Re-Disappointed

Comments

zdogg wrote on 8/28/2018, 12:30 PM

@Blastrio on complex Mocha tracking, like a human figure for rotoscope, you are simply not pushing a button and voila!, no you are allowing it to go a few frames, (one level at a time, like a forearm or hand) and adjusting, then you go back and do the left side of the face, or the chin, and so on, that is the sort of thing I to which I was referring.

Blastrio wrote on 8/28/2018, 4:48 PM

"I also see that you start tracking mask 2 from the beginning of the clip, is that a requirement?"

I think so. That's why I asked if you set your cursor back to start for the next tracking process.

This can't be real. What if I need to track something that isn't already in frame? I know I can split the clip, but c'mon.

Half baked. Just half baked.

Marco. wrote on 8/28/2018, 4:55 PM

Maybe a misunderstanding. The tracking (the analyze process) will start from where the timeline cursor (of the FX timeline) is set to.

Blastrio wrote on 8/28/2018, 4:59 PM

Yup. That's how tracking usually works and that's what I'm doing. Somehow any other masks besides the first one won't track. They'll write a single keyframe and stop.

Max-Schuberth wrote on 8/28/2018, 5:24 PM

Here's a little heads up, Magix Vegas Pro will allow you to use their program(s) on 2 computers per single license (thank you) HOWEVER the BorisFX plugin (Boris FX Continuum Key & Blend Unit) in the new Vegas Pro16 will only allow their plugin on 1 computer...

Trensharo wrote on 8/29/2018, 12:47 AM

Davinci Resolve has the might of a hardware manufacturer trying to sell their products with it, so they are able to pour in much bigger budgets into its development. Even with all of that, the interface sucks and it crashes often, in addition to it having high requirements as far as hardware goes for it to even work. My GTX 970 GPU, for instance, is inadequate, whereas I can do the exact same effects in Vegas without problems.

There are a lot more annoyances with premiere than its subscription model, such as its fake HDR implementation, no 10 bit previews, the encoder screwing up levels on export, and it also has a bad interface. At least it is stable for the most part. Since they force that subscription, they too can afford to put more into it.

Vegas is developed by a pretty small team in comparison. They have taken 20 year old software that had been left to die and are trying to breathe new life into it. Much of why these features seem so half baked is because they are spending a lot of time at this point solidifying the code so that it doesn't crash all the time (which I am not having anywhere near as bad of an experience with 16 as you describe, I've only been able to make it crash one time). The UI gripes you mention, those other NLEs have tons of them as well... Vegas UI is why so many of us stick with it through all of the bugs we've dealt with over the years.

Picture in picture is incorporated into track motion, which does give you the ability to scale X and Y independently. The effect is just another way to do that same thing. As for Crop and PIP plugin, I do agree that it could use independent XY adjustment.

I agree the tracking tool still needs some work, but a workaround in the mean time would be to duplicate the track and then mask the duplicate to get additional masks.

Which prodad effects do you speak of?

As for testing... all I can say is I know for a fact that they do thoroughly test releases prior to you ever seeing them. No number of beta testers is going to prepare them for the wide variety of hardware configurations that Vegas supports (whereas aps like resolve, for instance, force you to buy their specialized hardware to do things like external preview), there are bound to be some bugs that pop up shortly after release. Best thing you can do is report them to Magix by filing a support ticket, so the developers can work with you to isolate the problem and hopefully can fix it in the first post-release update.

1. You're right. Blackmagic can fund development of their NLE with hardware profits. That's why it's good to diversify. Couldn't Sony do the same, though?! I think the difference is that Blackmagic are simply doing what Sony refused to do. That's ignoring the fact that free Resolve is significantly more powerful (in every way) than VEGAS Pro Edit; which costs more than Resolve Studio... Economically, the pricing isn't very attractive, either...

2. Don't have any crash issues with Resolve. Use it daily, for hours. Tons of professionals use it for coloring, and increasingly more for editing. Resolve has stolen much of VEGAS' traditional Gamer/YouTuber users out from under it, with FCPX and Premiere Pro taking most of the others. The only issues I seem to see are people with low end machines trying to run it... It has high system requirements. Professionals doing this for income should be able to afford a decent editing workstation. You can build an amazing editing machine for $1,000 or less, these days (no monitors, obv.).

