I am testing a new credit roll which is moving across the screen as usual at constant speed. I want to make the last 2 seconds of the credit roll to slow down gradually (as in a curved slope) until it finally stop. I tried adding a keyframe before the last 2 seconds and in the last keyframe where the credit roll stop I changed its curve to smooth and set the smoothness to 100%. See screenshot:
However the end result is not what I was expected. instead of starting to slow down at the keyframe I added it, actually speed up first then slows down gradually until it stops! Watch it here:
Why this is happening?