What have others here learned about the progress of supporting H.265/HEVC decoding? There appears to have been quite a few advances on the hardware front for supporting the codec, according to this article.
Are H.265 and x265 fully compatible with each other? In other words, if I was to use x265 encoding, would the hardware H.265 decoders properly decode it?
What are the hurdles to enabling the use of the hardware H.265 decoders many of us already have on both Nvidia and AMD GPUs? Are there any hurdles? Do the drivers properly implement support in the OS (so, Windows Media Player support, for example)?
If you purchase the x265 encoder, you can also get the DirectShow decoder (UHDcode). Problem is, I would like to test the hardware decoder already built into the GPU. I do NOT expect clients/endusers to purchase a decoder to playback content, especially over the internet!
Has anyone else done some tests for hardware h.265 decoding? How well do the h.265 files encoded through VEGAS Pro 14 playback? Are they using the built-in hardware decoder if played through a media app?
Anyone know of future 4:2:2 10-bit support for the VEGAS H.265 encoder?
(NOTE: MulticoreWare could be just who to contact for some CODEC performance wrappers, hint hint.)
EDIT: The first article linked above answers some of these questions as it posits VLC Media Player as the solution for those with older systems that need to playback an HEVC file, although I don't see H.265/HEVC listed as one of the "formats" supported (is it one of the DivX versions?). Although, they do link to the x265 project's source code.
The article also goes into detail about ripping copyrighted products and encoding them in HEVC/H.265. If this is a legit use of the "personal backup" exception to copyright law, fine. I won't be doing it, and just want to note that may be a violation of copyright law (gray area).