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  • OTHER
    14 answers, most recent on 6/8/2020
    RE: Monitor Calibration on the Cheap with Spyder2 Pro
    I've had mixed success calibrating my LG TV and my few-years-old ASUS ProArt PA246Q monitor, using DisplayCAL and my Spyder 3 Pro. Starting with the TV set in Game mode, and all the interpolation, smoothing, sharpening etc. off, I got a good calibration by following the tutorial. However the calibration on the ASUS monitor just kept coming out too pink. On the right is the TV and on the left is
  • OTHER
    14 answers, most recent on 6/8/2020
    RE: Monitor Calibration on the Cheap with Spyder2 Pro
    @NickHope Glad it was useful to you. * Every profile is initiated or changed starting from ground zero (adapter gamma), not hop-to-hop. * Start with screen color temperature at Native, even though it will be higher than 5600K. Reason, the controls can only mask the whites and possibly introduce banding. Your eyes adapt easily to color temperature changes, since they do it every day. * With your
  • OTHER
    14 answers, most recent on 6/8/2020
    RE: Monitor Calibration on the Cheap with Spyder2 Pro
    I've just bought an LG 43UM7300PTA 43" UHD TV to use as a PC monitor, and an ASUS Vega 64 GPU. I have a Spyder 3 Pro, but Datacolor's own software would not detect it. However DisplayCAL was able to detect and use it, so this tutorial was useful. Before I ran DisplayCAL, I did a standard Windows calibration, which installed a profile "CalibratedDisplayProfile-2.icc". Am I right to think that
  • OTHER
    14 answers, most recent on 6/8/2020
    RE: Monitor Calibration on the Cheap with Spyder2 Pro
    It's possible to get them very close -- their native hardware color temperatures being the biggest factor. This information can be hard to dig up.
  • VEGAS PRO
    6 answers, most recent on 3/13/2025
    RE: Fill Alpha channel with any ( image or video )
    Third time round . Finally , the expected perfect result . Never thought it would be so simple . I made a mess of it , but finally got there .No color fringe . The rendered media looks the same as the live chroma cut on the Time Line Chroma key automatically places the un-seen mask , directly into the alpha channel . The RGB channels retain their values( except for the Green ) . The Green
  • VEGAS PRO
    6 answers, most recent on 3/13/2025
    RE: Fill Alpha channel with any ( image or video )
    @karma17 The project has been fixed , to work with  8 bit color .And , since this project avoids using Solid Black alpha channel ,this Fixed project should also work with  GPU 32 bit . Requires only  2  Tracks .Track 2 uses  Chroma key to cut the Mask , with  "Show Mask" On ( same as before )"Show Mask" puts the Mask in  all 4  channels ( same as before ) Next ,include  FX "Channel Blend" on
  • VEGAS PRO
    14 answers, most recent on 11/27/2021
    RE: Magix Vegas Pro 14 VideoFX Guide
    Have you made any updates to this? This is a very helpful because this type of organizational chart helps you to figure out which effects might be helpful to solve a certain problem versus just looking at the whole list of 65 effects and not knowing what to do. In other words, it is like have a mechanic's tool box with everything in its place versus just having a box with a bunch of tools thrown
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