Vegas 11

Comments

Steve Mann wrote on 9/11/2011, 5:10 PM
"To sum up: Vegas Pro 11 gets a Adobe Mercury Playback Engine !"

Where do you see this?
Former user wrote on 9/11/2011, 5:26 PM
John Cline: Previously, Vegas only used the GPU to accelerate the Sony AVC codec, Vegas 11 takes it much further.

"Take advantage of the power of the GPU for smoother video playback and faster rendering. Vegas Pro leverages the GPU for video FX, transitions, compositing, pan/crop, and track motion."

===========================

That would be a glaring oversight on my part. Actually, it may be that I'm conditioned not to expect too much from Vegas in terms of preview. :-( Now, that said, if the GPU acceleration works as advertised (and as well as I'd hope), I'd definitely invest a few hundred dollars in a new video card (running ATI 4870 at the moment) to get smooth previews.

I also hope this will solve some of those very weird sound/video problems (which is to say, when I just run on my CL card, Vegas crashes out routinely...switch on the MOTU UltraLite and all problems disappear).

In any case, I'm looking forward to it.

BTW...who's starting the "launch date pool?"
T Reynolds wrote on 9/11/2011, 8:18 PM
Just look at the amount of HD video streams running at the same time, and in the background, then add in colour correction etc,then you get editing power equal or better than the Mercury Playback engine which is no bad thing.
Steve Mann wrote on 9/11/2011, 9:40 PM
"Just look at the amount of HD video streams running at the same time, and in the background, then add in colour correction etc,then you get editing power equal or better than the Mercury Playback engine which is no bad thing."

Why would Adobe license the Mercury Playback Engine to a competitor? I see nothing in the release text that implies the Mercury Engine, so where do you get that Vegas 11 will support it?
John_Cline wrote on 9/11/2011, 10:27 PM
I don't see that anyone has said that Vegas will be using Adobe's Mercury Playback Engine. As far as I can tell, Vegas will have something similar, but certainly not Adobe's MPE.
eightyeightkeys wrote on 9/12/2011, 1:56 PM
"...I also hope this will solve some of those very weird sound/video problems (which is to say, when I just run on my CL card, Vegas crashes out routinely...switch on the MOTU UltraLite and all problems disappear)...."

+1....on that...

.I'm running Vegas Pro 10e with an RME Multiface 2 PCIe on Windows 7 and the last three days I've had about nine "Vegas has stopped working...Send...Don't Send." crashes. I think 10d was more stable on W7-64bit.

GPU acceleration, if done optimally will be a big leap forward imho....not holding my breath over here though...
Bob Decker wrote on 9/12/2011, 3:18 PM
I just found this video on YouTube. It was posted by a VP 11 Beta tester and compares it to Adobe Premiere Pro CS 5.5.
amendegw wrote on 9/12/2011, 3:33 PM
"It was posted by a VP 11 Beta tester"That's interesting. Here's one of his/her other posts:



...Jerry

System Model: Alienware Area-51m R2
System: Windows 11 Home
Processor: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz, 3792 Mhz, 8 Core(s), 16 Logical Processor(s)
Installed Memory: 64.0 GB
Display Adapter: NVIDIA GeForce RTX 2070 Super (8GB), Nvidia Studio Driver 527.56 Dec 2022)
Overclock Off

Display: 1920x1080 144 hertz
Storage (12TB Total):
OS Drive: PM981a NVMe SAMSUNG 2048GB
Data Drive1: Samsung SSD 970 EVO Plus 2TB
Data Drive2: Samsung SSD 870 QVO 8TB

USB: Thunderbolt 3 (USB Type-C) port Supports USB 3.2 Gen 2, DisplayPort 1.2, Thunderbolt 3

Cameras:
Canon R5
Canon R3
Sony A9

Bob Decker wrote on 9/12/2011, 3:45 PM
Jerry,
Now that's interesting. I assumed they were a beta tester because of what they're running on the sreencast. Thanks for sharing this.
violet wrote on 9/12/2011, 11:40 PM
There is a beta version of 11 floating around the net and has been for some time now. What version beta it is I don't know - so the youtube - could have been done with one of those versions. Wait untill they actually release it and we can see if it fits our own operation.

(PS I would not install this beta as it might leave problems behind when it comes to install retail version)
biggles wrote on 9/13/2011, 12:56 AM
'but boy is DVDA due a total revamp!'

I couldn't agree more - there have been no substantial improvements/additions for a long time now to DVDA!

~Wayne
T Reynolds wrote on 9/13/2011, 1:57 PM
Have you seen the Vegas Pro 11Demo at Nidvia ? impressive :
RRA wrote on 9/13/2011, 2:10 PM
Hi,

Thank you for link.

Maybe at the end my nVidia Quadro will earn money also in Vegas ;-)

I would like to add one more process, which takes a lot of time in Vegas : masking. If masks are present in pan/crop then both rendering and preview is slow in my setup. It would be nice to know, how GPU can support masking and compositing modes.

Best regards,
amendegw wrote on 9/13/2011, 2:20 PM
"Have you seen the Vegas Pro 11Demo at Nidvia ? impressive"
More clues, Gary Rebholz says, "...maybe an October release".

