Help! Waves Clarity VX, Noise reduction vst plugin not working

KingRasheid wrote on 3/12/2022, 1:42 PM

Hello everyone, I seem to be in a little pickle as I can not get "Clarity VX" a noise reduction vst plugin from Waves(Clarity Vx – Clean Vocals. Fast. No Compromise. | Waves) to function in vegas. There are no errors, the GUI is visible and I can make adjustments but no processing is happening to my audio. My other waves plugins seem to work fine.

My specs Are:
Vegas 19 build 532, Windows 10, i5, 4 cores, 32gb rams

Thanks in advance for your assistance

Comments

Dexcon wrote on 3/12/2022, 4:38 PM

Thank you for providing the link to the Waves product page. If you go to the Tech Specs tab on that page and under Operating System click on the V13 Supported Hosts link, you'll find that Vegas Pro is not a supported host for that plugin.

The last Waves version that supported Vegas Pro (9 to 11) was Waves version 8.

Cameras: Sony FDR-AX100E; GoPro Hero 8 Black

Installed: Vegas Pro 16 Edit, Vegas Pro 17 Edit, Vegas Pro 18, Vegas Pro 19 Edit, HitFilm Pro 2021.3, BCC 2022, Mocha Pro 2022, Ignite Pro, NBFX TotalFX 7, Sound Forge Pro 15, SpectraLayers Pro 8, iZotope RX9 Advanced

Windows 11

Dell Alienware Aurora 11

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 1TB M.2 PCIe NVMe SSD

D drive: 6TB WD 7200 rpm Black HDD 3.5"

E & F drives: 2 x 2TB Barracuda HDDs 2.5"

 

rraud wrote on 3/12/2022, 4:59 PM

Waves audio plug-ins have a history of inconsistent behavior (or not working at all) in Magix software (i.e., Vegas, SF and Acid). Neither SF or VP is a supported host app. I run WaveShell2-VST 9 and the older versions seem to work ok, though I do not know beyond VP-16
Magix blames Waves for the lack of info to correct the incompatibilities, Waves states it is Magix fault. It's an ongoing feud I think.

KingRasheid wrote on 3/12/2022, 5:08 PM

Hi, Thanks for the response. I do not have any version 8 vst's from Waves. The lowest I have is version 10 and they seem to be working fine. It could be a version 13 problem as this is my first waves version 13 plugin. Whatever the matter I would really like to be able to use the "Clarity VX" from waves in vegas. For documentary work, it really is one of the best tools in my opinion to reduce background noise and salvage footage quickly. If someone from Magix could communicate with Waves and resolve the matter this would be great.

KingRasheid wrote on 3/12/2022, 5:17 PM

Waves audio plug-ins have a history of inconsistent behavior (or not working at all) in Magix software (i.e., Vegas, SF and Acid). Neither SF or VP is a supported host app. I run WaveShell2-VST 9 and the older versions seem to work ok, though I do not know beyond VP-16
Magix blames Waves for the lack of info to correct the incompatibilities, Waves states it is Magix fault. It's an ongoing feud I think.

Is the WaveShell2-vst a configurable version setting that can be adjusted for compatibility, and if so how?

Dexcon wrote on 3/12/2022, 5:56 PM

Is the WaveShell2-vst a configurable version setting that can be adjusted for compatibility, and if so how?

That really is a question/issue that you would need to ask Waves about - after all, it is their product and they will therefore have the knowledge about their product's coding.

The Waves compatibility issue has cropped up a few times on the forum over the years, but I don't recall tweaking its coding ever arose. If you use the forum's search function using the keyword Waves, you'll be able to look through the forum's history of posts/comments that include the word Waves and see if anything there helps.

Last changed by Dexcon on 3/12/2022, 6:06 PM, changed a total of 1 times.

Cameras: Sony FDR-AX100E; GoPro Hero 8 Black

Installed: Vegas Pro 16 Edit, Vegas Pro 17 Edit, Vegas Pro 18, Vegas Pro 19 Edit, HitFilm Pro 2021.3, BCC 2022, Mocha Pro 2022, Ignite Pro, NBFX TotalFX 7, Sound Forge Pro 15, SpectraLayers Pro 8, iZotope RX9 Advanced

Windows 11

Dell Alienware Aurora 11

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 1TB M.2 PCIe NVMe SSD

D drive: 6TB WD 7200 rpm Black HDD 3.5"

E & F drives: 2 x 2TB Barracuda HDDs 2.5"

 

RogerS wrote on 3/12/2022, 8:53 PM

I think the solution was just avoiding newer versions of Waves in Vegas.

