Mxcompoundplug, hardware decoder RTX3060, green frames transition

Martin-Visser wrote on 11/1/2024, 7:44 AM

When I preview/render with default settings for Vegas 22 I get green/black frames in transitions between files (.mov) from my jvc GY-HM170E. Preview runs with best (full) and color corrections without a problem.

Setting the gpu to off in file io tab for hardware decoder to use solves the problem. But then I get a stuttering preview (even on preview auto!) and much slower rendering.

I am seeing that the mxcompoundplug.dll is used for this files.

Setting the option enable legacy AVC decoding on file IO tab results in using the so4compoundplug.dll. But immediately same problem, now black frames in transition.

What can I try further, while using the gpu on file io tab for hardware decoder, but not getting this problem?

 

System:

Vegas pro 22 build 194

Windows 10, gpu RTX 3060, rog strix b440-f gaming (wifi), AMD Ryzen 9 5900X 12-Core, 64GB memory.

Comments

RogerS wrote on 11/1/2024, 8:40 AM

Is it possible for you to upload such a file for testing (Google Drive, etc.)? There are other reports of similar issues with NVIDIA GPUs and certain media.

Maybe just turn off the decoder before rendering as while it will take longer you won't have to render it twice due to glitches.

VEGASMichael wrote on 11/1/2024, 9:03 AM

Yes, 1 or 2 test files would be the fastest way to get this looked at on the developer machines. 🙂

Martin-Visser wrote on 11/1/2024, 10:31 AM

Here two files https://drive.google.com/file/d/1n5GZBw_q0oKSiBXs-OyukUz2zx4DEtO6/view?usp=sharing and https://drive.google.com/file/d/14PUU_Xw-E8k2yWCuYaqVoOx4jf8oYQhy/view?usp=sharing

 

My test is the following. Put these files in a new project. Overlay the files several seconds. Step through the transition and bingo already several black frames skipping through the transition. (Test setting on legacy avc, default setting, problem is not directly showing)

By the way. In my problem project where I get green frames, there is a setting which looked like solving it for the preview screen. Dynamic ram set to zero. Immediately the green frames are gone while stepping to the transition in the preview screen. However: very strange, after rendering part of project it is back in preview and render.

 

andyrpsmith wrote on 11/1/2024, 12:28 PM

I do not see the issue. I get a perfect transition (overlap) and slowly scrubbing get no green or black frames. Dynamic ram is set as default. My GPU is RTX 4080 super. mxcompoundplug.dll is the decoder.

Below is a screen shot of curser in middle of fade.

Last changed by andyrpsmith on 11/1/2024, 12:38 PM, changed a total of 3 times.

(Intel 3rd gen i5@4.1GHz, 32GB RAM, SSD, 1080Ti GPU, Windows 10) Not now used with Vegas.

13th gen i913900K - water cooled, 96GB RAM, 4TB M2 drive, 4TB games SSD, 2TB video SSD, GPU RTX 4080 Super, Windows 11 pro

Martin-Visser wrote on 11/1/2024, 1:29 PM

I do not see it either, It is much harder to reproduce it with mxcompoundplug.dll (enable legacy AVC decoding to off). Like I said, I tested with enable legacy AVC decoding to on.

In my bigger project it is only on one place, but very persistent.

Martin-Visser wrote on 11/1/2024, 2:29 PM

All settings to default. Then I tested it with 3 files (copied many times on timeline) with transitions and cut third clip in 2 parts with a transition. That was the place I got a green frame in iris transition. I removed everything except problem part. Still green frame. Saved project. Restarted Vegas 22 and the problem is gone. And I can now not reproduce it anymore.

UltraVista wrote on 11/1/2024, 8:15 PM

@Martin-Visser Are you able to make a Vegas archive with those 3 files, File/Export/Vegas Project Archive, choose a directory with nothing in it, press next . Rar or zip the files together and upload. Restart Vegas open the Vegas project archive and ensure you still see the green transition/s

That way it can be certain everyone is doing the same and then can check if we get same result as you. The green transition thing is real, multiple reports but reproducing it is difficult or system dependent.

 

set wrote on 11/1/2024, 11:22 PM

Can't repro the issue... media plays fine in my system

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RogerS wrote on 11/1/2024, 11:23 PM

Here with a RTX 4060 mobile and 22.194 I see an out of order frame glitch after playing it back a few times. Here there's ocean in the scene for 1 frame even though the first scene is of the flags and mountain and the second is the inside of the train! The ocean clip isn't until later.

