Just dug out my vegas 2.0 cd. Incredibly enough, it installed on my current machine. But the "about dialogue" didn't have the info I thought it did. Must have been the cd paperwork...
Surely someone here knows his name though..
Vitas righteousmitomous or ritas vitotorimous or something like that.... He was the genious dev of what we use today....
Its actually kindof amazing how V 2.0 looks the same as V.today.... Usually a UI that old would be thrown out along time ago... It demonstrates the vision of the software.
Too bad people no longer have that vision... Just jump on the latest "flavor' trend...
Rimas was not a developer. He was the CEO. Never wrote code, and Vegas was not his idea or baby.
That would have been Curt Palmer, one of the founders of Sonic. He was always very positive about Sony and the direction we were going in.
Sadly Curt passed sometime back. He was a great engineer and person. I think he would be very proud of the legacy and products he planted the foundation for.
I appreciate and love Vegas as the easiest, more intuitive and productive NLE on the market. I simply cannot perform the same editing task in the same time on the other NLE I've tried, Vegas is by far the fastest way for me to work. The best user interface, the best workflow, great tools, great scripting and plugins. So, again, it's really really a pity and this is just disappointing me. Even if I was suspecting something like this, hearing such bad news is not easy for me.
SCS should have supported it the right way, that is, reengineering its code, making it support professional formats, optimizing, speeding it up and adding new features, just like the others companies did with their products.
For the moment, I don't yet switch to Catalyst, since I believe it doesn't offer a fraction of Vegas features. V 13 is still good for me, but if it's no more developed and continued, sooner or later I'll switch to something else, of course...
Well said JR. We must all progress. You wouldn't accept a carburetor in a Ferrari of today would you? No they'd build a new engine with the new Fuel injection technology.
I have no idea what they'll name the version. It is mostly irrelevant, because all versioning of software is somewhat arbitrary. They could call it "Vegas Pro 21" if they want, or "Vegas Pro Cotton Candy Sandwich". Their "What's New" page for 13 was so skimpy that 13 might as well have been 12.5.
What matters most is if it's still updated. Because with closed source software, when the SCS builds stop, the software is forever stagnant.
I expect the new update to make the interface appear better on high-DPI displays using Windows 10. Vegas Pro is already a mature product. It's like how Photoshop reached a point where it didn't really need major new features anymore. People who didn't make the jump to CC are still using CS6 from 2012.
Photoshop CS6 was not updated to scale properly on high-DPI Windows 10. But that's because Adobe is trying to force people into a subscription model. SCS has motivation to keep people using Vegas, even if they don't intend to develop major new features, because the longer people use Vegas the bigger the market of existing customers they can try to sell other software to.
If they can make it scale properly, it'll be easier to keep selling it and keep people using it as they transition to modern machines with Windows 10 and high-DPI displays. Then some of those people will be more likely to pay for other SCS software and upgrades. Whereas if they let Vegas stagnate for too long, more people will jump ship to other alternative software, and SCS will have to advertise further to reach new customers.
The most important updates for Vegas now are things that keep it running on modern hardware. If there's any important codecs today that are not supported, that would be another update they might add.
But the major renovation of Vegas is already underway, and it's called Catalyst. It's highly unlikely they built Catalyst from scratch, and the source of much of the underlying code would most likely come from Vegas. For years people wished Vegas would be released for OS X, and first they released Sound Forge for Mac, and now Catalyst.
The latest Vegas upgrades were relatively disappointing compared to its heyday anyway. It'll be nice if they update it at all anymore. It'll be a much friendlier move than the ones Adobe are making. It'll mean at least some more people will buy another upgrade, because they want Vegas to work on their new UHD display.
Catalyst should be celebrated more too, because whether everyone is able to recognize it or not, it is Vegas Pro 2016. It might not be for you anymore, but the world changes. You can grumble about how software originally released in 1999 isn't as alive as it once was, but that's nothing compared to the changes in your body in those 16 years.
I think they'll update it more, and that is all one can ask for, and it signifies a type of honoring of something that was part of our lives. It still looks very familiar to its original release, and that's remarkable that they managed to keep it going this long. In the world of the PC, Vegas is a senior citizen. Sad to see it go, but, happy for its rejuvenation in new projects.
I just tried out the Catalyst demo. It's definitely no replacement for Vegas. And it's really awkward to use as well. I had to hold the alt key to zoom in with the mouse. Why? Just because some other software works like that?
What is funny is that they've increased the maximum playback rate to 5. Which is still useless to those of us shooting 250fps or 240fps footage from a Sony (same company) RX100 IV and wanting to playback that footage at a normal speed of 25P or 24P.
I tried out catalyst too. Not even close to vegas pro's features. Very intuitive and easy to learn. The audio tools are second to none. Not sure what sony is thinking.
Catalyst is Awful, Not intuitive and whole new paradigm. I noticed that the other NLE's were moving toward the way Vegas worked and Vegas was inching toward the way other NLEs were operating and I thought they would meet in the middle. Now that Sony Has Abandoned what I think is their best consumer/Pro Product that supported media creators IMHO I think they should sell to Adobe or Final cut so they can implement their best features into Vegas.. it would allow Final cut to have a Windows platform NLE.. Otherwise the Vegas platform will suffer with no recovery.. I hope they wise up and continue with enhancing the Vegas platform.. if not please sell it.
-SVCU
Agreed. I should've made my wording more clear. Vegas is intuitive and easy to learn yet very powerful. Please Sony, if you are abandoning such an amazing program then sell it off to someone who will take it to the next level.
I have to disagree with your comment that I do not support SCS. You and many others seem to forget that Sony sells many other things besides Vegas. As I indicated earlier I also bought Vegas Pro 12 but stopped because of various issues and because I cannot justify buying another version just to buy another version.
I have been buying loops and samples (used to be called Loops for ACID) back in Sonic Foundry days and still today under Sony. I started off with Video Factory 1, then 2, then upgraded to Vegas 4 because I liked the features.
There is income coming in since they now support Mac users. I also have Sound Forge, ACID, Photo Go (which is cancelled now) and a bunch of version of ACID in between.
Regardless, unless Sony makes the upgrade feature rich and fairly bug free I will still continue to wait. If Sony goes with subscription based option like Adobe with no Perpetual License option then I am out. I like "owning" my software much akin to TV, Hard Drive, car and my cloths for example.
There are many Free Open Source programs that do things I like and sometimes I prefer using those programs to Paid for closed source programs.
And Yes, I do still buy things from Sony when I need something but the rate they are ending programs like Photo Go is sad.
[I]"Audio Workflow in the Catalyst Production Suite"[/I]
Great but why would I want to put clips from Camera 1 and Camera 2 on the one track?
For sure it'd be great if Prepare could be used to get all your 'audio ducks in a row' before taking footage into your NLE. This is certainly an issue I've faced several times with multicam shoots that I solved using Vegas.
"Great but why would I want to put clips from Camera 1 and Camera 2 on the one track?"
You don't have to. The video presents a single example of the workflow. Just like in Vegas, there are many ways to achieve results in Edit.
The prep work in Prepare will still work - and you don't have to do the prep work in prepare. You would have two - or as many tracks as you want to - that would get the same audio channel mappings, all routed to the correct (default) destinations. A consistent starting point if you will. You can then changes things up as desired.
Also, Edit has the ability to change the channel assignments per clip to match up different camera set ups. You don't have to use prepare first. The big difference is that each clip would have to be manually edited. If you prep all of your clips first in Prepare, you never have to think about it - unless you want to change something per clip.
For many users, Prepare and Edit solves a big problem in their workflow and pipeline.