New Vegas 16 seems to perform worse than Vegas 15?

Comments

Reyfox wrote on 10/2/2018, 4:23 PM

I see the same results as what @BruceUSA

posted, but I have a RX480 8GB. 100% usage when using AMD VCE to render. CPU (Ryzen 1700X) is about 60% being used. It flies with 4K render.

Newbie😁

Vegas Pro 22 (VP18-21 also installed)

Win 11 Pro always updated

AMD Ryzen 9 5950X 16 cores / 32 threads

32GB DDR4 3200

Sapphire RX6700XT 12GB Driver: 25.5.1

Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300

dape wrote on 10/2/2018, 7:47 PM

Vegas 16 is faster, and more reliable. I have done video benchmark tests in other threads on this forum that show about a 25% increase in NVENC encode time,

Not on my Ryzen 7 2700x machine with 16 gigs of ram and GTX1080. Seems like the same NVENC speed like VP15..

fr0sty wrote on 10/2/2018, 7:56 PM

I haven't had time to do side by side tests with more complex projects, perhaps timeline rendering bottlenecks things back down to the same speed once things get more complex, but in this test of raw render speed on a single clip, no effects, Vegas 16 did render faster on one clip than 15 did.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

DrNeb wrote on 10/3/2018, 3:56 AM

A couple of observations from someone who has used Vegas since it was owned by Sonic Foundry...first, and I've upgraded and used versions 14, 15, 16. 16 to me in regards to rendering MP4s is quite a bit faster than 15. The MP4s are a little dark however, and this is with an average of 250 thousand bits and average of 135 thousand bits.

 

I've also started to realize, because I also use Blender that whilst my graphics card is alright - a Nivida GTX 1060 with 6 gigs of ram...it's not really powerful enough for intense effects processing, and in fact...the CPU is more adequate for general play back with moderate fxs processing, which leaves the graphics card to run the monitor from. I tend to use 50fps, and feed the video signal into a 4k monitor. I also use an Acer Nitro laptop with 32 gig of ram and SSD production drive, as well as a SSD program drive. Sorry, my point being...I think this is where the problems lies in regards to peoples' problems involving crashes and GPU acceleration - this is the graphics card has only so much memory and when it gets full...a crash happens. I'm not an expert in this mind you, I'm just making an observation and correlation between what happens in Blender and Vegas. It may have something to do with the virtual memory too...but again I'm only still learning digital film technology still. I come from an audio background, and there are similarities between digital audio and digital film.

 

Finally where GPU processing does come in handy, for me anyway is when I create an animation - I tend to create PNGs in Blender and composite in Vegas...Vegas is excellent for this by the way. There would be no way I could create an 8 minute 3d animation of some 20000 thousand PNGs, motion blur and other VFXs of which I use a plethora now. So what I do is create small chunks or segments of my animation which I then slice together. I use the AVI format too, because I want no compression before I make a final product. And here is where I will do stage one processing - so motion blur keying for example. And again with the GPU accelerator on. 10 secs of animation and motion blur takes about half and hour when I don't have the GPU on...I know :).

 

Sorry, but on saying all that - I have noticed Vegas is a lot less stable now with the GPU on and when trying to cram gigabytes of AVIs through the pipe line and fxs processing. But this could be simply a problem within either the nvidia card or Vegas getting confused with the duel monitors...there is an issue there. Changing a couple of settings in the Nvida control panel has somewhat made it more stable.

jozef-pavlik wrote on 10/3/2018, 1:58 PM

a short clip VP16

 

https://vimeo.com/287455141

Which gpu is that?

your GPU has reading %90 an my only 15-20% what im doing wrong I have GTX 1070

gamehits wrote on 10/3/2018, 2:14 PM

I have found that with my NVidia 980m, 16 renders faster than 15 using GPU acceleration. probably on the order of 15-20%. that being said, it's still just as crash prone and buggy as 15. the sad fact is we keep buying into it. :(

fr0sty wrote on 10/4/2018, 12:51 AM

It's far from "just as" error prone as 15 was... in 15 I'd be lucky to get a project rendered, I'd be lucky to even get the render dialog to pop up half the time. It always would turn into a game of "did I remember to save before rendering? Nope? Oh well, there went 20 minutes of work since the last autosave". Now I no longer have that issue, and my renders complete far more often than not. Vegas isn't perfect, but it is making good progress.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)