Stabilizer Sample Clips

Comments

metalalien wrote on 3/1/2010, 7:22 AM
Yea so far default settings have been too extreme. I've gotten all my results playing with the settings manually.
jetdv wrote on 3/1/2010, 8:32 AM
John, you are correct that you could not batch a bunch of them as they would each need to be analyzed. However, there is an advantage to NOT having a bunch of "takes" - disc space. By analyzing several times and adding a bunch of takes you're creating a bunch of new files in the process and using more disc space. An analyze in the effect takes no additional disc space and you can pre-render (ram render) to see exactly how the final output will look with zero disc space used.
enespacio wrote on 3/1/2010, 12:08 PM
John,

Going back to what megabit asked. I'm using VirtualDub-1.9.8 with Deshaker v2.4. Is there any advantage to using the Deshaker version that runs in Vegas as a plug-in or script? Are there any features in the Vegas version that are not available in what I'm running?

Thanks,
James
bigrock wrote on 3/1/2010, 12:20 PM
I think the primary advantage is ease of use. The automatic mounting of the second take in the the clip is quite useful. Deshaker with the Veags script is as easy to use as the other products in my opinion. The downside it does take much much longer to process and it does consume significant disk space especially if you leave the stabilizied take in uncompressed format. For example the Deshaker take in the bonus clips was 22 GB for about 3 minutes, that's lot of megabits. The other products run much faster and take no disc space.
Laurence wrote on 3/1/2010, 2:09 PM
That's with Deshaker returning uncompressed video to Vegas. Modifying the script a little so that it sends back Cineform (taking for granted that you also have Neo Scene) will cut that number down to maybe 1/5th the uncompressed size. Still much more time consuming and disc space intensive than Mercalli or the New Blue stabilizer though.
johnmeyer wrote on 3/1/2010, 6:48 PM
Is there any advantage to using the Deshaker version that runs in Vegas as a plug-in or script? Are there any features in the Vegas version that are not available in what I'm running?I think there is some confusion here. Deshaker in Vegas only runs via a script. There is no plugin version of Deshaker available for Vegas.

Now, perhaps there is confusion because the script I wrote is written using jscript, and you can read and edit that, whereas the much better script that Andy wrote, using my script as a starting point, is compiled into a DLL and has a fantastic dialog-based interface. Both, however, are scripts.
VanLazarus wrote on 3/1/2010, 9:30 PM
The problem is that Cineform Neo Scene only lets you output video to a maximum of 1080p. On the first pass, Deshaker outputs a few extra lines of data on the bottom, so you need to output to uncompressed. Only on the second pass can you output to Cineform.

Does anyone know if the first pass AVI with Deshaker is even needed to be output? I always just overwrite the same file with the second pass file.
johnmeyer wrote on 3/2/2010, 12:23 AM
Does anyone know if the first pass AVI with Deshaker is even needed to be output? I always just overwrite the same file with the second pass file.All motion stabilization works by analyzing dozens of frames on either side of each frame, and then deciding how to best move the pixels in the current frame -- up/down/rotate -- to minimize camera movement between frames. Very few programs, if any, give an external program access to dozens of adjacent frames all at once, so the solution is to analyze all the frames in one pass, and then use the information gathered in that pass to actually move everything around during the second pass.

Since Deshaker does not run inside of Vegas, but instead is "hosted" by another program called VirtualDub, there has to be some way to get the video out of Vegas and into VirtualDub. The solution is to render each event, one at a time, to a file that VirtualDub then reads (the event is first stripped of all fX and speed changes so that the "rendered" file is identical to the original media). Then, VirtualDub is forced via script to load Deshaker and run both passes of the stabilization. When it is finished, the deshaken file it creates is sent back to Vegas.

Now, I don't know what you mean when you say that you overwrite the first pass file, but if that is really what you are doing, that is a really bad idea. The outbound file is used over and over again, so the next time you stabilize an event that file will be created again. This file is always deleted as soon as VirtualDub returns the stabilized file. Thus, the only file created permanently is the one VirtualDub returns to Vegas. With Andy's script, you can specify what codec you want VirtualDub to use. If you specify "0" in the script, it uses uncompressed, which can really eat up disk space, and also slows things down because it takes so long to read and write really big files. However, if you read the balloon help in his script, it tells you how to easily specify some other file format, for instance DV, HuffYUV, Lagarith, Cineform, or some other high-quality codec that is appropriate to the video you are dealing with. This will reduce the file size significantly.
Grazie wrote on 3/2/2010, 2:34 AM
The tool-tips, in this remarkable GUI, have introduced me into the whys and wherefores of deshaking and VD.

This is truly a professionally thought through front end. I am very grateful.

