Comments

Cornico wrote on 2/27/2017, 8:57 AM

1. Which problems do you have?
2. What is it in Vegas that you want to use your graphic card for?

Both cards in my signature do what I want them to do in Vegas Pro 14 and in Movie Studio 14.

poldek69 wrote on 2/27/2017, 9:20 AM

Hi,

I am not good at computing ... I attached print screen which screen using vegas 14 - sombody said that is problem with grafic card ...

Cornico wrote on 2/27/2017, 9:45 AM

So you got a crash.

Wat did you do before/during the crash or is it at startup?

poldek69 wrote on 2/27/2017, 9:52 AM

Nothing special, just working in vegas, traing to cut some file or something like that ... and crash it happens few times ..

Cornico wrote on 2/27/2017, 10:05 AM

In that case switching off the card in the beginning at Options/Preferences/Video must help to overcome te crash.
If not its not the graphic card that is causing the crash if you only cut some files.

NickHope wrote on 2/27/2017, 10:31 PM

The GTX 650 Ti is based on the Kepler architecture. In this comment, MAGIX staff said they had to roll back the GT 730 (also based on Kepler) driver to version 369.09.

First find out what driver you have now (Device Manager > Display Adapters > choose card > Driver. If the last 5 digits say, for example, 1.7431, then your driver is 174.31.

Next click "Roll Back Driver" in that window if it is available and try rolling back to previous drivers that are offered (around 368-369 generation would be good if you have that choice).

If that doesn't help then go to the NVIDIA Driver Downloads Advanced Driver Search page and enter your card and operating system details. If the 369.09 driver is not shown, try an older one such as 368.69. Download the driver but don't install it.

Then download the Guru3D Display Driver Uninstaller. I would then suspend Windows updates if you know how or disconnect from the internet, then run the uninstaller, then reboot, then install the Nvidia driver you just downloaded.

If it solves your problem then don't accept any GPU driver updates from Windows Update in the future.

Please let us know how you get on.

Current recommendations for graphics cards for Vegas are in section 1b of this post.

poldek69 wrote on 2/28/2017, 7:15 AM

Thank You very much Nick Hope. I will try to do what you have written when I find time ... Thank You again.

Best regards

 

poldek69 wrote on 3/29/2017, 10:39 AM

Hello, I still have problems with using sony vegas 14, artefacts during rendering and same crahes. I really thinking about to change my graphic card, Do you have any suggestins ?? I do not want spend a lot of many - the most importent for me is timeline working speed rather than rendering but of course I dont want to have crashes and problems with rendering.

Same reports included 

Thanks in advance for answering

Wojtek

NickHope wrote on 3/29/2017, 11:17 AM

Hello, I still have problems with using sony vegas 14, artefacts during rendering and same crahes. I really thinking about to change my graphic card, Do you have any suggestins ?? I do not want spend a lot of many - the most importent for me is timeline working speed rather than rendering but of course I dont want to have crashes and problems with rendering.

Section 1b of this links through to a couple of specific suggestions that I agree with (AMD Radeon RX 470 and RX 480). May be worth you reading that whole thread.

That one looks like a problem with an out-of-date plug-in. See section 4 of this.

poldek69 wrote on 3/29/2017, 11:37 AM

Hello Nick,

Tanks for answer.

Is a big different between 470 and 480 (beside a price ?)

I found a table like this one - which do you think is the best ?:

https://www.morele.net/wiadomosc/jaki-rx-470-wybrac-jaka-wersja-rx-470-najlepsza-polecane-modele/2969/

regards: Wojtek

NickHope wrote on 3/29/2017, 11:53 AM
Is a big different between 470 and 480 (beside a price ?)

I found a table like this one - which do you think is the best ?:

https://www.morele.net/wiadomosc/jaki-rx-470-wybrac-jaka-wersja-rx-470-najlepsza-polecane-modele/2969/

I have no first-hand experience of the RX 470 and 480 so I can only go from the numbers in the specifications. I think @OldSmoke and @astar know better than me which exact numbers are important for GPUs in Vegas.

If I was buying one I would probably get ASUS or Sapphire, but that's just from my brand-loyalty due to good experiences with both. I don't think 8GB is really necessary for Vegas. 4GB is probably enough. 8GB would be more important for Resolve.

OldSmoke wrote on 3/29/2017, 12:03 PM

For me it's PCIe 3.0, memory bandwidth (256, preferred 512 or higher), shader units (as many as you can afford), clock speed (as high as you can get) and type of memory (GDDR5 minimum, HBM preferred).

Proud owner of Sony Vegas Pro 7, 8, 9, 10, 11, 12 & 13 and now Magix VP15&16.

System Spec.:
Motherboard: ASUS X299 Prime-A

Ram: G.Skill 4x8GB DDR4 2666 XMP

CPU: i7-9800x @ 4.6GHz (custom water cooling system)
GPU: 1x AMD Vega Pro Frontier Edition (water cooled)
Hard drives: System Samsung 970Pro NVME, AV-Projects 1TB (4x Intel P7600 512GB VROC), 4x 2.5" Hotswap bays, 1x 3.5" Hotswap Bay, 1x LG BluRay Burner

PSU: Corsair 1200W
Monitor: 2x Dell Ultrasharp U2713HM (2560x1440)

astar wrote on 3/29/2017, 7:38 PM

Prefer Compute Units over Stream processor count.

RX470 - "Ellesmere PRO" Core Chip - 32 Compute Units - 4940 GFLOPs

RX480 - "Ellesmere XT" Core Chip - 36 Compute Units - 5830 GFLOPs

XT chips or X series AMD cards have the max compute units, which is what you want for OpenCL performance. Vegas only seems to support the Compute Units on the CPU + the amount of Compute Units on the GPU. So for optimization, you would want to max your Compute Units.

Some day we would hope to see support for multiple OpenCL GPUs in a single machine, similar to the way Resolve and others support this. That way Vegas could take advantage of multiple GPU cards, or cards similar to the 295x where you have dual GPU chips on a single board.

Your CPU does need to keep up with feeding the GPU stuff to compute, so CPU (core count) is generally the best upgrade. Unless you have a timeline effect or composites that are compute intensive and will benefit greatly from GPU.

Memory amount and Bandwidth would the next thing to look at.