KingRasheid wrote on 3/12/2022, 9:34 PM

The plugin was just released there is no older version of the plugin available.

Quick question, Vegas has the ability to open audio files in an audio editor but when I try to use audacity, it ask me to install FFmpeg, which i did but still gives the error. Additionally, Audacity can't see the waves plugin. What software are you guys using to edit audio embedded in MPEG containers on the "open in audio editor " menu?

RogerS wrote on 3/12/2022, 9:40 PM

Izotope RX.

Dexcon wrote on 3/12/2022, 10:07 PM

What software are you guys using to edit audio embedded in MPEG containers on the "open in audio editor " menu?

I've long used Sound Forge Pro as the preferred audio editor in Vegas Pro.

Waves does not list Audacity as a supported host for your Waves plugin, and nor does Waves support Sound Forge Pro. To find out which audio editors, DAWs etc are supported, go to the Tech Specs / Supported Hosts tab on your Waves plugin's webpage - https://www.waves.com/plugins/clarity-vx#tab-tech-specs|tab-supported-hosts

One of the listed DAWs is Reaper. At $60 USD (see the use requirements that need to be met to get this price) is probably the least expensive of the supported hosts, and it has a 60 days trial period - https://www.reaper.fm/ As I've never used Reaper, I can't vouch for it. It would also be a good idea to check the other supported hosts to see if any are any less expensive (NB: not all listed hosts are audio editors within the general meaning of audio editor).

If Reaper works with your Waves plugin, you'll also need to change the preferred audio editor in Vegas Pro (Options/Preferences/Audio [tab]) by linking Vegas Pro to Reaper's .exe file in its Program Files folder in order to make sure that Reaper can be used in Vegas Pro as the preferred audio editor.

Cameras: Sony FDR-AX100E; GoPro Hero 8 Black

Installed: Vegas Pro 16 Edit, Vegas Pro 17 Edit, Vegas Pro 18, Vegas Pro 19 Edit, HitFilm Pro 2021.3, BCC 2022, Mocha Pro 2022, Ignite Pro, NBFX TotalFX 7, Sound Forge Pro 15, SpectraLayers Pro 8, iZotope RX9 Advanced

Windows 11

Dell Alienware Aurora 11

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 1TB M.2 PCIe NVMe SSD

D drive: 6TB WD 7200 rpm Black HDD 3.5"

E & F drives: 2 x 2TB Barracuda HDDs 2.5"

 

KingRasheid wrote on 3/12/2022, 10:25 PM

izotope rx element, does not support the Waves plugins, I don't know if the pro version does but I doubt it. I have an old "sound forge studio 10" but it won't open the MPEG, something about QuickTime but I have QuickTime installed(idk) additionally it wont see the new version 13 waves plugin. I am currently testing cake walk

RogerS wrote on 3/12/2022, 10:39 PM

Izotope RX has its own noise reduction functionality so you might not need the Waves plugin at all. I started with the cheap elements version (frequently on sale) and then upgraded to Standard last year. I don't have Waves so can't test if this plugin works with it.

KingRasheid wrote on 3/12/2022, 10:50 PM

Update: So "open in audio editor" does not work on the DAW's I tried, the workaround is several steps that break my workflow.

Workflow: Find the video name and location of the video used in vegas > open the DAW (I used studio one 5.5, but Cubase 10.5 and higher is better for this, but I only have Cubase 10) > start an empty project > locate video in explorer > drag the video onto a track > extract the audio> edit the audio> export the video using the same name as the original video to overight the original file.

If there is a better workflow please feel free to post. Can a petition be started for better vst support?

KingRasheid wrote on 3/12/2022, 11:00 PM

Izotope RX has its own noise reduction functionality so you might not need the Waves plugin at all. I started with the cheap elements version (frequently on sale) and then upgraded to Standard last year. I don't have Waves so can't test if this plugin works with it.

