1080HD on 4K timeline?

Reyfox wrote on 8/17/2025, 12:26 PM

I am a little cooked in the brain right now. Just got back from a biking trip in 30+ temps and clear sky.

I have a 4K timeline and drag a 1080HD clip on it, yet is displays full screen, not the 1080 size it should be in the Preview window. My brain is in a fog at the moment (wife says it's all the time), so am I missing something?

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Comments

Gid wrote on 8/17/2025, 12:37 PM

@Reyfox ? I don't think I understand your comment..?

It always does unless you alter it somehow..?

Last changed by Gid on 8/17/2025, 12:39 PM, changed a total of 1 times.

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john_dennis wrote on 8/17/2025, 12:51 PM

If you want the 1920x1080 clip to appear at its nominal size on a 3840x2160 canvas, enlarge the Pan/Crop crop box...

Reyfox wrote on 8/17/2025, 2:29 PM

@john_dennis you are one "shade tree" mechanic!!!

@Gid, what John did is what I was looking for.

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Gid wrote on 8/17/2025, 2:31 PM

@Reyfox That's pretty much what I meant when I wrote 'alter it somehow'.

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Reyfox wrote on 8/17/2025, 2:34 PM

@Gid I rarely work with 1080HD any more. But I have some clips I want to upscale and wanted to test how BorisFX BCC+Upres ML and compare it to what Vegas has to offer.

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3POINT wrote on 8/18/2025, 3:25 AM

@Gid I rarely work with 1080HD any more. But I have some clips I want to upscale and wanted to test how BorisFX BCC+Upres ML and compare it to what Vegas has to offer.

Looking forward to your findings.

Reyfox wrote on 8/18/2025, 6:25 AM

@3POINT I just tried BCC+UpRes ML on a 25 second 1080HD clip and it took....27 minutes to render in 4K. Ouch!

Maybe I am doing something wrong. This will require further investigation on my part.

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3POINT wrote on 8/18/2025, 10:04 AM

@3POINT I just tried BCC+UpRes ML on a 25 second 1080HD clip and it took....27 minutes to render in 4K. Ouch!

Maybe I am doing something wrong. This will require further investigation on my part.

@Reyfox and is the upscale result it worth the time spent? IMO a little sharpen the FHD clip gives a quick and also usable result.

Reyfox wrote on 8/18/2025, 10:15 AM

@3POINT for me, the amount of rendering time isn't worth it. It was just a test to see the results. Sharpening might give a slightly less result, but I am not willing to tie up the computer rendering at the moment.

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Gid wrote on 8/18/2025, 1:06 PM

............ I just tried BCC+UpRes ML on a 25 second 1080HD clip and it took....27 minutes to render in 4K. Ouch!

Maybe I am doing something wrong. This will require further investigation on my part.

@Reyfox I don't use this fx but I had some time to kill, so I trimmed this clip to 25secs & tried it. (before or after Pan/Crop made no difference to the result), rendered using Magix AVC/AAC

I had Legacy AVC in Preferences File IO on because I've been working with some older Mp4 AVC's & VP seems to run smoother with them, this was the result.

I turned off Legacy AVC, the results -

Like I say I don't use this so if you want to share your settings I'll try it again.

Last changed by Gid on 8/18/2025, 1:09 PM, changed a total of 1 times.

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Reyfox wrote on 8/18/2025, 2:03 PM

@Gid, I put a 1920x1080 clip on the timeline and then in Project Properties, I did this:

Then in Video Event FX, I changed the Width and Height positions:

I then added Boris FX UpRes ML to the clip.

Here are the Render Settings:

I just want to say, thanks for embarrassing me with the speed of your computer! It took 12:26 to render the clip to 3840x2160 25P using MP4 AMD VCE.

