Sony Vegas Radial Blur (Proportional) BUG ISSUE - PLEASE HELP!

james-b wrote on 10/15/2016, 6:24 AM

Hi, I'm writing on behalf of a friend of mine who has no internet at the moment.

He's been making Videos on a game for a while and has been using Sony Vegas to edit. He recently upgraded (after years of using version 9) to SV14. And now whenever he tries to use the Radial Blur (Proportional) effect, it doesn't come out like it should. It appears both pixelated, and as if the "Radial" and the "Blur" are seperate from eachother - the effect doesn't blend into the radial centre.

Here is how it should look: https://gyazo.com/e027597dc448c1070269d67d5ef65ed4

Here is how it currently looks: https://gyazo.com/fbe9d8cc1ac7eada687405e99242a20f

Notice that in the first pic (even though there's colour corrections in it), the radial blur effects blends well and you can't specifically see the oval lines anywhere. Whereas in the 2nd pic, there simply appears to be an oval (which pixelates the entire clip) with blurs that are detatched and un-blended around it.

He says this bug is only evident in the "Proportional" version of the Radial Blur - all other effects work as they should.

I've had the same issue to this in the past, but can't remember how I fixed it (I remember changing some sort of setting or something in SV, but that was years ago and can't remember what I did).

Cheers for reading :) hopefully you guys can help him out!

*EDITED IT

Comments

Quitter wrote on 10/15/2016, 6:43 AM

Here is how it should look:      https://gyazo.com/fbe9d8cc1ac7eada687405e99242a20f
Here is how it currently looks: https://gyazo.com/fbe9d8cc1ac7eada687405e99242a20f

same links 😉

BTW you can upload your pictures here direkt

Last changed by Quitter on 10/15/2016, 6:44 AM, changed a total of 1 times.

Camcorder: Sony CX 520 VE
Hardware:   Acer NG-A717-72G-71YD, Win 11 , i7-8750 H, 16GB, GTX 1060 6GB, 250GB SSD, 1TB HDD
NLE:  Sony Vegas Pro 13.0 Build 453
            Vegas Pro 14.0 Build 270
            Vegas Pro 21.0 Build 300

 

james-b wrote on 10/15/2016, 6:51 AM

Oops lol. Attached it below. But yeah, quite clearly something is wrong.. It appears the pixelation occurs closer to the edge of the Oval (the text box for example is pixelated, which isn't usually so).

Quitter wrote on 10/15/2016, 7:51 AM

I've deleted it
This was wrong sorry

Camcorder: Sony CX 520 VE
Hardware:   Acer NG-A717-72G-71YD, Win 11 , i7-8750 H, 16GB, GTX 1060 6GB, 250GB SSD, 1TB HDD
NLE:  Sony Vegas Pro 13.0 Build 453
            Vegas Pro 14.0 Build 270
            Vegas Pro 21.0 Build 300

 

james-b wrote on 10/15/2016, 7:59 AM

I've deleted it
This was wrong sorry

No worries - I've deleted mine as well. Also have edited my original post with an example of how it should be.

Quitter wrote on 10/15/2016, 8:36 AM

Can you upload a picture from this original scene without FX?

Camcorder: Sony CX 520 VE
Hardware:   Acer NG-A717-72G-71YD, Win 11 , i7-8750 H, 16GB, GTX 1060 6GB, 250GB SSD, 1TB HDD
NLE:  Sony Vegas Pro 13.0 Build 453
            Vegas Pro 14.0 Build 270
            Vegas Pro 21.0 Build 300

 

james-b wrote on 10/15/2016, 8:41 AM

Can you upload a picture from this original scene without FX?

Will need to ask my friend to provide a specific one - he's sleeping now so will get back to you in the morning.

But here's a similar one that's unedited (they'll look exactly the same):

Quitter wrote on 10/15/2016, 8:52 AM

The result of the effect depends on the picture content

Camcorder: Sony CX 520 VE
Hardware:   Acer NG-A717-72G-71YD, Win 11 , i7-8750 H, 16GB, GTX 1060 6GB, 250GB SSD, 1TB HDD
NLE:  Sony Vegas Pro 13.0 Build 453
            Vegas Pro 14.0 Build 270
            Vegas Pro 21.0 Build 300

 

james-b wrote on 10/15/2016, 8:58 AM

The result of the effect depends on the picture content

Not in this case. In the morning I'll send him that original photo, so you can see the difference between YOUR effect on that photo vs his, and you'll notice a substancial difference despite the same image.

And that difference is simply exactly what I stated above.

Quitter wrote on 10/15/2016, 9:00 AM

Ok, let's see

here is a test with another pic

Last changed by Quitter on 10/15/2016, 9:02 AM, changed a total of 1 times.