I haven't yet encountered green frames. All testing here is with MxCompound.

 

set wrote on 11/1/2024, 11:31 PM

oh...reread: during transition:

Still can't reproduce, although already tried several times back and forth.

Next testing for those having a green frame during transition: try render it (just do partial render on transition only): is it occurred in the rendered file?

Setiawan Kartawidjaja
Bandung, West Java, Indonesia (UTC+7 Time Area)

Personal FB | Personal IG | Personal YT Channel
Chungs Video FB | Chungs Video IG | Chungs Video YT Channel
Personal Portfolios YouTube Playlist
Pond5 page: My Stock Footage of Bandung city

 

System 5-2021:
Processor: Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz   2.90 GHz
Video Card1: Intel UHD Graphics 630 (Driver 31.0.101.2127 (Feb 1 2024 Release date))
Video Card2: NVIDIA GeForce RTX 3060 Ti 8GB GDDR6 (Driver Version 551.23 Studio Driver (Jan 24 2024 Release Date))
RAM: 32.0 GB
OS: Windows 10 Pro Version 22H2 OS Build 19045.3693
Drive OS: SSD 240GB
Drive Working: NVMe 1TB
Drive Storage: 4TB+2TB

 

System 2-2018:
ASUS ROG Strix Hero II GL504GM Gaming Laptop
Processor: Intel(R) Core(TM) i7 8750H CPU @2.20GHz 2.21 GHz
Video Card 1: Intel(R) UHD Graphics 630 (Driver 31.0.101.2111)
Video Card 2: NVIDIA GeForce GTX 1060 6GB GDDR5 VRAM (Driver Version 537.58)
RAM: 16GB
OS: Win11 Home 64-bit Version 22H2 OS Build 22621.2428
Storage: M.2 NVMe PCIe 256GB SSD & 2.5" 5400rpm 1TB SSHD

 

* I don't work for VEGAS Creative Software Team. I'm just Voluntary Moderator in this forum.

Martin-Visser wrote on 11/2/2024, 3:23 AM

@Martin-Visser Are you able to make a Vegas archive with those 3 files, File/Export/Vegas Project Archive, choose a directory with nothing in it, press next . Rar or zip the files together and upload. Restart Vegas open the Vegas project archive and ensure you still see the green transition/s

That way it can be certain everyone is doing the same and then can check if we get same result as you. The green transition thing is real, multiple reports but reproducing it is difficult or system dependent.

 

Like I said, after changing and saving the problem was gone and then I could not get it again. I will try again today again to get a project with a green frane and archive that. I will also look if I can do something with my big project. Which gives green frames always at same place everytime. I will look if it still exist when I remove other clips and archive the project.

Martin-Visser wrote on 11/2/2024, 4:47 AM

Here with a RTX 4060 mobile and 22.194 I see an out of order frame glitch after playing it back a few times. Here there's ocean in the scene for 1 frame even though the first scene is of the flags and mountain and the second is the inside of the train! The ocean clip isn't until later.

I haven't yet encountered green frames. All testing here is with MxCompound.

 

I had the same problem with Vegas 20 with gpu activated on file IO tab. Rendered file had black frames and parts of a clip before appeared in the next one.

Martin-Visser wrote on 11/2/2024, 6:53 AM

Update: 2 green frames on new project with 3 files. After saving project, without closing Vegas, directly gone in preview screen, project: https://drive.google.com/file/d/10JADVIZe0LeQcpMWUIHWv8pwpLxOfznB/view?usp=sharing

I have looked at my bigger project which has green frames all the time on one place. I use neat video for this project. I concluded that neat video is not the culprit but is the reason that the problem is shown much faster, after removing neat video problem in preview gone. My test project does not have neat video used and does also show it, but not so fast and consistent.

andyrpsmith wrote on 11/2/2024, 10:16 AM

No green issues found, I think it's your GPU.

(Intel 3rd gen i5@4.1GHz, 32GB RAM, SSD, 1080Ti GPU, Windows 10) Not now used with Vegas.

13th gen i913900K - water cooled, 96GB RAM, 4TB M2 drive, 4TB games SSD, 2TB video SSD, GPU RTX 4080 Super, Windows 11 pro

Martin-Visser wrote on 11/2/2024, 11:04 AM

No green issues found, I think it's your GPU.