...Jerry

System Model: Alienware Area-51m R2
System: Windows 11 Home
Processor: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz, 3792 Mhz, 8 Core(s), 16 Logical Processor(s)
Installed Memory: 64.0 GB
Display Adapter: NVIDIA GeForce RTX 2070 Super (8GB), Nvidia Studio Driver 527.56 Dec 2022)
Overclock Off

Display: 1920x1080 144 hertz
Storage (12TB Total):
OS Drive: PM981a NVMe SAMSUNG 2048GB
Data Drive1: Samsung SSD 970 EVO Plus 2TB
Data Drive2: Samsung SSD 870 QVO 8TB

USB: Thunderbolt 3 (USB Type-C) port Supports USB 3.2 Gen 2, DisplayPort 1.2, Thunderbolt 3

Cameras:
Canon R5
Canon R3
Sony A9

birdcat wrote on 9/14/2011, 10:09 AM
This is great - Just in time for my new build.

Anyone have any ideas as to upgrade pricing?
ritsmer wrote on 9/14/2011, 10:30 AM
... new build ...

May I suggest that you do not put a new piece of software on a totally new piece of hardware?

Either run your trusted version of Vegas on the new machine or run the new Vegas on your old machine.
FrigidNDEditing wrote on 9/14/2011, 10:54 AM
""Have you seen the Vegas Pro 11Demo at Nidvia ? impressive""

I saw a mailer from Videoguys that said they're offering free upgrade to 11 for anyone who buys between now and October 15th, so you can extrapolate from that what you want, but I'm guessing very near that date will be the release based on the videoguys mailer.
jajape wrote on 9/14/2011, 1:45 PM
I hope there will be direct support for P2-files.
DGates wrote on 9/15/2011, 1:19 AM
Yes, Encore has been doing blu ray pop up menus for a while now. You only need to look at the DVDA forum to see that it really has no relevance. That place is a ghost town.
birdcat wrote on 9/15/2011, 6:34 AM
My old machine is very old and has problems with VP 8 (current level I use). New machine will be a 64 bit and while I will install VP 8 to ensure I can still work on current projects, I will also install VP 11 to take advantage of the 64 bit architecture (and other enhancements like i7-2600K, 7200 RPM drives, more memory, better video card, etc...).
CClub wrote on 9/15/2011, 5:33 PM
"I hope there will be direct support for P2-files."

What is the current status with Vegas and the P2 files? I was taking a long look at that new Panasonic HPX 250, but I'd rather not render the files to a different format if I use Vegas.
rmack350 wrote on 9/15/2011, 6:56 PM
Vegas will probably never directly support P2-files or DVCProHD from tape (which is what I'm working with).

You can use Raylight. It works. The one thing I *don't * know is whether Vegas can see the timecode in P2-files. I know it can't see the timecode in DVCProHD .MOV files.

I'd be thrilled if Vegas could see timecode in Quicktime files. If VP11 did that and only that it'd be enough for me to upgrade.

Rob Mack
hazydave wrote on 9/16/2011, 1:20 AM
> At least they say "New! GPU-acceleration"... so hopefully it has been significantely improved over the current implementation.

Yeah. We have a little bit of GPU acceleration in the Sony AVC CODEC. That's it.

This is GPU acceleration, soup to nuts, pretty much like Adobe did for Premiere earlier this year. That means GPU acceleration on playback/decoding, on compositing, on FX, on motion, etc. All over the frickin' place, as it should be. I think maybe AVC was really just to get Sony's software engineers familiar with CUDA and OpenCL.

The difference could be profound. I'm not entirely certain that GPU acceleration on AVC helps me. But let's just take decoding.

On my PC, it takes 60% of all six cores to decode a 1080/60p video in realtime. So a project with two video tracks and compositing would require 120% of CPU just to compete in realtime.

Now, play that video back using GPU acceleration... and this is very applicable to at least rendering in Vegas, since the AVC has to be decoded before Vegas can do anything to it. I see about 8% CPU when I'm playing that same 1080/60p video back in Windows Media Player -- the standard Windows 7 AVC CODEC uses GPU acceleration (DXVA 2.0) to accelerate video playback.

So what that suggests is that, for rendering an hour's worth of that 2 layer project, I'm spending more than an hour just to decode the video... before any compositing or rendering is done. Put just that piece on the GPU and I should get a whole extra hour's worth of my 6 core processor there for "free". Not too shabby.. and that's no accounting for any other compositing, filtering, or FX that might be accelerated as well.

Naturally, I'm expecting to need a better GPU. October-ish could be an expensive month!
PeterDuke wrote on 9/16/2011, 3:40 AM
"Vegas Movie STUDIO 11 comes with DVDA Studio 5... That suggest to me that there have been no (or only minimal) improvements in DVDA"

The latest updates of both the Pro and Studio versions have serious problems for some users. I had to go back to build 124 of DVDA Pro 5.2. I hope they fix them in the new version. My guess it will be called 5.5, will require a new serial number to install and offer no major improvements. I hope I am wrong.