Continued from the now locked “Benchmarking” thread ...
Moderator's Note August 2021:
Project sample for this benchmarking project can be downloaded here:
(Project works in Vegas Pro 16 and newer).
The participant's benchmark entry has been changed via Google Form:
Submit your result here : https://forms.gle/2gnzmv93Ar8P1tkx8
And view the result here: https://docs.google.com/spreadsheets/d/1b3ggVifKsuT-cp2kQHjum_KnQ4-2jBmUIvzmu7BQZ34/
Thank you user @RogerS for continuing mantaining this benchmark system.
Please message him if you have questions or problems regarding the render benchmark.
Note that the render time results are for the full project duration, the average FPS value is for the “Region 1” duration only. Please enter only the same "Average FPS" value for all of your different encoder and frame size entries.
Don't change the Project properties. Whether checking your FPS/rendering UHD or FHD, leave as is.
Templates and user data input with examples … Use similar for Nvenc, QSV, VCE, and CPU encoders.
The data rates of the 2 templates below is 24/12 for FHD and 50/28 for UHD. So irrespective of which encoder you're using, just use those data rates..
Set the Intel QSV quality slider to 4, default. If this range of 1 to 7 changes in the future leave it at whatever the default is.
My rendered out file sizes on disc. You should get somewhat similar, but not necessarily the exact same results.
FHD size = 48.9 mb ..... Data rate = 9,583 kbps ... Nvenc encoding
FHD size = 50.8 mb ..... Data rate = 9,971 kbps ... Cpu encoding
UHD size = 114 mb ..... Data rate = 22,611 kbps ... Nvenc encoding
UHD size = 117 mb ...... Data rate = 23,308 kbps ... Cpu encoding
If your output file sizes and data rates are not similar, then check that you are using the correct render template settings.
Sample User Data Input with example, text file is in the ZIP file …
Use the instructions in the screenshots below to get the Average FPS value …
If possible set the Dynamic ram Preview to zero while doing so.
Note that the region 1 section above is only used to get the average FPS value, do render out the full length project to get the various render times.
The older "Benchmarking" thread.