Writing Vegas 11 off as JUNK!

Comments

Leee wrote on 8/16/2012, 5:18 PM
Steve, I just love your "exile" approach to posting. You stay off the boards with the exception of these "hit and run" messages that always let us know how much smarter you are than the rest of us. We're so lucky to have you amongst us simpletons! :rolls eyes:
MUTTLEY wrote on 8/16/2012, 5:59 PM

Guy, might have absolutely nothing to do with what your experiencing but I've had two rather mentally exhausting run ins in the past with images so on the off chance figured I'd pipe in. Once it was just to many huge images, shrinking them all down to 1080 got them working. The other was a logo that Vegas just refused to work with, I can't remember if it wouldn't show up or it would crash just know everything I tried wouldn't work. Finally realized that the file was CMYK instead of RGB, changed that it Photoshop and saved it and worked like a charm.

- Ray
Underground Planet
mvpvideos2007 wrote on 8/16/2012, 6:44 PM
I have had no issues yet with vegas 11!
john_dennis wrote on 8/16/2012, 7:35 PM
"I have had no issues yet with vegas 11!"

Good!
farss wrote on 8/16/2012, 8:04 PM
"I have had no issues yet with vegas 11!"

I've had no issues with FCP X, Avid MC or Edius.

I don't use any of them :)

Of course if you are using V11 then how about sharing your magic potion for the benefit of the rest of this community.

Bob.
videoITguy wrote on 8/16/2012, 8:38 PM
Ok Mvpvideos 2007 - I think we are taking the bait. You post in a thread that has a fairly concise consensus that VegasPro11 is full of bugs.

YET, o contraire! You dare say you have no problems. I looked at your website - slick looking as it is. So that is Vegas11 put to use?

Ok Where are your system specs? I think we would like to see real details - your numbered version of video card driver? how much of GPU are you using.?...and all the other regular stuff as well.

We on the forum can discern a lot about systems that do NOT WORK, that is made very clear, now tell us about a system that DOES function well, please.
Tim20 wrote on 8/17/2012, 5:33 AM
Manually setting the FSB and Ram timings did improve performance, but didn't help one bit with random crashes. I had about 6 crashes yesterday.

Today I am uprgrading my system to an I7 with HD graphics boost to my GTX570 GPU. This will be a fresh install (yeah I said I didn't have the time but a few hrs down hopefully will pay off ) now lets see what kind of voodoo this conjours up :)

If nothing else my internet explorer will be blazing fast.
DGates wrote on 8/17/2012, 7:01 AM
Vegas used to kick Premiere's butt, and many other NLE's. But that was years ago, and under Sonic Foundry ownership. But these days, Adobe and Apple just seem to WANT their NLE's to thrive, where as Sony treats Vegas as a somewhat unwanted stepchild. They've done some good things, but their HEART just doesn't seem to be in it.
Leee wrote on 8/17/2012, 4:17 PM
I have had no issues yet with vegas 11!

I'm sorry but how exactly is this post supposed to be of ANY benefit to those of us with problems? How is this post even the slightest bit helpful in this specific thread? As videoITguy pointed out, in order for your comment to be construed as anything more than obnoxious then additional information to your one sentence post would seem to be in order. Unless of course obnoxious is what you were going for, then, never mind!
Leee wrote on 8/17/2012, 4:25 PM
I have a question for those Edius users out there. I had a quick look at their website but couldn't find the answer. Will Edius support my existing Boris FX BCC8 plugins? That's kind of a deal breaker for me, since I invested so much in those plugins, I'd hate to leave them behind. Or even all my NewBlue FX plugins, which I can't use anymore under the current version of Vegas.
videoITguy wrote on 8/17/2012, 5:13 PM
I definitely do not have the experience to comment - but it appears (based on marketing talk) that EDius latest version is supported by the generic install of NewBlueFX (most of their) plug-ins. Their connect to the NLE is probably in the direct-x level and not involving GPU.

As for Boris - I really do not know that one way or the other.
Leee wrote on 8/17/2012, 7:02 PM
Okay thanks for the response. Maybe I'll just download the trial and see if those plugins actually work. I'm not giving up on Vegas though, because I think things are getting better, slowly but surely, between the workarounds and the updates, I have Vegas 11 working at about 90% stable right now. A lot better than one it was first released. I still love Vegas and it would take a lot more for me to abandon it.
Tim20 wrote on 8/19/2012, 2:11 PM
Well an update after I performed surgery on my computer. Replaced MB and installed a I7 3770K w 16gb ram. After getting everything up I enabled the CPU graphics boost to my GTX 570 GPU. Had the same problem as others, the Sony AVC codec was missing and the Windows 8 update to the HD 4000 onboard graphics brought it back to life.

Crashes are down and I can actually use Best full on most things, but if the clips are large with a lot of edits performance goes south real bad. Real bad is like 2 fps in draft viewing. But that is compositing 2 1 gig clips (alpha channel green screen) with two background plates at the same time.

The thing that gets me is that while performance is bad on these heavy clips Vegas is barely using the full capability of the processors and ram. Turn off graphics accl and it doesn't matter. The CPU is humming along at 32 percent using very little ram and my hard drives are not bogged down.

