Render crawls with a green screen on the preview. I hate this software

Comments

Reyfox wrote on 5/23/2025, 8:31 AM

I added to 5 clips on the timeline, and even twice to one clip Autolooks and I was still able to do anything. My GPU RAM usage (with Firefox and Brave open) topped at 11.8GB and never went higher. It even dropped to 11.6GB.

I looped the playback to see if I could get it to go to a point of crash, nope. Never a crash.

Now System RAM usage continued to creep upward with each playback. But when I would stop the playback, I could see the System RAM slowly drop.

Newbie😁

Vegas Pro 22 (VP18-21 also installed)

Win 11 Pro always updated

AMD Ryzen 9 5950X 16 cores / 32 threads

32GB DDR4 3200

Sapphire RX6700XT 12GB Driver: 25.5.1

Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300

sbrx wrote on 5/23/2025, 8:32 AM

 

Google -

Yes, Vegas Pro's "Auto Looks" function utilizes Look-Up Tables (LUTs) to automatically apply color grading presets to your video footage. LUTs are essentially a set of instructions that tell the software how to modify colors and tones in your video. 

Sorry Gid, I had no clue Autolooks used LUTs.

Reyfox wrote on 5/23/2025, 8:52 AM

Ok... a further test. I have 7 4K clips on the timeline from one of my videos. The clips also have other effects on them such as proDAD's Mercalli V6, Picture Enhanzr on two of the clips,

With nothing running except antivirus stuff, GPU usage at desktop is 0.8GB. I load my project into VP22 B250 and it goes up to 7.8GB GPU RAM. I add Autolooks to 8 events on the timeline totally 1 minute in length, loop the playback and GPU RAM never exceeded 11.7GB after playing the timeline back 8 times, Preview was Preview>Half, 25P with cross dissolve transitions between all the clips tested.

I could continue on doing anything else I wanted in the project. No crash.

 

Newbie😁

Vegas Pro 22 (VP18-21 also installed)

Win 11 Pro always updated

AMD Ryzen 9 5950X 16 cores / 32 threads

32GB DDR4 3200

Sapphire RX6700XT 12GB Driver: 25.5.1

Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300

RogerS wrote on 5/23/2025, 8:56 AM

As a workaround what if you use the look LUT function in the color grading panel? I haven't see a memory leak with the CGP.

Gid wrote on 5/23/2025, 9:11 AM

For me on brief testing with Auto Looks the RAM usage is dependant on how much Dynamic Ram I have set, it does continue to rise as the clip plays but only to the amount set in DR. I have too much RAM (256Gb) to be able to test whether it would eventually cause a crash or not, I'd prob have to set DR @ 100% which I'm not going to do.

Vegas Pro 18 - 22
Vegas Pro/Post 19
Boris Continuum & Sapphire, 
Silhouette Standalone + Plugin, 
Mocha Pro Standalone + Plugin, 
Boris Optics,
NewBlue TotalFX
Desktop PC Microsoft Windows 10 Pro - 64-Bit
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At the moment my filming is done with a Samsung Galaxy S23 Ultra 5G & a GoPro Hero11 Black

I've been a Joiner/Carpenter for 40yrs, apprentice trained time served, I don't have an apprentice of my own so to share my knowledge I put videos on YouTube.

YouTube videos - https://www.youtube.com/c/Gidjoiner

 

RogerS wrote on 5/23/2025, 3:37 PM

I was able to replicate the issue and fill up all of my ram with just the autolooks filter. I used the same project I had tested the LUT filter before with. This is with my RTX 4060 laptop so it's not GPU specific.

Last changed by RogerS on 5/23/2025, 3:42 PM, changed a total of 1 times.

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with latest driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 2080 Super (8GB) with latest studio driver, 2TB Hynix P41 SSD and 2TB Samsung 980 Pro cache drive, Windows 11 Pro 64 bit https://pcpartpicker.com/b/rZ9NnQ

ASUS Zenbook Pro 14 Intel i9-13900H with Intel graphics iGPU with latest ASUS driver, NVIDIA 4060 (8GB) with latest studio driver, 48GB system ram, Windows 11 Home, 1TB Samsung SSD.

VEGAS Pro 21.208
VEGAS Pro 22.250

Try the
VEGAS 4K "sample project" benchmark (works with VP 16+): https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark (works with VP 20+): https://forms.gle/eErJTR87K2bbJc4Q7

RogerS wrote on 5/23/2025, 5:22 PM

Please ignore the RAM usage. This is no bug or memory leak. VEGAS tries to keep the used frame buffers to support faster rendering. In the case a different application needs some memory VEGAS will release it.

But if the render grinds to a crawl when the memory reaches 99% of utilization, should it really be ignored?

Additonally, I've tried 10 minute renders. They complete, but at minute 6:30 or around it starts glitching. That's around the stage when RAM usage reaches 95% utilization during the render process.

Can you reproduce this with a simple file? Can you give us some reproducable steps... like

  • add this clip to the timeline (link)
  • add this effect
  • click render with XYZ
  • crash, glitch ect.

@VEGASPascal It's the same issue users reported with the LUT filter in VP 22.243 link, this time with the autolooks Fx, which presumably works the same way.

Please take the project I shared previously on this topic link and just put the timeline on repeat play and watch the ram fill up. Swap the LUT Fx for autolooks and the same thing happens.