Grazie
megabit wrote on 3/2/2010, 3:25 AM
"Now, perhaps there is confusion because the script I wrote is written using jscript, and you can read and edit that, whereas the much better script that Andy wrote, using my script as a starting point, is compiled into a DLL and has a fantastic dialog-based interface. Both, however, are scripts. "

John, you got me interested again: are you saying Andy's is "much better" just because it has the interface and runs completely within Vegas, or is it also supposed to give better performance than your original Deshaker script?

AMD TR 2990WX CPU | MSI X399 CARBON AC | 64GB RAM@XMP2933  | 2x RTX 2080Ti GPU | 4x 3TB WD Black RAID0 media drive | 3x 1TB NVMe RAID0 cache drive | SSD SATA system drive | AX1600i PSU | Decklink 12G Extreme | Samsung UHD reference monitor (calibrated)

bigrock wrote on 3/2/2010, 10:00 PM
I got a note from NewBlue tonight that they will be releasing an updated edition later this week with some fixes (one in particular I reported). I will post when it comes out. Nice to see they are being responsive to issues.
JJKizak wrote on 3/3/2010, 4:31 AM
Andy's version also works in Vista 64 bit and 32/64 bit Vegas 9.0c
JJK
bigrock wrote on 3/5/2010, 4:13 PM
New Blue has released an updated version of the Stablizer. This one corrects an issue reported where it fails to recognize that re-analysis is required. It now puts the warning back on the screen correctly it appears. You might want to download and reinstall it if you are using it.
PeterDuke wrote on 3/5/2010, 4:44 PM
I notice the new download file has the same file name but is a few bytes smaller. Why can't companies add a distinguishing suffix to slightly different versions, as SCS does (although they don't with the corresponding documentation)?
Jay Gladwell wrote on 3/6/2010, 6:09 AM

Thanks, BR, for the updated information!

TeetimeNC wrote on 3/10/2010, 8:31 AM
I've done some testing of the latest version (as of 3.10.2010) of New Blue's Stabilizer. I compared renders using the "Track object in center" and "Wandering object" presets to the original clip and stabilization done in After Effects.

For this kind of footage I much prefer the results from After Effects.

I also had some other handheld footage of skiers that was extremely jittery. Unfortunately I was unable to get NB's Stabilizer to remove the jitter at all.

I think the biggest limiitation for the type of shots I make is that you can't tell the NB Stabilizer what object you want to be stabilized. You can tell it to track the object in the center but as soon as a different object moves to the center the target object is no longer the one being stabilized.

It is possible I am missing something in the use of this plugin, and if so please adivse because I certainly like the ease of use with Vegas.

Jerry
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gpsmikey wrote on 3/16/2010, 9:37 AM
I was sort of hoping some sort of conclusion would be reached ... do people feel that the NewBlueFX stabilizer (especially with the included Audio Scrubbers for free) is a good deal for the price ? Typically I would be using it for shots from hand held camcorders that people have shot of soccer games etc. Just curious what people thought in the end.

mikey
TeetimeNC wrote on 3/16/2010, 1:20 PM
Well, I was very underwhelmed with what I was able to do with my handheld skiing shots. I tried it on about 10 different types of clips and wasn't really happy with any of them. I wish it would work as well as the After Effects stabilizer because it would certainly be more convenient using a Vegas plugin.

Jerry
Byron K wrote on 3/16/2010, 1:39 PM
I'm just wondering, what "IF" Vegas comes out w/ their own stabilizer.. I'd hate to plunk down $50-$100 bucks for something and find out that vegas includes it in their next release. (;

All the other NLEs have it. Including the sub $100 ones.

Serious question: Do you folks think that will happen? Just curious.

Jay Gladwell wrote on 3/16/2010, 2:58 PM

Well, you could always buy FCP and use Lock and Load.

gpsmikey wrote on 3/16/2010, 3:13 PM
OK, thanks folks .. back to searching for the Holy Grail again I guess :-)

For those wondering just who Todor was and where he fits in to NewBlueFX ...
http://www.newbluefx.com/blog/meet-the-man-behind-newbluefx-todor-fay-at-nab.html

mikey
bigrock wrote on 3/19/2010, 11:05 PM
In my opinion overall I think the best stabilizier for use with Vegas is Deshaker for results and for ease of use New Blue Stabilizer Pro.
PeterDuke wrote on 3/20/2010, 3:14 AM
What else have you tried?

What types of scenes/movements have you tried to stabilize?
bigrock wrote on 3/20/2010, 11:25 PM
The three products I have to use with Vegas are Mercalli Expert, New Blue Stabilizer Pro and Deshaker. The type of video I have been using them is handheld (aka Mr. Jiggley Hands) and moving vehicle shots. The clips show the results.