Comments

NormanPCN wrote on 2/14/2015, 2:46 PM
DNxHD is something Vegas does not natively support.

Video for Windows (AVI) and Quicktime Qt (MOV) are your only options for installing a codec into those respective subsystems to use something not natively supported.

For DNxHD you need to go Qt MOV and install the free Avid DNxHD Qt codec pack.
http://avid.force.com/pkb/articles/en_US/download/Avid-Codecs-LE-v2-5
Cliff Etzel wrote on 2/14/2015, 3:00 PM
Figured as much - a shame really as it would be an ideal DI file format to work with. DNxHD in a Mov wrapper is a fail in Vegas so back to Cineform it seems.
farss wrote on 2/14/2015, 4:35 PM
[I]" DNxHD in a Mov wrapper is a fail in Vegas "[/I]

How so?
I've used it and it worked just fine. I transcode a 104 minute feature from ProRes to DNxHD because ProRes was causing an insurmountable problem with the audio channel. DNxHD was fine.

I do agree though, SCS desperately needs to get their MXF thing sorted out better and I'd add native DNxHD support as something long overdue.

Bob.
musicvid10 wrote on 2/14/2015, 5:56 PM
No doubt Sony would be paying licensing to Avid for the codec support.
Cliff Etzel wrote on 2/14/2015, 6:19 PM
Bob - it's not so much that Vegas can't utilize/play it. It's the reliance on QT32 which has all sorts of issues with a lack or real memory management. I've read on more than one occasion where if you have more than about 30 vlips on the timeline that are MOV, Vegas starts having all sorts of issues related to QuickTime on Windows which is known to have all sorts of issues.

Having sorted out that The Catalyst driver software more or less disabled my ability to convert my clips to Cineform in GoPro Studio, I'm back to where I need to be but the reality is I'd rather have DNxHD in an MXF wrapper and remove any reliance on Quicktime for using the codec. It would probably be the best solution for DI's within Vegas IMO given that it's cross platform and doesn't have issues like I've experienced with GoPro studio for batch conversions or the issues related to Quicktime having playback performance issues due to being a 32bit app that can't address more than 4GB ram. AVID integrated their own engine for MOV files within Media Composer and IIRC, PPro now has a native engine as well. Vegas is still reliant on Quicktime player/server to playback MOV files.
john_dennis wrote on 2/14/2015, 9:26 PM
"[I]Vegas is still reliant on Quicktime player/server to playback MOV files.[/I]"

That doesn't appear to be true in all cases. My camera shoots AVC and PCM audio in a MOV wrapper and I don't have Quicktime loaded.

GoPro Studio does require Quicktime to be loaded but my machine plays media in a MOV wrapper just fine without Quicktime installed. Obviously rendering to MOV is a different story, but I try to avoid that.

Complete name : D:\ARCHIVE 2015-01-11\_Photos\2014\2014-07-18 Dance Recital\MVI_2947.MOV
Format : MPEG-4
Format profile : QuickTime
Codec ID : qt
File size : 213 MiB
Duration : 49s 925ms
Overall bit rate : 35.8 Mbps
Encoded date : UTC 2014-07-19 02:35:10
Tagged date : UTC 2014-07-19 02:35:10
Copyright : 2014
CNTH : ÅEy / {–h¹_Vuâ× / 8ÄSîƒÍIÄ~
com.apple.quicktime.make : Canon
com.apple.quicktime.model : Canon PowerShot G15
com.apple.quicktime.author : John Dennis

Video
ID : 1
Format : AVC
Format/Info : Advanced Video Codec
Format profile : Baseline@L4.1
Format settings, CABAC : No
Format settings, ReFrames : 1 frame
Format settings, GOP : M=1, N=12
Codec ID : avc1
Codec ID/Info : Advanced Video Coding
Duration : 49s 925ms
Bit rate : 34.2 Mbps
Width : 1 920 pixels
Height : 1 080 pixels
Display aspect ratio : 16:9
Frame rate mode : Constant
Frame rate : 23.976 fps
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 0.688
Stream size : 204 MiB (96%)
Language : English
Encoded date : UTC 2014-07-19 02:35:10
Tagged date : UTC 2014-07-19 02:35:10
Color primaries : BT.709
Transfer characteristics : BT.709
Matrix coefficients : BT.709

Audio
ID : 2
Format : PCM
Format settings, Endianness : Little
Format settings, Sign : Signed
Codec ID : sowt
Duration : 49s 925ms
Bit rate mode : Constant
Bit rate : 1 536 Kbps
Channel(s) : 2 channels
Channel positions : Front: L R
Sampling rate : 48.0 KHz
Bit depth : 16 bits
Stream size : 9.14 MiB (4%)
Language : English
Encoded date : UTC 2014-07-19 02:35:10
Tagged date : UTC 2014-07-19 02:35:10


NormanPCN wrote on 2/14/2015, 9:41 PM
"My camera shoots AVC and PCM audio in a MOV wrapper and I don't have Quicktime loaded."

