Major Sound Glitch with "Infinite" Loudness!!!

Kevin-Cutshall wrote on 10/19/2022, 7:38 AM

Warning, the audio in the video will be loud. Beware if you have headphones.

I create gaming videos using Movie Studio 15.0, Build 157. Sometimes when I play a clip in the timeline. A very loud, very high speed, very high pitch set of "voices" play instead of the regular audio. It sounds like Alvin and the Chipmunks only much faster (see the video). It caused the master bus to indicate "infinite" volume. It only happens with gameplay footage. The voices are not from anywhere within the games. Sometimes the captured footage has zero character voices in it, so I'm not sure where the chipmunk voices are coming from. I do add narration to my videos, but it's usually in another part of the timeline at the point I encounter the voice.

I capture the footage with an ElGato HD60. The noises appear in random places on the timeline. Sometimes I'll watch a clip and it sounds normal, but then I'll watch it a second time, and the glitch happens. Once it happens, it stays there on that clip, even if I move it somewhere else. I've tried rendering the sound and putting it back in. Most of the time that does not work. The loud sound either stays, or is replaced by silence.

-It is unsafe. It practically blows my ears off and I never know when it's going to happen.

-The loudness is not shown visually on the audio track that on the timeline

-The number of occurrences is increasing. Several months ago it was happening about once a week. Now it's happening several times per project.

-I'm on Windows 10, 64 GB RAM, Ryzen 5900X, RTX 3070

Thanks in advance for your assistance.

 

 

 

Comments

Dexcon wrote on 10/19/2022, 7:54 AM

Do you have a good anti-virus program installed? The reason I ask is that if the gameplay is sourced from the internet, who knows what "extras" might be included as a bonus.

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Kevin-Cutshall wrote on 10/19/2022, 8:38 AM

I have whatever anti-virus comes packaged for Windows 10. The gameplay shown isn't sourced from the Internet. I played it on a PS2 console and captured it via laptop.

FayFen wrote on 10/19/2022, 9:41 AM

One thing I'll do is to extract the audio from the source and convert it to wav file.

Then in VMS mute the video and load that wav file.

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Kevin-Cutshall wrote on 10/19/2022, 10:05 AM

Fay, I have been doing that, but it only works about 10% of the time. Usually the noise either carries over to the new file, or the audio becomes blank on it. Right now the glitch has decided to stop happening. I may record myself doing that process once it happens again. I'm hoping for a solution that prevents this noise from happening in the first place so I won't have to do extra renderings.

set wrote on 10/19/2022, 10:32 AM

Share the mediainfo data of your captured footage :

https://www.vegascreativesoftware.info/us/forum/faq-how-to-post-mediainfo-and-vegas-pro-file-properties--104561/

 

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Kevin-Cutshall wrote on 10/20/2022, 11:54 AM

Ok. When the glitch returns, I will try the mediainfo thing. Thanks.

Kevin-Cutshall wrote on 10/31/2022, 12:17 PM

It happened again. This product is unsafe to use! Below is the media file of the file. Here's a another video of it too: Note that the glitch starts off not being there. As part of my normal video making process, I will watch gameplay playback on the timeline, get the part I want to use, then move it to another part of the timeline to be with my narration. Then that's when the glitch happens (on the rare occasions it does happen). I actually took the high pitch sounds and slowed them down in Audacity, and guess what I heard? My own voice! It's me narrating. It's like the program is taking a clip from my narration audio, speeding it up, and then merging it with the game audio.

General
Complete name                            : C:\Users\Kevin\Documents\Gaming the Systems\Killzone 2 review\Killzone 2 - campaign 6 - 2022-10-21 22-02-53.mp4
Format                                   : MPEG-4
Codec ID                                 : M4V  (M4V /M4A /mp42/isom)
File size                                : 1.84 GiB
Duration                                 : 16 min 51 s
Overall bit rate mode                    : Variable
Overall bit rate                         : 15.6 Mb/s
Movie name                               : campaign 6
Description                              : Description here.
Recorded date                            : 2022-10-22
Encoded date                             : UTC 2022-10-22 07:19:47
Tagged date                              : UTC 2022-10-22 07:19:47

Video
ID                                       : 1
Format                                   : AVC
Format/Info                              : Advanced Video Codec
Format profile                           : High@L3.2
Format settings                          : CABAC / 1 Ref Frames
Format settings, CABAC                   : Yes
Format settings, Reference frames        : 1 frame
Format settings, GOP                     : M=1, N=9
Codec ID                                 : avc1
Codec ID/Info                            : Advanced Video Coding
Duration                                 : 16 min 51 s
Source duration                          : 16 min 51 s
Bit rate mode                            : Variable
Bit rate                                 : 15.4 Mb/s
Maximum bit rate                         : 27.5 Mb/s
Width                                    : 1 280 pixels
Height                                   : 720 pixels
Display aspect ratio                     : 16:9
Frame rate mode                          : Constant
Frame rate                               : 29.970 (29970/1000) FPS
Original frame rate                      : 29.970 (30000/1001) FPS
Color space                              : YUV
Chroma subsampling                       : 4:2:0
Bit depth                                : 8 bits
Scan type                                : Progressive
Bits/(Pixel*Frame)                       : 0.557
Stream size                              : 1.81 GiB (99%)
Source stream size                       : 1.81 GiB (99%)
Language                                 : English
Encoded date                             : UTC 2022-10-22 07:19:47
Tagged date                              : UTC 2022-10-22 07:19:47
Color primaries                          : BT.709
Transfer characteristics                 : BT.709
Matrix coefficients                      : BT.709
mdhd_Duration                            : 1011310
Codec configuration box                  : avcC

Audio
ID                                       : 2
Format                                   : AAC LC
Format/Info                              : Advanced Audio Codec Low Complexity
Codec ID                                 : mp4a-40-2
Duration                                 : 16 min 51 s
Bit rate mode                            : Constant
Bit rate                                 : 224 kb/s
Channel(s)                               : 2 channels
Channel layout                           : L R
Sampling rate                            : 48.0 kHz
Frame rate                               : 46.875 FPS (1024 SPF)
Compression mode                         : Lossy
Stream size                              : 26.7 MiB (1%)
Language                                 : English
Encoded date                             : UTC 2022-10-22 07:19:47
Tagged date                              : UTC 2022-10-22 07:19:47
 

 

Kevin-Cutshall wrote on 11/8/2022, 8:30 AM

Bump. Let me know if there are any theories. I will have to switch to a different editing program if it's not resolved. Truthfully, this is only one of many issues I have with this program. It crashes a lot on me; about 5 times per project, and I lose a lot of work. The crashing has been happening for years, with different versions, and different computers.

john_dennis wrote on 11/8/2022, 9:17 AM

@Kevin-Cutshall

[SWAG]

  • I suspect RFI. Look for an open mic channel that has poor connections, poor shields, etc.
  • Using another video editor would be a good step to exclude hardware.

[/SWAG]

 

[Anecdotal Folderol]

If you're shooting with an unbalanced microphone under a 69kV power distribution line where you can see a cell tower, you're probably screwed.

[/Anecdotal Folderol]

 

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