Old bug.. just re-reporting... render freezes when GPU is enabled

RedRob-CandlelightProdctns wrote on 6/30/2017, 12:16 PM

New computer with Radeon R470, 32 GB RAM, 4.2 GHz quad processor... Vegas 14 Build 252

Whenever I render regardless of target format, if GPU is enabled it fairly reliably will stop part-way through if the length is sizable (e.g. over 45 minutes).. sometimes sooner.. sometimes later.

The behavior is the render-clock keeps counting, but the frames stop ticking in the preview (and CPU essentially drops to 0%)... I have to kill in task manager and start over.

I realize this is an old bug previously reported, and disabling the GPU before rendering resolves... but it's still a bug nonetheless, ya?

Vegas 21.300

My PC (for finishing):

Cyperpower PC Intel Core i7-7700K CPU @ 4.2GHz, 64GB mem @ 2133MHz RAM, AMD Radeon RX470 (4GB dedicated) with driver recommended by Vegas Updater (reports as 30.0.15021.11005 dated 4/28/22), and Intel HD Graphics 630 driver version 31.0.101.2112 dated 7/21/22 w/16GB shared memory. Windows 10 Pro 64bit version 10.0.19045 Build 19045.

My main editing laptop:

Dell G15 Special Edition 5521, Bios 1.12 9/13/22, Windows 11 22H2 (10.0.22621)

12th Gen Intel Core i7-12700H (14 cores, 20 logical processors), 32 GB DDR5 4800MHz RAM, Intel Iris Xe Graphics, NVIDIA GeForce RTX 3070 Ti Laptop GPU w/8GB GDDR6 RAM, Realtek Audio

 

 

Comments

OldSmoke wrote on 6/30/2017, 12:57 PM

I don't see that behavior on my system and I have GPU acceleration always enabled.

What is your project like? Do you use any 3rd party plugins? What driver is installed for your RX470? Is your power supply sufficient?

Last changed by OldSmoke on 6/30/2017, 12:58 PM, changed a total of 2 times.

Proud owner of Sony Vegas Pro 7, 8, 9, 10, 11, 12 & 13 and now Magix VP15&16.

System Spec.:
Motherboard: ASUS X299 Prime-A

Ram: G.Skill 4x8GB DDR4 2666 XMP

CPU: i7-9800x @ 4.6GHz (custom water cooling system)
GPU: 1x AMD Vega Pro Frontier Edition (water cooled)
Hard drives: System Samsung 970Pro NVME, AV-Projects 1TB (4x Intel P7600 512GB VROC), 4x 2.5" Hotswap bays, 1x 3.5" Hotswap Bay, 1x LG BluRay Burner

PSU: Corsair 1200W
Monitor: 2x Dell Ultrasharp U2713HM (2560x1440)

RedRob-CandlelightProdctns wrote on 6/30/2017, 2:06 PM

Power supply is not an issue. 700W is ample for this setup.

Has happened on a number of projects.. source media is mixed cameras, most .MP4/AVCHD 1080i60 and 1080p30. Rendering shows which are 1-3 hours long. The only effects used are BRIGHTNESS/CONTRAST on this show, and two clips with Neat Video (latest version).. other projects also had primary/secondary color correction, saturation, and Mercalli stabilization. Sometimes I will create regions and use Excaliber's "assets" tool to render the different regions (so if it stops/crashes, at least *some* the project render might not have to start over).

So last night rendering stopped around 40% with that problem on this project. Task-killed vegas (did not reboot), started vegas and disabled GPU in Video preferences, exited and restarted Vegas, loaded project and am rendering now.. 61% complete on an appx. 3-hour render.

Video driver info:
Radeon Settings Version - 2017.0606.1509.25443
Driver Packaging Version - 17.10.3211-170606a-314971E-CrimsonReLive
Provider - Advanced Micro Devices, Inc.
2D Driver Version - 8.1.1.1599
Direct3D® Version - 9.14.10.01261
OpenGL® Version - 6.14.10.13476
OpenCL™ Version - 22.19.171.1
AMD Mantle Version - 9.1.10.0189
AMD Mantle API Version - 102400
AMD Audio Driver Version - 10.0.1.1
Vulkan™ Driver Version - 1.5.0
Vulkan™ API Version - 1.0.39

Radios Software Version 17.6.1, graphics chipset Radeon RX470, , graphics profile set to "balanced"

 

Vegas 21.300

My PC (for finishing):

Cyperpower PC Intel Core i7-7700K CPU @ 4.2GHz, 64GB mem @ 2133MHz RAM, AMD Radeon RX470 (4GB dedicated) with driver recommended by Vegas Updater (reports as 30.0.15021.11005 dated 4/28/22), and Intel HD Graphics 630 driver version 31.0.101.2112 dated 7/21/22 w/16GB shared memory. Windows 10 Pro 64bit version 10.0.19045 Build 19045.