 

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Gid wrote on 8/18/2025, 2:34 PM

@Reyfox OK, In my pictures above I didn't change Pan/Crop to 3840x2160 & Scale in UpRes ML is at 100%. I def see a change in the preview the way I did it leaving Pan/Crop at 1920x1080 (it's a bit like adding Sharpen)

I don't understand why the Pan/Crop size needs to change? Vegas is already stretching the HD material to 4k, increasing the Pan/Crop to 3840x2160 you're upscaling it adding transparency around the edge (black bars), & then using UpRes ML to scale 200% will be stretching it to 8k... wouldn't it? You can can't see the black bars because UpRes ML has enlarged the image & the bars are beyond the visible 4k area..

Try it without changing Pan/Crop to 3840x2160 but leave UpRes ML at 200% you get an image that is scaled beyond the image window (100% bigger I guess)

I changed the Pan/Crop to 3840x2160, It's taking a lot longer.

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Last changed by Gid on 8/18/2025, 2:38 PM, changed a total of 1 times.

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Gid wrote on 8/18/2025, 2:54 PM

I'm just trying to understand this.

Changing Pan/Crop to 3840x2160 makes the HD media it's correct size...? Then Upscale ML scales it up to fill the screen... ?

In my fuddled brain this is what is getting rendered, the red area in the preview is the 8k image that has been created, the transparency around the edge has been scaled beyond view.. So 8k is getting rendered/dealt with & cropped/scaled to fit..

Last changed by Gid on 8/18/2025, 2:55 PM, changed a total of 1 times.

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Gid wrote on 8/18/2025, 3:18 PM

@Reyfox PS, My PC may be powerful but it's def not faster, because of it's server history, the way the motherboard is configured, the CPU cores/threads & other things about it I don't understand it's prob more stable than other's PC's. IE. I can have Gimp, CAD, Excel open & being worked on, YT playing in the background, & have Vegas + MMS rendering in the background at the same time without issue, If I then close all but Vegas & try rendering the same project again the times are pretty much the same.

I can also having it running for days without it over heating. Not fast but multi functional & stable. I was a bit disappointed when I first tried it after hanging over many £k's but I think I've grown to appreciate it.

My simple 30min projects that consist of roughly 100 events will render in about 10-15mins, that's ok with me 🤷‍♂️

My only complaint is with software, my project events get a 15fr crossfade between them, VP won't play these first time, it takes repeated 2,3-4 loop plays before they are fluid. Very annoying when you're going through trimming, backstepping a fraction to play it through to see how it looks but having to repeatedly backstep & let it play before you get the true result. ... Off topic.

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3POINT wrote on 8/18/2025, 3:39 PM

My only complaint is with software, my project events get a 15fr crossfade between them, VP won't play these first time, it takes repeated 2,3-4 loop plays before they are fluid. Very annoying when you're going through trimming, backstepping a fraction to play it through to see how it looks but having to repeatedly backstep & let it play before you get the true result. ... Off topic.

@Gid Are those events you crossfade from the same take or from two different takes? IMO Vegas has a problem with crossfading two events from the same take. I suppose that your tutorial videos are taken in one take and that you start trimming different events from that single take and you make crossfades between those trimmed events. When you crossfade between two separate takes the crossfade should play fluid.

Gid wrote on 8/18/2025, 4:34 PM

@3POINT I set up my camera on it's tripod & start filming, I generally film one action at a time, IE. I'll cut a piece of wood, that's one take, I'll then film the fixings (screws) I'm using, that's another take, these first two will most likely just get the start & end trimmed. Then I film placing the wood in place, pilot drilling & screwing n place, this takes longer so that clip might get cut into 3 or 4 events to make it shorter & take out any dead time between me changing tools. I then might take the camera off it's tripod without stopping filming to show the work i just did better & to describe why & what I did, so that clip may actually become 4 or 5+ events.

Each project will be roughly 20mins long & consist of 30 - 50 takes, these then get cut up into 60 - 100+ events on the timeline. Generally all (90-95%) will get the 15fr crossfade between them. (I prefer that tiny crossfade to a hard cut)

I find that the first few crossfades I make in a project work quite well, but as time goes on they start to jump rather than fade, that's when I have to click just before the crossfade to make it play again.. & again. When your editing as I'm sure you know you get into 'the zone', when you have to repeatedly back click to make it play fluidly you loose that momentum & have to back up a little bit further to play a longer section just to get back into it. One other problem with that is I often end up clicking back beyond the previous crossfade, that previous crossfade that I repeatedly clicked back on to make it play right now won't play smoothly & I have to let all 2-3 crossfades repeatedly play through.. ...