I doubt that. Why does it disappear after saving a new project to new location and copying files? And why does it immediately disappear in preview after setting dynamic ram to zero in bigger project and then after rendering be back again? The legacy drivers (so4compoundplug) are even much worse. Under Vegas 20 black frames occured regulery. Also Vegas 22 has this same problem with legacy drivers enabled. So this new driver is much better already, but there is still something not right.

j-v wrote on 11/2/2024, 12:12 PM

Update: 2 green frames on new project with 3 files. After saving project, without closing Vegas, directly gone in preview screen, project: https://drive.google.com/file/d/10JADVIZe0LeQcpMWUIHWv8pwpLxOfznB/view?usp=sharing

I tried this on my laptop from signature. Not seeing strange things, look

 

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Martin-Visser wrote on 11/2/2024, 5:48 PM

It took me a hour moving clips until I got 2 green frames. After saving to new location with files, they where gone. Vegas read files from new location and updated the preview. So it is not easy to reproduce. It is always in transition. But why and when it occurs no idea.

UltraVista wrote on 11/2/2024, 6:56 PM

Most likely a problem with transparent caching. If you look at my screen recording showing difference between DRP on and off, when it's turned on the VRAM fills with video data and is used instead of reading original files. That cache data is lost or not able to be read sometimes with transitions as you've said the problem goes away with turning DRP off.

https://www.vegascreativesoftware.info/us/forum/vegas-pro-22-build-194-general-discussion--147635/?page=2#ca928174

Martin-Visser wrote on 11/3/2024, 4:08 AM

Next try, gone back to version 122. Now in problem project, which showed everytime green frames with neat video and transition, in preview no more green frames!

I will wait and see what happens with rendering.

RogerS wrote on 11/3/2024, 8:14 AM

Hi Martin, thanks for this project. With my RTX 4060 laptop I wasn't able to get any green frames or glitches in 10 minutes of playback, skipping around the timeline, playing backwards and forwards, etc.

With my desktop RTX 2080 I noticed green frames within 30 seconds of just hitting play. It was hard to get screenshots as many of them were just transient flash frames but here are two demonstrating the issue.

Martin-Visser wrote on 11/3/2024, 8:58 AM

Hi Martin, thanks for this project. With my RTX 4060 laptop I wasn't able to get any green frames or glitches in 10 minutes of playback, skipping around the timeline, playing backwards and forwards, etc.

With my desktop RTX 2080 I noticed green frames within 30 seconds of just hitting play. It was hard to get screenshots as many of them were just transient flash frames but here are two demonstrating the issue.

I will update how it goes when rendering. So far I see the problem is solved by going back to version 122.

Wolfgang S. wrote on 11/3/2024, 2:49 PM

Well, I have used my laptop with your project (specs in my signiture), but have NOT enablede the legacy AVC decoder. I see no reason for that, frankly spoken.

But I have used your project, and have applied the CGP to the timeline (without any correction). So I added more stress to the project. And with that change I see a green decoding error - reproduceable at frame 525.

Here the project file with the CGP applied, and a marker where I see the green error:

https://drive.google.com/file/d/13TN--Vp0fgXdBEAhZQxJxa6enGqWSKZr/view?usp=sharing

Last changed by Wolfgang S. on 11/3/2024, 2:52 PM, changed a total of 1 times.

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Martin-Visser wrote on 11/3/2024, 3:09 PM

Well, I have used my laptop with your project (specs in my signiture), but have NOT enablede the legacy AVC decoder. I see no reason for that, frankly spoken.

But I have used your project, and have applied the CGP to the timeline (without any correction). So I added more stress to the project. And with that change I see a green decoding error - reproduceable at frame 525.

Here the project file with the CGP applied, and a marker where I see the green error:

https://drive.google.com/file/d/13TN--Vp0fgXdBEAhZQxJxa6enGqWSKZr/view?usp=sharing

I did, as test, enable legacy to get rid of the green frames, but that introduces much more black frames instead. So, indeed much worse and legacy not anymore enabled.

I tried that because vegas 20 with gpu off on file IO tab was capable to rpreview this footage with corrections applied on best(full) without problems. Which vegas 22 is not capable to with gpu turned off. But also with legacy drivers enabled and gpu off I get stuttering preview. So that does not work with vegas 22, for a good preview gpu has to be activated.

I also had, with more stress, neat video applied, much earlier green frames.

Martin-Visser wrote on 11/4/2024, 4:05 AM

Rendering with version 122 results in green frame in rendered file and also back on timeline in preview after render. So not the solution either. One thing what is certain, more stress to the project causes the problem faster.