Camcorder: Sony CX 520 VE
Hardware:   Acer NG-A717-72G-71YD, Win 11 , i7-8750 H, 16GB, GTX 1060 6GB, 250GB SSD, 1TB HDD
NLE:  Sony Vegas Pro 13.0 Build 453
            Vegas Pro 14.0 Build 270
            Vegas Pro 21.0 Build 300

 

james-b wrote on 10/15/2016, 7:26 PM

The result of the effect depends on the picture content

Not in this case. In the morning I'll send him that original photo, so you can see the difference between YOUR effect on that photo vs his, and you'll notice a substancial difference despite the same image.

And that difference is simply exactly what I stated above.

Here it is. You can clearly see that in yours, there appears to be no "Oval" cut-off, and the blurs blend in with the radius nicely giving a full effect. Whereas in his photo, there appears to be an unusual cut-off in the shape of an Oval where the radial blurs disconnect. 

He has also sent me a GIF further illustrating this issue through animation of this effect (where normally animating this effect gives the illusion of stronger/weaker radial blurs, but for him it simply changes the size of the Oval - which makes it appear quite pixelated and glitched, which is the case - and animating it makes it more obvious).

https://i.gyazo.com/9f751c5a03cac648193e93d60e82d97f.mp4

OldSmoke wrote on 10/15/2016, 8:38 PM

does GPU on or off make a difference?

Proud owner of Sony Vegas Pro 7, 8, 9, 10, 11, 12 & 13 and now Magix VP15&16.

System Spec.:
Motherboard: ASUS X299 Prime-A

Ram: G.Skill 4x8GB DDR4 2666 XMP

CPU: i7-9800x @ 4.6GHz (custom water cooling system)
GPU: 1x AMD Vega Pro Frontier Edition (water cooled)
Hard drives: System Samsung 970Pro NVME, AV-Projects 1TB (4x Intel P7600 512GB VROC), 4x 2.5" Hotswap bays, 1x 3.5" Hotswap Bay, 1x LG BluRay Burner

PSU: Corsair 1200W
Monitor: 2x Dell Ultrasharp U2713HM (2560x1440)

james-b wrote on 10/15/2016, 8:48 PM

does GPU on or off make a difference?

Not sure - how does one do this?

NickHope wrote on 10/15/2016, 10:40 PM

does GPU on or off make a difference?

Not sure - how does one do this?

Options > Preferences > Video. Change it and restart Vegas.

Quitter wrote on 10/15/2016, 11:06 PM

Here the result (GPU ON) left is yours in trimmer

Settings: Default/Proportional/Strengh:650

Last changed by Quitter on 10/15/2016, 11:12 PM, changed a total of 1 times.

Camcorder: Sony CX 520 VE
Hardware:   Acer NG-A717-72G-71YD, Win 11 , i7-8750 H, 16GB, GTX 1060 6GB, 250GB SSD, 1TB HDD
NLE:  Sony Vegas Pro 13.0 Build 453
            Vegas Pro 14.0 Build 270
            Vegas Pro 21.0 Build 300

 

james-b wrote on 10/15/2016, 11:52 PM

Here the result (GPU ON) left is yours in trimmer

Settings: Default/Proportional/Strengh:650

AWESOME. That fixed it :). Thanks so much for your help!

Also, will turning off that GPU setting slow down the rendering or processing times at all? If so, by how much (estimate), and is there any way to turn that setting on without getting that glitch? Or will we have to wait for an update to fix it?

Quitter wrote on 10/16/2016, 12:31 AM

it depends of the video card you are using
here is a good explaining:
https://www.studio1productions.com/Articles/SonyVideoCards.htm

Camcorder: Sony CX 520 VE
Hardware:   Acer NG-A717-72G-71YD, Win 11 , i7-8750 H, 16GB, GTX 1060 6GB, 250GB SSD, 1TB HDD
NLE:  Sony Vegas Pro 13.0 Build 453
            Vegas Pro 14.0 Build 270
            Vegas Pro 21.0 Build 300

 

NickHope wrote on 10/16/2016, 1:00 AM

Some things behave slightly differently if you have GPU acceleration of video processing on or off. The gaussian blur FX is one of them. This was the case in VP13 and VP14 renders with exactly the same difference. You can verify this like this:

  1. Put a "small tiles" generated media checkerboard on the timeline
  2. Add a gaussian blur FX with the "soften" preset
  3. Switch off GPU acceleration and restart if necessary
  4. Render an uncompressed or lossless AVI file
  5. Repeat with GPU acceleration on
  6. Put the rendered files back on the timeline and compare the tracks by muting them while viewing the video scopes. You can see the scopes change slightly between versions that were rendered with and without GPU on.