Hi guys,
I run a small project studio that offers several media services, and one of those services is transfer old analog tape (VHS in this example) to digital file/disc (DVD or Blu-Ray).
I have been doing this for several years now, and never have had any issues.In most cases I get a box of 20 to 40 tapes that all need captured and rendered down, so to keep things organized, I put each tape into it's own Vegas project file and name/save that project with whatever the tape is labeled as.
My approach to the rendering process has never caused me issues before, What I have done successfully in the past (worked just last week for a project I just finished up), I open 4 to 6 different instances of Vegas, and render 4 to 6 videos at once. I have an AMD Ryzen 3950X CPU with 32 gigs of ram and an RTX 2080ti GPU and have never had any issues with this method before, often only using 75% of my CPU at any given time doing multiple renders. These are all SD videos of course coming from VHS source.
I have a high end VHS deck that has a built in TBC, but it also passes through a secondary TBC (time base correcting) unit.This prevents bouncing pictures during capture so I don't loose any frames. The VHS playback signal goes into my Black Magic Design Pro (non 4k edition) card. This creates large uncompressed AVI files for the captures, which I then drop on a Vegas time line for sorting, editing, and rendering down to usually some sort of mpeg2 file. Either for flash/hard drives or DVD architect files for DVD/BluRay discs.
My most recent attempt at this isn't working. If I attempt to open multiple Vegas projects to do these simultaneous rendering, the renders will just freeze up. For example, let's say I have 2 projects opened, so I am running 2 instances of Vegas. If I start rendering one, it moves along just fine. The render window shows me how long it's been rendering for, and the approximate time left. The video preview window moves right along as well. As soon as I try to scrub across the time line in the second Vegas window, or if I attempt to render in it, the first render will freeze, and then the second one will as well. Both render windows still have time moving on them for the approximate time left and how long it has been rendering for, but the video preview freezes or goes black, and nothing is actually rendering. The progress bar just sits there. If I click on 'cancel' the "Are you sure you want to cancel' box pops up, I hit yes, but the render clocks keep moving, and it won't actually stop. I have to Ctrl+alt_delete and force close Vegas in the task manager.
I have done this multi rendering process successfully countless times, but with my current set of tapes, this freezing issue has occurred. I have made no major changes in anything since this worked the last time. My capture process is the same way, all my hardware is the same.
I have tried full shut downs of my PC, and a few restarts. Problem still occurs.
Any ideas what could be causing this? Thanks for any replies.