I'm using BCC7's extruded EPS to animate a number of 3D objects: some vector art from Illustrator and some text within BCC7 itself. All of these objects are in close proximity and they form a composite object, if you will, and so they have to be lit similarly and behave as one. (I had to extrude these separately; hence, I had to create separate objects.)
I'm using camera moves to navigate around/through the composite object, but here is my dilemma: each object is a separate BCC event on the Vegas timeline, so I have to tediously and carefully adjust camera move settings on each object so that no object appears to 'drift' away or 'collide' with one of its neighbors. What I'd love to have is what I think is called a 3D container that would hold all objects to their relative positions, so that I can just animate the camera (or the 3D container), fix lighting just once for all objects, etc. Make sense?
Yet, I can't figure out how to do this with BCC7 or native Vegas tools. It appears that Boris Red has a 3D container, but I don't have Boris Red. Any ideas here?
-Steve
I'm using camera moves to navigate around/through the composite object, but here is my dilemma: each object is a separate BCC event on the Vegas timeline, so I have to tediously and carefully adjust camera move settings on each object so that no object appears to 'drift' away or 'collide' with one of its neighbors. What I'd love to have is what I think is called a 3D container that would hold all objects to their relative positions, so that I can just animate the camera (or the 3D container), fix lighting just once for all objects, etc. Make sense?
Yet, I can't figure out how to do this with BCC7 or native Vegas tools. It appears that Boris Red has a 3D container, but I don't have Boris Red. Any ideas here?
-Steve