I only have Izotope RX elements so I don't know if the pro version noise reduction is the same, but Waves Clarity VX seems miles ahead of izotopes noise reduction in RX. Check out this demo:

and Warren's review:

Dexcon wrote on 3/13/2022, 12:51 AM

iZotope's Voice De-Noise is in all three versions of RX: Elements, Standard and Advanced. But only in Standard and Advanced is another feature called Spectral De-Noise https://www.izotope.com/en/products/rx/features/spectral-de-noise.html

Both Voice De-Noise and Spectral De-Noise come with RX as audio plugins that do work in Vegas Pro, but I have almost always used RX Advanced as a standalone, export as a .wav file and then import the .wav into Vegas Pro. That's not everybody's ideal workflow of course, but it works for me.

The following is a comparison between the 3 version of RX9: https://www.izotope.com/en/products/rx/features.html#compare

Overall, I have found Sound Forge Pro good for some tasks, RX Adv good for other tasks, and SpectraLayers good for yet other tasks - and it is the latter that I usually use for noise reduction (it's got a great de-noiser IMO): https://www.steinberg.net/spectralayers/ Like RX, there are 3 versions - but only the full version and the mid-level Elements version has the Noise Reduction tool, and only the full version has Voice Denoiser.

https://www.steinberg.net/spectralayers/compare-editions/

SpectraLayers is similar in many ways to spectral editing in RX, the difference between the two has long been that SpectraLayers takes a more manual / surgical approach whereas RX has more automation available if wanted via its many plugins. But SpectraLayers has with its latest version (8) introduced more automation tools/plugins.

Why do I prefer SpectraLayers Pro? Mainly because I've been using it for spectral editing since it was first released nearly 10 years ago so I am much more familiar with it than trying to do the same in RX which, until recent versions, made some processes more difficult.

Workflow example: I'm using a 30 seconds long audio event which has been trimmed down to 10 seconds length on VP's timeline. Right click the audio event and select 'Open in Audio Editor' (Sound Forge Pro). SFP opens with the audio event - the trimmed down edit is highlighted in SFP and the unused portion of the audio track is greyed out (this can be adjusted if need be in SFP). Go to menu item Tools in SFP and click on 'Open in SpectraLayers'. SpectraLayers opens with only the highlighted section of SFP's timeline - the greyed out part of the audio doesn't open in SpectraLayers so I'm only editing the 10 seconds audio event, not the entire 30 seconds. After processing in SpectraLayers, export to a .wav file (which can be directed to specific folder in the project's folder on the HDD/SSD) and then the audio can be manually swapped on VP's timeline or replaced via Project Media. Of course, the audio and video events need to be unlinked.

On closing SpectraLayers, there is the option to save the edit to Sound Forge Pro which in turn will save the changes to the original audio event on VP's timeline when 'save' is used and then SFP is closed - so no manual swapping needed. However, there can occasionally be an anoying quirk in getting VP to accept the SFP save. Moving the curse on VP's timeline and highlighting another event well away often overcomes this quirk, but SFP is still need to 'save' again.

Also, and regardless of which audio editor is used as preferred, VP allows for 'Open Copy in Audio Editor' which when selected automatically creates a copy of the audio event and replaces the original audio event with the copy on VP's timeline.

Unless its changed, using SpectraLayers as VP's preferred audio editor results in the whole length of the audio event opening, not the edited length as when going via Sound Forge Pro.

Cameras: Sony FDR-AX100E; GoPro Hero 8 Black

Installed: Vegas Pro 16 Edit, Vegas Pro 17 Edit, Vegas Pro 18, Vegas Pro 19 Edit, HitFilm Pro 2021.3, BCC 2022, Mocha Pro 2022, Ignite Pro, NBFX TotalFX 7, Sound Forge Pro 15, SpectraLayers Pro 8, iZotope RX9 Advanced

Windows 11

Dell Alienware Aurora 11

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 1TB M.2 PCIe NVMe SSD

D drive: 6TB WD 7200 rpm Black HDD 3.5"

E & F drives: 2 x 2TB Barracuda HDDs 2.5"

 

rraud wrote on 3/13/2022, 11:07 AM

FWIW, the Sound Forge Pro Suite includes SLP (SpectraLayers Pro-8) as well as the legacy NR-2.0 restoration pack, iZ's RX Elements, among many other Magix and third-party plug-ins. See the Sound Forge version comparison webpage.
As was stated, SLP can take a lot of manual work (and learning) when editing spectral content, it does have many auto functions though, noise reduction being one of them. iZ's RX Advanced is great as well, but it is around $1k (usd). RX Standard is less costly but still expensive compared to the SF Pro Suite package. IMO, the Sound Forge Pro Suite upgrade price is worth the cost of SLP alone.
btw, If you are familiar with Photo Shop or other pro photo editing software, learning SLP is easier.