My main editing laptop:

Dell G15 Special Edition 5521, Bios 1.12 9/13/22, Windows 11 22H2 (10.0.22621)

12th Gen Intel Core i7-12700H (14 cores, 20 logical processors), 32 GB DDR5 4800MHz RAM, Intel Iris Xe Graphics, NVIDIA GeForce RTX 3070 Ti Laptop GPU w/8GB GDDR6 RAM, Realtek Audio

 

 

Shinra Bansho wrote on 6/30/2017, 5:42 PM

I used to frequently suffer similar render errors with which I was VERY frustrated. My solution was simply to import (i.e. nest) the project file, then render. I am guessing (can be totally wrong) that somehow pre-renders at the time of import allow VEGAS manage data more efficiently. My rig has changed since then but I still use this method when I render (I use RX470 as well.) Zero render error with GPU enabled. (Occasionally, tho', I do have hangs and crashes other times but not render time.)

PC 1: ASUS ROG Strix B-760i Gaming Wifi, 64GB RAM (DDR5), i5 14600K, 2TB M2.SSD, ASUS RTX-4070 (12GB), Windows 11 Pro Version 24H2

PC 2: ASUS Prime H570-PLUS MB, 32GB RAM, i7-10700K, 1TB SSD (M.2), 8TB HD, NVidia RTX3080 10GB, Windows 11 Home 24H2

Gears: Panasonic GH4/GH5, Sony FDR-AX100/A7C/A74/FX30

set wrote on 6/30/2017, 5:53 PM

How about set DRAM to 0 ? Can this help ?

(RX470 user here as well)

Last changed by set on 6/30/2017, 5:54 PM, changed a total of 1 times.

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Video Card1: Intel UHD Graphics 630 (Driver 31.0.101.2127 (Feb 1 2024 Release date))
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Storage: M.2 NVMe PCIe 256GB SSD & 2.5" 5400rpm 1TB SSHD

 

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RedRob-CandlelightProdctns wrote on 6/30/2017, 9:55 PM

Disabling the GPU seems to resolve the problem. I haven't tried setting DRAM to 0, but read the reports recently here that doing so significantly slowed rendering time.

It appears there are some VERY technical folks here on the forum. I personally come from a software/tech background and enjoyed digging into low level operations and optimization. I would *LOVE* to hear from the developers exactly how/what the DRAM Preview setting does, and how it uses memory/disc differently when on, or off, such that fluctuations appear to unveil memory and render-related problems.

 

Vegas 21.300

My PC (for finishing):

Cyperpower PC Intel Core i7-7700K CPU @ 4.2GHz, 64GB mem @ 2133MHz RAM, AMD Radeon RX470 (4GB dedicated) with driver recommended by Vegas Updater (reports as 30.0.15021.11005 dated 4/28/22), and Intel HD Graphics 630 driver version 31.0.101.2112 dated 7/21/22 w/16GB shared memory. Windows 10 Pro 64bit version 10.0.19045 Build 19045.

My main editing laptop:

Dell G15 Special Edition 5521, Bios 1.12 9/13/22, Windows 11 22H2 (10.0.22621)

12th Gen Intel Core i7-12700H (14 cores, 20 logical processors), 32 GB DDR5 4800MHz RAM, Intel Iris Xe Graphics, NVIDIA GeForce RTX 3070 Ti Laptop GPU w/8GB GDDR6 RAM, Realtek Audio

 

 

OldSmoke wrote on 7/3/2017, 9:06 AM

Disabling the GPU seems to resolve the problem. I haven't tried setting DRAM to 0, but read the reports recently here that doing so significantly slowed rendering time.

It appears there are some VERY technical folks here on the forum. I personally come from a software/tech background and enjoyed digging into low level operations and optimization. I would *LOVE* to hear from the developers exactly how/what the DRAM Preview setting does, and how it uses memory/disc differently when on, or off, such that fluctuations appear to unveil memory and render-related problems.

 

I doubt anybody inside Magix even knows?

Proud owner of Sony Vegas Pro 7, 8, 9, 10, 11, 12 & 13 and now Magix VP15&16.

System Spec.:
Motherboard: ASUS X299 Prime-A

Ram: G.Skill 4x8GB DDR4 2666 XMP

CPU: i7-9800x @ 4.6GHz (custom water cooling system)
GPU: 1x AMD Vega Pro Frontier Edition (water cooled)
Hard drives: System Samsung 970Pro NVME, AV-Projects 1TB (4x Intel P7600 512GB VROC), 4x 2.5" Hotswap bays, 1x 3.5" Hotswap Bay, 1x LG BluRay Burner

PSU: Corsair 1200W
Monitor: 2x Dell Ultrasharp U2713HM (2560x1440)

shanedk wrote on 12/5/2017, 3:31 PM

I was having this problem under VP14, and still am under VP15. Only when GPU is selected, and not all of the time.

NickHope wrote on 12/6/2017, 1:36 AM

@shanedk This post (& the post linked in section #1 of it) contain most known troubleshooting steps for this issue. Something in there might help you, even if it's a roll-back of your GPU driver.