Planar Tracking Motion Not working in VP 17

Comments

altarvic wrote on 8/21/2019, 3:59 PM

And other suggestion is:

- possibility to track backward like other mask tool when I find best frame for making mask and then I can track forward or backward

- zoom in preview window to better find point where I want to place mask point

+100

precisely select a point in the preview window is a PITA

adis-a3097 wrote on 8/21/2019, 4:16 PM

"I bet it's because of them blocking artifacts. 🤔"

Maybe you're right. I also thought it may be caused by the AVC compression in any way. My last test was a fixed tripod shot with zero movement. Same jitter.

I'll test if different encodings triggers different jitter results.


Underlined #1: I hate their guts! 😂

 

Underlined #2: And if you need some free "clean" footage here's the link:

https://www.red.com/sample-r3d-files

That SCARLET-W 5K (5120x2560) 24 fps REDCODE 8:1 DSMC2 Standard OLPF in particular has got some nice movement and planes, suitable for tracking, in it. 🙂

Marco. wrote on 8/21/2019, 5:07 PM

@adis-a3097
Unfortunately deblocking my sources does not help to avoid the jitter. I'll test the RED source if I can open it.

GerY wrote on 8/22/2019, 12:42 AM

 

I give up the courage ..... I just make it with Mask ..... more work but much less frustrating ....... and the end result is in my hands. The Planar tracking Motion brought so nicely with the introduction of Vegas Pro 17 just doesn't do what I expected. Do I have high expectations? Or is the Vegas Planar Tracking Motion Promo too good to be true. Everyone has to decide that for themselves. In any case, I want to thank everyone for thinking along with me  and try it out. In any case, I remain an enthusiastic Vegas Pro user despite this problem.

Marco. wrote on 8/24/2019, 9:35 AM

@adis-a3097
I tested several RED footage now but even on these ones the jitter issue appears.

I wonder if the jitter is caused by micro-movements and maybe there's a rounding error in the tracking algorithm.

Edit
It's not even the micro-movements, at least not only. The jitter even appears when there is zero movement in cg animated scenes (rendered and used as uncompressed YUV, so there's no chance compression blocking artifacts may interfere).

karma17 wrote on 8/26/2019, 3:06 AM

I do notice jitter in my attempts in Vegas. I don't notice the same jitter when I track the same in HF.

DustVoice wrote on 8/26/2019, 5:03 PM

No Spam, please read:

Hey, I have also had the same problem as you guys.

Because I'm a do it yourself type of guy, I wrote a script that enables you to do planar motion tracking perfectly. No special plugin, nothing. This is a game changer for me at least!

It works like Hitfilms 4-point corner motion tracking. I have also developed another script which enables you to follow an object or head with your frame.

More explanation is given in my YouTube video (skip to 16:10 & 20:32 for what to expect) I made about my scripts as well as the forum post about it.

I would be pleased to see it getting used and other people improving it. Hope it helps you as much as it helps me

GerY wrote on 8/27/2019, 12:31 PM

No Spam, please read:

Hey, I have also had the same problem as you guys.

Because I'm a do it yourself type of guy, I wrote a script that enables you to do planar motion tracking perfectly. No special plugin, nothing. This is a game changer for me at least!

It works like Hitfilms 4-point corner motion tracking. I have also developed another script which enables you to follow an object or head with your frame.

More explanation is given in my YouTube video (skip to 16:10 & 20:32 for what to expect) I made about my scripts as well as the forum post about it.

I would be pleased to see it getting used and other people improving it. Hope it helps you as much as it helps me

This is doing the job. Great Tutorial and script THX for sharing

Marco. wrote on 8/27/2019, 1:37 PM

Your script works fine for me now. Great idea and finally a smart solution for a 4 corner pinning. Thanks a lot for this one.

Though it doesn't resolve the jitter problem of the core tracking for me. The jitter now is different because it's not a whole mask side now which is affected but single corner points. I think there's just something wrong in the VP tracking math.

DustVoice wrote on 9/3/2019, 1:01 AM

Totally agree with you. Would be really nice if some developers could look into this. But well... It's Vegas, so see you in 2059 with that one. Also I thought about implementing kind of a smoothing algorithm but after thinking about it for 2hrs I realized that if you use my zoom functionality to precisely pinpoint the point you want to have tracked there should be no displacement because of smoothing... But well maybe it's worth a try. I think this would make more sense in the object tracking that I wrote.

For me the only way how to get consistently good results is using a key frame interval > 1 and sometimes setting the point method to a smoother option than linear. But for small motions this isn't an option...

VEGASPascal wrote on 9/3/2019, 3:44 PM

Totally agree with you. Would be really nice if some developers could look into this. But well... It's Vegas, so see you in 2059 with that one. Also I thought about implementing kind of a smoothing algorithm but after thinking about it for 2hrs I realized that if you use my zoom functionality to precisely pinpoint the point you want to have tracked there should be no displacement because of smoothing... But well maybe it's worth a try. I think this would make more sense in the object tracking that I wrote.

For me the only way how to get consistently good results is using a key frame interval > 1 and sometimes setting the point method to a smoother option than linear. But for small motions this isn't an option...

I think you do not have to wait so long...

altarvic wrote on 9/4/2019, 3:39 PM

A similar concept was implemented in Vegasaur 3.9
https://vegasaur.com/pin-effects-to-motion-track

Marco. wrote on 9/4/2019, 4:17 PM

NickHope wrote on 9/24/2019, 12:24 AM

How is planar tracking in VEGAS Pro 17 Update 1 (build 321)? Has the jitter issue been resolved?

(The release notes state this new feature: "The Bézier tool's motion tracking has been upgraded to track perspective change allowing for more effective planar tracking")

Marco. wrote on 9/24/2019, 4:35 AM

From what I tested I'd say: Yes, the jitter issue seems to be solved.