 

KingRasheid wrote on 3/13/2022, 1:33 PM

@rraud I took the opportunity to look at the features of the sound forge from the link you sent, and I like it, but you did say earlier that SF is a hit or miss with VST waves plugins, I would probably have to use the trial to see what's up. But I wouldn't mind using the SF, I like the workflow if it can open my video files. I don't do any 4k work but can SF work with 4k video formats also?

rraud wrote on 3/13/2022, 2:13 PM

iZotope RX Elements, does not support the Waves plugins

iZotope RX Elements is not a host application. so it would not

rraud wrote on 3/13/2022, 2:27 PM

Can SF work with 4k video formats also?

I do not really know, the MainConcept AVC codec in SFP can encode 4km so I assume it would playback as well. It may also share codecs with VP. Try the SFP-16 trial.

KingRasheid wrote on 3/13/2022, 2:28 PM

iZotope RX Elements, does not support the Waves plugins

iZotope RX Elements is not a host application. so it would not

RX elements actually can host VST plugins software in addition to being a VST plugin itself(check out my screenshot), I don't know if the newer ones stop giving host feature as I am on rx7 elements. BTW SF Pro is working with Waves Clarity VX, which means Magix can make Waves clarity VX work in Vegas also. To buy SF pro for $400 to use one software is kind of a stretch at the moment.

KingRasheid wrote on 3/13/2022, 4:33 PM

OK! so thanks to @Dexcon I just learned that open copy in audio editor will separate the audio from the video and create a new audio take and then attach that new audio take to the original clip, and then send that new audio take for editing to your preferred audio editor (I thought initially the copy option just made a copy of the entire event with the video still attached, but separating the audio made a big difference). This means I can now use Audacium(spyware free Audacity fork, seems a little glitchy though) to edit the audio and best of all Waves Clarity VX works with Audacium.

So! The workaround is: right-click on the Audio Event > Select Open copy in Audio editor > Process the audio take in the audio editor (Audacium) > Export Processed Audio (select the correct folder and overwrite, Audacium did not connect to the original location when exporting). Thats it! A little inconvenient but better than not being able to use the Waves plugin at all.

KingRasheid wrote on 3/13/2022, 4:53 PM

BTW you must enable the waves shell in the plugin menu in the Audacium menu. Open Audacium > Tools > Add / Remove Plugins > Search for the waves shell versions and select them, then click enable > Ok

KingRasheid wrote on 3/13/2022, 4:54 PM

Thanks to everyone who assisted.

RogerS wrote on 3/14/2022, 12:46 AM

I couldn't get this VST to work in Izotope RX Audio Editor or Vegas Edit 19 but it does work in Fairlight (Davinci Resolve- I'm probably the only person who brings audio into Resolve to finish ).

I tested on an interview done by a river and it did well at taming the background noise. It looks like a good complement to the noise reduction tools in RX, especially if you don't have advanced with its dialog isolate tool.

KingRasheid wrote on 3/14/2022, 5:51 PM

I couldn't get this VST to work in Izotope RX Audio Editor or Vegas Edit 19 but it does work in Fairlight (Davinci Resolve- I'm probably the only person who brings audio into Resolve to finish ).

I tested on an interview done by a river and it did well at taming the background noise. It looks like a good complement to the noise reduction tools in RX, especially if you don't have advanced with its dialog isolate tool.

I don't think I have ever used a plugin so much after just getting it, Waves did a really good job. Vegas should think about fixing the VST issues. I'm actually new to pro I've been on Movie Studio platinum 12, and even today I was forced to use my MS platinum today because the credit roll keeps freezing in vegas pro 19. (But that's another story). It's weird because the credit roll could use some update, it looks almost 10 years old.