After Effects on the other hand takes full use of everything I set it to use.
Leee wrote on 8/19/2012, 2:21 PM
Well I'm far from a computer guru, but it seems that if things are getting bogged down and your CPU and Ram are barely being used, then the problem might lie with the graphics card? I think I have the same card as you (I always forget all those numbers) but I almost never use preview on full/best - It just doesn't work for me and I have 16 gb of ram too.

Zeitgeist wrote on 8/19/2012, 2:27 PM
I have no real issues with Vegas 11, save the curves plug can crash (almost always does) & crashes when I exited the program after a long edit. Otherwise I enjoy using Vegas 11 & will upgrade to 12. I use best preview all the time except for multicam edits.

I am reporting this to let users know it is possible to use Vegas 11 professionally & that it is not "junk", but fast editing software.

DVDA on the other hand needs a serious update that includes a 64bit version.
JJKizak wrote on 8/19/2012, 2:49 PM
Why does DVD-A need an upgrade?
JJK
Tim20 wrote on 8/19/2012, 5:20 PM
Zeit I'm glad it works for you and you love it, but alot of people are not in your boat. But please tell us what you are editing where it works fast all the time? I think I have been very specific about the good and bad. But do this and tell me how it works. Take two Quicktime PNG files with alpha @ 1080 60i and place them on two video tracks. Then add two plates on another two tracks and share with us how well your system runs. The slowest pieces of gear in my system now are my Sata 3 gb/s hd's

Now I can tell everyone that after messing with ram render settings and cpu threads for about an hr I was able to get decent performance by cranking the threads to 16 and the ram to 12 gigs. That almost gave stdy frame rates on good auto. Using preview and draft made it worse.
Derm wrote on 8/19/2012, 6:32 PM
16 threads seems to be the default setting. When you say "ram to 12 gigs", is that system or Dynamic Ram Preview?
VanLazarus wrote on 8/20/2012, 2:56 AM
It's as simple as this: Every new version of Vegas since version 7 has been released with a substantial amount of known bugs. If you keep on adding new features on code littered with bugs you make them harder and harder to fix. Even after 5 patches, Vegas 11 is still unacceptably buggy for me. I'm positive that Vegas 12 will be released with most of the bugs that aggravate me in V11.

I've been forced to start learning Adobe Premiere CS6. I can't spend half of my day being a beta tester for Sony, especially when none of the bugs I report are getting fixed.

Vegas's instability is not a computer or codec problem! It is a SCS quality assurance problem! How can a company release and SELL software when it is not complete? SCS seems to release software based on a date on the calendar, not by achieving an empty bug database!
Tim20 wrote on 8/20/2012, 7:06 AM
The ram changes were in the ram preview but that proved to be pointless. It only temporarily improved. This is begining to be an effort in futility. I renendered those clips down to a single clip to edit and after i made the first split Vegas went south on fps.
DGates wrote on 8/20/2012, 10:09 AM
"Vegas's instability is not a computer or codec problem! It is a SCS quality assurance problem!"

And the ironic thing is that Vegas was once the stability champ and the reason so many of us loved it. Times change I guess.
Christian de Godzinsky wrote on 8/20/2012, 11:18 AM
... or the reason why we switched to Vegas in the first place...

It has been a sad journey to follow the slow but sure deterioration of Vegas... Admittedly Vegas has got much added functionality and value since V6 (where I jumped in), but at the expense of overall stability. Vegas 6 never crashed on me - not even once. However, stability is the first thing you expect from a Pro application, before the latest bells and whistles. After all, you don't do anything with those - if they don't work reliably... I sincerely hope SCS takes this stability thing seriously and gets it corrected in whatever future release(s) we will see... For those of us that VP11 has bitten badly, a future VP12 should be a free upgrade - if there are no further VP11 bug fix(es) released...

Christian

WIN10 Pro 64-bit | Version 1903 | OS build 18362.535 | Studio 16.1.2 | Vegas Pro 17 b387
CPU i9-7940C 14-core @4.4GHz | 64GB DDR4@XMP3600 | ASUS X299M1
GPU 2 x GTX1080Ti (2x11G GBDDR) | 442.19 nVidia driver | Intensity Pro 4K (BlackMagic)
4x Spyder calibrated monitors (1x4K, 1xUHD, 2xHD)
SSD 500GB system | 2x1TB HD | Internal 4x1TB HD's @RAID10 | Raid1 HDD array via 1Gb ethernet
Steinberg UR2 USB audio Interface (24bit/192kHz)
ShuttlePro2 controller

wwjd wrote on 8/20/2012, 2:12 PM
Huh. I guess I don't use mine as much as you guys. I've had some rendering fails and a couple crashes (usually seemed COMPUTER related, not Vegas) but nothing to make me think VP11 is as bad as all this. Rarely, have I seen software or computers that DON'T crash over the past 30 years. MACs crash too. I just assume software written to work on 6,000 variations of hardware will have an issue here or there occasionally.
FrigidNDEditing wrote on 8/20/2012, 2:56 PM
Tim, 1080 PNG seq's is a lot of data to push around, you could be seeing some bottlenecking in them. I can't speak to whether that bottle necking is a hardware bottleneck or as a result of the way Vegas processes information, but I'd suggest a raid array for trying to push multiple 1080PNG seq's through a timeline if you want smooth performance. Possibly an SSD or a pair of SSD's in raid even, but a single drive having to push that much data is likely going to sputter based strictly on real world IO performance of a drive and the system that it's going through.

Dave