Build 300 works fine (after retrograding from Builds 314 and 315, Build 300 still works fine).
I upgraded to Build 314, and shortly after to Build 315 (without fully testing Build 314), and encountered a render problem with both these builds, so an issue has been introduced in the Build 300 to Build 314 upgrade.
As soon as I press "Render As ..." VEGAS Pro 21 crashes with "Vegas Pro has stopped working" and ensuing requests to send context data (which I did). I repeated this with various project settings, and also a prior project that previously rendered ok, and every time. as soon as I press "Render As ..." VEGAS Pro 21 crashes with "Vegas Pro has stopped working". I do not get to see the pop-up for render options. So this problem is independent of project settings and render settings.
I realise that my hardware is old, and has been upgraded in many ways, including to a NVIDIA GeForce GTX 980 graphics card, but this system meets all of my performance and storage requirements.
Details from the top of msinfo32 System Information are:
System Information report written at: 06/29/24 10:50:43 System Name: XXXXX [System Summary]Item Value OS Name Microsoft Windows 10 Pro Version 10.0.19045 Build 19045 Other OS Description Not Available OS Manufacturer Microsoft Corporation System Name VERIULAN System Manufacturer System manufacturer System Model System Product Name System Type x64-based PC System SKU To be filled by O.E.M. Processor Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz, 3501 Mhz, 4 Core(s), 8 Logical Processor(s) BIOS Version/Date American Megatrends Inc. 0706, 2011-08-05 SMBIOS Version 2.6 Embedded Controller Version 255.255 BIOS Mode Legacy BaseBoard Manufacturer ASUSTeK Computer INC. BaseBoard Product P8Z68-V PRO BaseBoard Version Rev 1.xx Platform Role Workstation Secure Boot State Unsupported PCR7 Configuration Binding Not Possible Windows Directory C:\WINDOWS System Directory C:\WINDOWS\system32 Boot Device \Device\HarddiskVolume5 Locale United Kingdom Hardware Abstraction Layer Version = "10.0.19041.3636" User Name XXXXX\XXXX Time Zone GMT Daylight Time Installed Physical Memory (RAM) 16.0 GB Total Physical Memory 15.9 GB Available Physical Memory 7.41 GB Total Virtual Memory 31.9 GB Available Virtual Memory 18.9 GB Page File Space 16.0 GB Page File E:\pagefile.sys Kernel DMA Protection Off Virtualization-based security Not enabled Device Encryption Support Reasons for failed automatic device encryption: TPM is not usable, PCR7 binding is not supported, Hardware Security Test Interface failed and device is not Modern Standby, Un-allowed DMA capable bus/device(s) detected, TPM is not usable Hyper-V - VM Monitor Mode Extensions Yes Hyper-V - Second Level Address Translation Extensions Yes Hyper-V - Virtualization Enabled in Firmware Yes Hyper-V - Data Execution Protection Yes
and the display section
[Display] Item Value Name NVIDIA GeForce GTX 980 PNP Device ID PCI\VEN_10DE&DEV_13C0&SUBSYS_111610DE&REV_A1\4&80E7924&0&0008 Adapter Type NVIDIA GeForce GTX 980, NVIDIA compatible Adapter Description NVIDIA GeForce GTX 980 Adapter RAM (1,048,576) bytes Installed Drivers C:\WINDOWS\System32\DriverStore\FileRepository\nvlei.inf_amd64_498f01bd7f2b1a50\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvlei.inf_amd64_498f01bd7f2b1a50\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvlei.inf_amd64_498f01bd7f2b1a50\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvlei.inf_amd64_498f01bd7f2b1a50\nvldumdx.dll Driver Version 30.0.14.9649 INF File oem17.inf (Section004 section) Color Planes Not Available Color Table Entries 4294967296 Resolution 1920 x 1080 x 119 hertz Bits/Pixel 32 Memory Address 0xFA000000-0xFAFFFFFF Memory Address 0xC0000000-0xCFFFFFFF Memory Address 0xD0000000-0xD1FFFFFF IRQ Channel IRQ 16 Driver