I was searching for something cool from NAB on youtube and found this from the guys at nextwavedv.com it is SCS's own Whitney showing off Vegas 12 and I think I see Gary Rebholz in the background. It is very cool thought you all might enjoy..
My problem with these kind of demos is that there are no real world edit jobs that look like the timelines they show. If it was that way, none of us would ever have a problem with Vegas really. The trouble starts with timeline complexity which is where any real job will always end up. Show us demos using complex timelines and then you will have my attention.
But they're not showing off what it can do out of the tin.
Any NLE can do what they're showing. What about handling 4K XAVC from Sony latest "cinema" cameras?
How about showing off Vegas handling S-Log and all the other high end additions?
By comparison at NAB you can have Red upgrade the sensor in your camera for $5,000 and there's a queue waiting to get it done, in a clean room. Is anyone going to go "Hey, while we're waiting lets go learn how to put two clips of a guy on a skateboard together?"
Well they might be, sort of, if the footage was from a Red camera.
~ But they're not showing off what it can do out of the tin.
Well, from where I'm sitting, yes they are.
~ Any NLE can do what they're showing.
What's that got to do with my original statement? What they are showing is what VP12 can do now. It's not a comparison to other NLEs. You can make the comparison if you wish, but that wasn't what I said.
~ What about handling 4K XAVC from Sony latest "cinema" cameras?
I wasn't referring to that and neither was the demonstrator. You wanna pick holes in the Marketing strategy? Go ahead. I'll hold yer coat!
~ How about showing off Vegas handling S-Log and all the other high end additions?
Again, you tell 'em Bob!
About live show demos- not getting "white glove treatment" - brings me back to a day long ago.
When Windows98SE was king of the OS and Photoshop was a little known product struggling to even make the Windows platform, there were fierce competitors promoted about the trade show floors for photo editing and manipulation.
My favorite (no -not shareware, but a well-known patented product) put on a display by a skilled graphic artist to demo its ability among professionals. It was a demo, that to this day impressed me so much, I shall never forget it. My point is that a demo by someone who can really USE the product with style and ability can be the best antidote for this kind of mediocre performance. It seems in this day of everyday exposure to utube self-demos, we kind of forgotten how to do this.
I also agree with what you are saying. Back in 2004 at NAB I worked the Ulead booth (remember them?). We had a great DVD Workship 2.0 demo that one of the Ulead guys put together. They had a nice little "stage" and seating with "shows" every half hour. WS2 was really ahead of the field at that time and the demo when performed properly was very entertaining and a real world example of actually authoring a really nice DVD. We sold a ton of software that week but unfortunately Ulead didn't make it. Anyway the point is you've gotta have a great product, a great script, and then great people to be able to "sell it" in an entertaining way.
I for one would like to see what some of you higher end editors are doing with Vegas (I know what vegas is capable of,) but what I am doing is quite simple to what some of you are doing, and I would like to see a screen shot of what a complex edit looks like.
I want to get into making movies and such and would like to see what I might be in for.
So if any of you would like to post a shot of a cool timeline it would be welcome.
I'm not sure how much a screenshot can tell one about complexity, but for an example of what I consider an "offline" edit of the first third of my current documentary, here's what I was using:
Many of the clips were complex composites from AfterEffects - only a bit of compositing done in Vegas, a few "add" and "screen" composite modes used in the way a long dissolve would be. Sources were 1080p/23.976 and 720p/23.976 plus a lot of png and jpg stills. One tga image sequence from 3DS Max.
Never had issues at all working with this timeline in Vegas 11. When it expanded to 1hr 30 min I ran into the replace footage bug.
I know that very few people take advantage of it, but Vegas has a pretty good method of keeping track of tracks on the timeline. You can build and YOU SHOULD get in the habit of naming long descriptive names for each track.
In addition to developing a naming convention you will be able to recall, you need a nomenclature for the hierarchy of tracks especially in building composites with parent child track relations.I add this branding to my long descriptive track names.
Vegas however does not provide a lot of other descriptive tools for project documentation. Try Gary James Timeline Tools note taking facility - it does a lot for you.
And finally in combination with the above steps, you will need to develop a program technique of screen capture of efx settings, track hierarchy, etc that just don't readily pop out of the project interface. These captures can be set aside in a saved copy of the referenced Timeline Tools notepad file menitioned above.
Just baffled by the responses. This is a trade show floor, not a training session. The job of those manning the Sony booth, in this case Whitney, is to give a quick short overview to anyone who walks up with an interest or questions. Most of what ends up being shown is dependent on what the person walking up wants to see or know or based on what the attendee may say about how they would want to use it. You may or may not be surprised by the number of people at N.A.B. that don't have a lot of experience. Personally think she did a great job.
Also keep in mind that simultaneously to these demo's being given at stations around the Sony Vegas booth they also have a stage and live presentations are given on the hour. These are usually given by pro's who use Sony software and tend to get more in depth, more often than not the presenter uses one or more projects that they created with Sony software and show how they did it, giving the "real world edit jobs" like Erik requested.
> "The job of those manning the Sony booth, in this case Whitney, is to give a quick short overview to anyone who walks up with an interest or questions. "
Indeed. I was at NAB 2013 this year (missed you there Ray) and Whitney, Stevi, Gary, Mike, and the gang did an outstanding job of demoing and representing the product to customers and those customers are from all walks of "broadcast" life so you really have to be clear and flexible with what you demo.
> "Also keep in mind that simultaneously to these demo's being given at stations around the Sony Vegas booth they also have a stage and live presentations are given on the hour. "
If you want to get an idea of what the booth was like this year, watch this video. Michael Bryant, Director or Marketing takes you for a tour around the booth and you will see me presenting on the Sony stage along with Gary Rebholz, Justin Fornal, & Ric Viers, and towards the end you'll see the face mapping on the new 3D display from Sony that works without any glasses (very cool and very watchable):