Guys, looking at many posts on weird problems like memory leakage or green/red/black frames in Vegas Pro (v. 8.0 and 9.0), I considered myself lucky as I had never suffered from them.
Until a couple of moths ago, when - for the very first time - I noticed memory leakage when smart rendering my EX mxf clips (35Mbps 420, 1080/25p to be exact). In fact, when a project is long enough it will never finish rendering as at some point, all RAM is consumed (8GB of it) and heavy trashing to swap file would freeze the whole system before the smart rendering is done. All other formats (like HDV) are OK. I never actually resolved this issue (neither did SCS whom I asked for support) - but hey, how often do you smart-render a long project? So, I just lived with that.
But today I noticed the very same thing happen when just playing back mxf timeline - if long enough, playing from beginning to end will result is system crashing due to exhausted memory! At first I thought it's just my 100 Mbps 422 clips from nanoFlash that are causing this - but no, same happens with the EX ones. And only in v. 9.0 (both 32 and 64bit) - no such problem in v. 8.0...
Strangely enough, the nanoFlash clips all start with a single green frame - though that's in v.9.0-64bit only!
What's even more weird, Vegas freezes more and more often at the splash screen saying "Creating file I/O manager" . Kill it, and launch again - it will usually start OK (so far).
So, what I'm experiencing is a definite Vegas performance deterioration - at least when handling any flavor of the long-GOP mxf files.
I'm not here to rant or vent - just a question before I do a fresh Vista installation (which I'd like to avoid, as otherwise, my current installation has been working perfectly for me):
- any one experience the same problems with mxf files? If so, any suggestions as to the culprit here? Thanks in advance everyone,
Piotr
Until a couple of moths ago, when - for the very first time - I noticed memory leakage when smart rendering my EX mxf clips (35Mbps 420, 1080/25p to be exact). In fact, when a project is long enough it will never finish rendering as at some point, all RAM is consumed (8GB of it) and heavy trashing to swap file would freeze the whole system before the smart rendering is done. All other formats (like HDV) are OK. I never actually resolved this issue (neither did SCS whom I asked for support) - but hey, how often do you smart-render a long project? So, I just lived with that.
But today I noticed the very same thing happen when just playing back mxf timeline - if long enough, playing from beginning to end will result is system crashing due to exhausted memory! At first I thought it's just my 100 Mbps 422 clips from nanoFlash that are causing this - but no, same happens with the EX ones. And only in v. 9.0 (both 32 and 64bit) - no such problem in v. 8.0...
Strangely enough, the nanoFlash clips all start with a single green frame - though that's in v.9.0-64bit only!
What's even more weird, Vegas freezes more and more often at the splash screen saying "Creating file I/O manager" . Kill it, and launch again - it will usually start OK (so far).
So, what I'm experiencing is a definite Vegas performance deterioration - at least when handling any flavor of the long-GOP mxf files.
I'm not here to rant or vent - just a question before I do a fresh Vista installation (which I'd like to avoid, as otherwise, my current installation has been working perfectly for me):
- any one experience the same problems with mxf files? If so, any suggestions as to the culprit here? Thanks in advance everyone,
Piotr