That is then one(?) exception where Vegas uses their internal decoders and bypasses Quicktime for Qt MOV files. Pretty much all DSLR/digicams use this format.
john_dennis wrote on 2/14/2015, 10:35 PM
I'm just lucky, I guess.
musicvid10 wrote on 2/15/2015, 4:01 AM
Vegas introduced its own AVC decoder in version 10.
Previous versions use QuickTime.
farss wrote on 2/15/2015, 5:04 AM
[I]"No doubt Sony would be paying licensing to Avid for the codec support."[/I]

No doubt but they're already doing that to use it in their cameras as are many other camera manufacturers.

Sony themselves are in the same boat with their XAVC codec, they've made it "open", it's not free but anyone who wants a licence can have one and for the same fee AFAIK.

Bob.
musicvid10 wrote on 2/15/2015, 9:51 AM
Premiere Pro already supports DNxHD MXF. So Sony's a bit behind the curve.

Cliff Etzel wrote on 2/15/2015, 10:01 AM
@musicvid10 - which version of PPro supports DNxHD in MXF?
astar wrote on 2/18/2015, 4:04 PM
Is there a link to the download DnxHR codec, the same way we did for DNxHD? AVID's site is horrible for finding something so simple.

Another question is why Cineform? With all the Sony Codecs, like XAVC intra, XDCAM, that are optimized for vegas why use 3rd party codecs? Is it for workflow sharing between dissimilar systems? I did timeline scrub tests and render tests and found the Sony codecs to use less resources, are more stable with GPU accel enabled, and in some cases smart render. Are people on this forum, excluding studio pros, trying to DI in 12-bit 4:4:4? Does wavelet compression make in line for DCP conversion, or is it simply a high bitrate 10bit-4:2:2 codec? HDCAM SR & SR Lite seem to in the same ballpark with MPEG4 as the compressor.
royfphoto wrote on 2/18/2015, 9:48 PM
THere is no download of DNxHR but it is built into (free) Resolve-Lite. The new catalyst allows for color adjustments and the xavc format does everything I need for UHD. Advantage over Cineform: it smart renders n Vegas and plays twice as smoothly in Resolve. DNxHD does not do the UHD sizes. I believe based on updates and support that since the GOPRO buy out Cineform for anything other than GoPro's has left the building.
Cliff Etzel wrote on 2/19/2015, 12:17 PM
@royfphoto - are you saying that xavc as an editing DI is superior especially working with Vegas Pro? I'm not shooting 4K yet but have been investigating my options for later this year and given that Premiere Pro CS6 is no longer being developed for, and yet, the ongoing struggles "m having with wrapping my head around Vegas Pro I"m wondering all that is offered in Vegas regarding working with 4K footage. Are there less system resources needed to edit Catalyst prepared XAVC DI's?
S35 wrote on 2/19/2015, 12:41 PM
Cliff,

I don't own a 4K camera, but I downloaded and tested the 4K XAVC FS7 clips from Alister Chapman's site. XAVC Intra works fine, but XAVC Long-GOP has horrible dropouts. Sony said it's a known issue, set to be resolved in a future update of Vegas. That will probably be Vegas 14... though it'd be really nice if they added that for 13 users. Otherwise, make sure you use XAVC intra.
royfphoto wrote on 2/19/2015, 10:26 PM
Cliff, The output from Catalyst is not the long GOP flavor but intra, it has some great correction tools that can easily be applied to all clips and doesn't have the Vegas "what color space am I in" issues.It is one of the only codecs that will smart render in Vegas .A side by side with a Cineform file of roughly the same bit rate in Resolve showed it played twice as smoothly, so in a heavily GPU intensive program XAVC is a major win. Being that it smart renders it would blow the doors off Cineform in Vegas, especially since most of the Color correction is done in the original transcode. For some odd reason it (Catilyst) recognizes my GPU and takes advantage of it making for about a 1.5 X transcode. Prelude will do the same but is twice as slow. Give it a try it's free.
FotoVideo wrote on 5/5/2015, 5:46 AM
Is Sony bought licenses Avid DNxHD for commercial use?

I do not see that Sony had licenses on the list http://www.avid.com/US/resources/dnxhd-codec-licensees
rs170a wrote on 5/5/2015, 7:36 AM
Is Sony bought licenses Avid DNxHD for commercial use?

I've received several files in DNxHD format from commercial producers over the years so I don't see anything to worry about. Go ahead and use it as needed.

Mike