Future - VEGAS and auto Dram, Vram prerender

pierre-k wrote on 5/22/2023, 9:07 AM

Hi

Would you like to prerender Dram, Vram on the fly in the background like Adobe Premiere does? 

How long will we have to wait for this opportunity? SHIFT+B is amazingly fast when setting the preview half. But I would like to use it automatically.

I have 64Gb of ram and Vegas only uses 18. Isn't that a shame?

Some parts of the project sometimes have to be replayed 10 times in order to play smoothly. This needs to be finally improved.

Proposal to use...

Possibility of activation for everything, or only for something..... graphics (psd, tga, jpg,) for cuts, video velocities, fx. The user himself could choose according to what his cpu and gpu can no longer handle. I think there is no reason to automatically prerender everything.

Thanks for your opinions.

Comments

RogerS wrote on 5/22/2023, 9:41 AM

There is a feature request thread here: https://www.vegascreativesoftware.info/us/forum/vegas-pro-feature-requests--134374/

Not the first time users have asked for dynamic ram preview to be dynamic!

pierre-k wrote on 5/22/2023, 9:47 AM

Thanks. It is already stated in that thread. I'm just interested in the opinion of other users. Or their suggestions for improvement. An answer from the developers as to whether they are working on it would also be great.

john_dennis wrote on 5/22/2023, 2:05 PM

@pierre-k

"I'm just interested in the opinion of other users."

Have you tried Render to New Track?

I have 64 GB of memory, but I have about a TB of free NVMe disk space on my work drives...

... and they're not volatile.

Former user wrote on 5/22/2023, 6:30 PM

Shift-B made sense when people had mechanical hard drives 5400rpm and I think they got slower for laptops, but today it doesn't make sense with NVME and 4K, even worse at 32bit FP. Ram is a very valuable resource and a lack of it will choke windows, but people will have ample SSD space

Copying Resolve's smart cache seems like a reasonable place to start for automatic disk caching only of areas like transitions or optical flow that won't play smoothly normally