I just opened this old project where there's not many events so it's not too bad but you can see the fade isn't totally fluid, It gets a lot worse than this in real life on a new project when I've been adding & trimming, the crossfades look more like hard cuts until played through a few times. (I know I'm clicking around in this vid, I'm just trying to show how it goes, normally I'd be just working my way along the timeline but this is the type of thing I see as i progress)

I've got a few projects on the go so I'll keep in mind whether it's a crossfade between two separate takes or one take that's been split up 👍

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Reyfox wrote on 8/18/2025, 5:11 PM

@Gid bed time for me, so tomorrow, I'll explain a little further!

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3POINT wrote on 8/18/2025, 11:51 PM

I've got a few projects on the go so I'll keep in mind whether it's a crossfade between two separate takes or one take that's been split up 👍

You can easily see if it's a crossfade between two separate takes or between one take that's been split up. Separate takes have different names while a split up take has the same name.

See performance between the first crossfade (between one take) and between the second crossfade (between two takes):

sorry I forgot to make the second crossfade also 15 frames, but you see the performance difference quite well.

Last changed by 3POINT on 8/19/2025, 12:13 AM, changed a total of 3 times.

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3POINT wrote on 8/19/2025, 2:01 AM

Seems to be a typical Vegas behaviour/issue, I don't see this in Davinci Resolve, where both crossfades are fluid.

Reyfox wrote on 8/19/2025, 6:08 AM

@Gid, the reason for changing the resolution to 1920x1080 in Event Pan/Crop on a 3840x21260 project is to show the actual size of the asset. An UHD resolution can have 4 1080HD in it. When using Boris UpRes, which by default is "2" and you use it on a 1080HD clip, it "expands" to it's proper size in the 4K project.

Having Vegas showing a 1080HD clip in a 4K project, full screen, at least to me, isn't giving me the accurate information in the Video Preview.

Using Boris FX UpRes ML will resize the 1080HD clip to UHD 4K

Last changed by Reyfox on 8/19/2025, 6:29 AM, changed a total of 1 times.

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3POINT wrote on 8/19/2025, 6:23 AM

Having Vegas showing a 1080HD clip in a 4K project, full screen, at least to me, isn't giving me the accurate information in the Video Preview.

That's a normal behavior in every NLE, whatever resolution you bring in, as long as the aspect ratio is identical, the result will be full screen.

Reyfox wrote on 8/19/2025, 6:42 AM

Yes, I understand. Create a project for 4K. Drag a 1080HD clip into the project, it will be full screen. Next, take Boris FX UpRes ML and add it to the 1080HD clip and see what happens. It becomes 2X in size.

While the Vegas AI Upscale is "ok", Boris UpRes is better. And the only way to see the full result is to change the 1080HD that is on the timeline in Event Pan/Crop to reflect the true size of a 1080HD in a UHD project.

Or... I could be wrong about all of this....I am still experimenting.

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3POINT wrote on 8/19/2025, 6:51 AM

My experience with Upscaling is that the result is not worth the time it takes, especially in Vegas. Made some experience with Topaz, the same. Yesterday I combined as a test 1080p50 from my old Pana with 2160p50 from my new Osmo-pocket 3 in a 4k project. I did some sharpening and color corrections on the 1080p50 clips and render the result. On my 65" 4k TV , I had to look really near to so a difference between the used 1080p50 clips and the 2160p50 clips.

Dexcon wrote on 8/19/2025, 7:10 AM

Next, take Boris FX UpRes ML and add it to the 1080HD clip and see what happens. It becomes 2X in size.

When I've used BCC UpRes ML (mainly on lower rez stills), I've always changed the Scale setting from the default 200% to 100%:

This FX works very well at 100% scale in an UHD project so I've no idea for what reason the default scale is 200%.

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i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz