Mid-Range 27" Monitors - Asus ProArt Display or ?

Soniclight-2.0 wrote on 4/8/2022, 4:57 PM



Even though it's going to be expensive for my budget (currently at USD $369 each), I wish to finally replace my dual, basic consumer 2013 Samsung 24" LCDs with something that is more color accurate.

I cannot afford the true pro level ones or go to 32" and from what I've seen, the Asus ProArt PA278CV 27" LEDs seem to be a decent fit. The link is to its specs page.

Including the specs from my current monitors is moot. But they have been reliable and still work fine. Once replaced, I may donate them to a thrift store or sell them for a few dollars on Craigslist to someone on low income who would benefit from them.

(I did so with some little-used RAM that I no longer needed and was moved by who bought it: a local Latino guy who builds cheap computers for his family and community for they are far from wealthy.)

I've seen BenQ or LG equivalents to the Asus, but keep coming back to the Asus. I can get a bit lost in the comparative specs. But I welcome any feedback on the Asus or alternatives in the same price range (I can't go above $400).

Thanks.

Comments

john_dennis wrote on 4/8/2022, 5:32 PM

@Soniclight-2.0

I've used the Asus ProArt PA248q (24" 1920 x 1200) monitor for many years and have considered buying the model that you are considering. The only thing that's kept me from buying it is a slight reduction in dot pitch. While most of my life I didn't need glasses to work at consoles, now I do and I don't want to exacerbate the issue.

Asus ProArt PA248q (24" 1920 x 1200)

ASUS ProArt Display PA278CV Professional Monitor – (27" 2560 x 1440)

Soniclight-2.0 wrote on 4/8/2022, 6:05 PM

@Soniclight-2.0

The only thing that's kept me from buying it is a slight reduction in dot pitch. While most of my life I didn't need glasses to work at consoles, now I do and I don't want to exacerbate the issue.

At 67 y.o. I also have concerns about the effect of stuff on my eyes. I don't know enough on how that percentage of mm difference means in real life. While my current 2x 24" (technically 23.6") Samsung are OK on my eyes and specs say they are 0.2715mm, I figured the slightly larger monitors would at least be easier to look at.



Image source: 27" vs 24"

Soniclight-2.0 wrote on 4/8/2022, 8:54 PM

I just figured out that the model I put in OP is the current latest though still 2020 version, but that it's the immediate successor to the PA27CV (instead of QV) that is 50 dollars cheaper at USD $319 at B&H and elsewhere. Both models appear to have been released in 2020.

Odd that the later model is named QV (alphanumeric model numbers usually go up, not down). The only spec differences I can see between the two is the stand the I/O ports (newer has additional USB-C).

For me, I'd be just fine with the "older" version.

The older QV specs
The newer CV specs




https://www.asus.com/us/Displays-Desktops/Monitors/ProArt/ProArt-Display-PA278CV/techspec/

Former user wrote on 4/9/2022, 2:32 AM

@Soniclight-2.0 @john_dennis Hi, i don't know the details of this (I have Googled it 👴🤷‍♂️😂) so maybe someone else can explain but...

on the NVIDIA Facebook page that keeps popping up on my FB, people are posting this type of pic from their GeForce app, showing off their PC's & 3060, 3070, 3080 GPU's ..

I posted mine (3090 Suprim) just to piss some of them off 😂🤸‍♂️, there were a few mentions of my monitor only being 60Hz , most of their's were like 144Hz, they're mostly gamers tho so wanting a quick refresh rate.. i think?

 

Soniclight-2.0 wrote on 4/9/2022, 3:16 AM

@Former user - While I can't claim being knowledgably enough, it seems to me that the 144Hz and higher only apply to gamers due to the real-time refresh rate necessary for a game since the stuff is 3D. This page of comparison between 60Hz and 144Hz gets into it.

It may or may not apply to NLEs for 4K and above projects, but that doesn't apply in my case for my stuff is still 1920 x 1080 HD and no 3D.

At one point I tried to learn and use a consumer level 3D program to create landscapes. But as the below compilation of 2 that I had made that I posted at Facebook 5 years ago, I gave up. Even just creating these two frames took a long time because 3D is made out of millions to billions of polygons.

My system couldn't handle creating and rendering 3D. From what I've seen from the specs of yours, you probably could. I don't know if real-time gaming is polygon-based, but if it is, then obviously high refresh rate is crucial.