU:
    AMD Ryzen 7 5700G 3.80 GHz
RAM:
    32,0GB Dual-Channel DDR4 3200MHz
Motherboard:
    ASRock B450M Steel Legend (AM4)
Graphics:
    MSI RTX 4060 Ventus 2X Black OC 8GB
Storage:
    476GB ADATA SU650 (SATA (SSD))
    931GB KINGSTON SNV2S1000G (SATA-2 (SSD))

Peter-V wrote on 7/15/2023, 1:29 PM

I'm really impressed by this tool @m3lquixd. I think this is a great step in the right direction.

Sadly, it has been a bit unstable for me (sometimes causing crashes in VP20) and it doesn't apply to everything in a cohesive way (track motion, effects etc). It also works in a quite linear fashion, whereby you have to trial-and-error your way towards a good animation flow. You have to delete your keyframes and retry every time you want different curves or timings, lacking the fine-tuning of a real system overhaul with features like some of @lan-mLMC's suggestions.

 

Again, I have to commend the work behind this tool, it is amazing. But it doesn't work like a cohesive integrated tool made from the ground up by the developers, which is what I think is needed at this point.