C:\WINDOWS\SYSTEM32\DRIVERSTORE\FILEREPOSITORY\NVLEI.INF_AMD64_498F01BD7F2B1A50\NVLDDMKM.SYS (30.0.14.9649, 37.51 MB (39,335,552 bytes), 2021-10-29 18:34) Name Intel(R) HD Graphics 3000 PNP Device ID PCI\VEN_8086&DEV_0122&SUBSYS_844D1043&REV_09\3&11583659&0&10 Adapter Type Intel(R) HD Graphics Family, Intel Corporation compatible Adapter Description Intel(R) HD Graphics 3000 Adapter RAM (2,084,569,088) bytes Installed Drivers igdumd64.dll,igd10umd64.dll,igd10umd64.dll Driver Version 9.17.10.4459 INF File oem2.inf (iSNBD0 section) Color Planes Not Available Color Table Entries 4294967296 Resolution 3840 x 2160 x 59 hertz Bits/Pixel 32 Memory Address 0xFB400000-0xFB7FFFFF Memory Address 0xB0000000-0xBFFFFFFF I/O Port 0x0000F000-0x0000F03F IRQ Channel IRQ 4294967290 I/O Port 0x000003B0-0x000003BB I/O Port 0x000003C0-0x000003DF Memory Address 0xA0000-0xBFFFF Driver C:\WINDOWS\SYSTEM32\DRIVERS\IGDKMD64.SYS (9.17.10.4459, 5.13 MB (5,382,856 bytes), 2017-03-09 00:16)
From the more general thread:
@Reyfox commented:
... from Vegas for CPU requirements: 6th Generation Intel Core i5 (or AMD equivalent) or better with 2.5 Ghz and 4 Cores. Your CPU is a 2nd gen version.
Wanting to edit with the latest software on very outdated hardware is a "hit or miss" situation. I don't understand why you didn't download a trial version first to see how it performs on your hardware.
I accept that my 2nd generation CPU may be slow compared to a later generation, but I have not noticed any performance degradation when using VEGAS Pro 21 Build 300. I cannot see how a subsequent upgrade to Build 314 or 315 could cause a catastrophic failure; I might get a graceful degradation in performance when new features are added. How can an underperforming CPU, that from an instruction set point of view is identical, lead to a catastrophic failure? [And if, due to an oversight on my part, the instruction sets are not identical, and a build upgrade uses a new CPU feature, then this surely would need to be strongly advised as well as introducing a new check with graceful messaging/fallback when VP21 starts, that the software does [not] support the hardware discovered.]
@Reyfox asks:
I don't understand why you didn't download a trial version first to see how it performs on your hardware.
Because that is complicated. To run a trial version, I'd need to uninstall my paid for version, and then I am still not sure that it would not pick up my paid for licence. (In fact, I actually had to do this [uninstall VP21] to retrograde back to Build 300, and when I did, it correctly picked up my licence, settings and so on). For mid-version build upgrades, I am given the option of ignore, or upgrade. I upgrade at my earliest convenience. I've ever had a problem with an upgrade before. (For a major version upgrade, when I am paying for new features, then I have to check that my hardware is supported.)
@Reyfox have I answered all your questions?
I strongly suspect that when "Render As ..." is pressed, the software does a check on graphics hardware that is available so that it can correctly display options in the Render Properties pop-up. In my case, the unused onboard Intel HD Graphics 3000 might cause some hardware detection issues. I can see that if the hardware detection code has been "improved" in Build 314 then that would explain why this latter build crashes. I would suggest that code to handle unused graphics hardware has been "simplified" and therefore causes VP21.314 to crash when this hardware detection is performed. Just a hunch.
I cannot justify spending £5000 on a new machine because £250 software does not support my old machine. This is a bug introduced between Build 300 and Build 314. I'd like it fixed so that I continue to upgrade and benefit from fixed/new features which I have paid for.