3. Resolve runs well enough with a Pascal Card. Yes, you need better to do higher end work in it, especially with the Color Page or Fusion - a lot of which is impossible in VEGAS. Resolve is fully GPU Accelerated. It runs a lot of things through CUDA, and it makes use of all the VRAM you can give it. That's a good thing. It means that while the NLE has a higher floor for usable performance (i.e. minimum system requirements), it has no ceiling when it comes to scalability. This is not the case with VEGAS Pro, at all, which will practically waste hardware on high end machines.

5. Premiere Pro is fine. I think the subscription is fine, as well. You don't have to buy it if you don't like it; and Resolve is free if you need something better for Color.

5. Whether you like the GUI of an application is your ow prerogative. Resolve's UI is pretty good, and it's not like VEGAS' is significantly more customizable. Premiere is practically a chameleon. You can set it up the way you want. It's laughable that any VEGAS user would attempt to dog the GUI of those NLEs. You almost talk as if the OP is referring to AVID Media Composer!

6. He must be talking about proDAD Mercalli. Issue is resolved in other forum posts.

6. Any Public Beta is better than no Public Beta. Public Betas are not flawless, but they are much, much more effective than only internal testing + a few YouTuber supporters. VEGAS Pro users tend to, generally speaking, stay on older hardware and software (OS) platforms longer than Premiere Pro and (obviously) Resolve users. Those companies deprecate older OSes and even block installation on them. Resolve is only supported on Windows 10. This actually helps them to test and debug their software. I'm not completely sure what VEGAS' stance on this is, since I've never had to care. I always keep my OSes at the latest version and up-to-date.

---

I already said in other posts that people interested in the product would do well to wait until 2020 to see how things have shaped up. We're still in the "here's your Paid Service Pack" phase. We need a couple more years to see what they really intend for the product. But I'm to going to wait and see.

I'm not disappointed. I didn't expect anything exciting - at least nothing anything that would make it a viable option in the current market at its current price range (unless you're a die hard, in which case...).

Sub-chaz wrote on 8/29/2018, 7:09 AM

Well VP16 is a real let down,its just is not a pro choice for editing anymore,15 was buggy as hell and looks like its never going to have its issues fixed the H264 problems is laughable,this is should not be issue and its still not fixed,yet again the timeline is jerky even with proxy files,i used to be such a big fan of Vegas,but i cant work with it anymore,

i got all excited bout the release of 16,thinking maybe Magix had now had time to do some serious upgrades,but bezier masking and motion tracking come on really is that the best that can be offered here,how about stabilty and better grading,

i also think is dammed cheeky for them to ask for £249 for a upgrade from 15 when 15 was never finished so far ive not completed any project on v15,Premiere and Avid have been rock solid for a while now the 4k work flow in premiere is a joy to use,and it works seemless with Resolve for grading,

its time to look at other NLE Relsolve is free but for 250 you can buy the full software,Adobe cloud for $40 month i get everything and Avid for around the same,

so until 15 is fixed i just cant go spending money on being a beta tester without ever getting a finished product,some may say Resolve is un-finished or Premiere is, thats simply not the case,both of these run well 80% of the time yes they both crash,but not straight of the starting grid in a project, alot of my friends within the TV world are now starting to look at resolve and alot have Premiere and Avid,

Vegas seems to be happy being left on the pro-sumer self in PC world rather than being a solid editing solution.

Former user wrote on 8/29/2018, 10:40 AM

Here's a little heads up, Magix Vegas Pro will allow you to use their program(s) on 2 computers per single license (thank you) HOWEVER the BorisFX plugin (Boris FX Continuum Key & Blend Unit) in the new Vegas Pro16 will only allow their plugin on 1 computer...

I mentioned it here also ... https://www.vegascreativesoftware.info/us/forum/boris-extra-that-came-with-vp16-pro-has-only-1-licence-not-2-uses--112632/

Trensharo wrote on 8/29/2018, 4:21 PM

Well VP16 is a real let down,its just is not a pro choice for editing anymore,15 was buggy as hell and looks like its never going to have its issues fixed the H264 problems is laughable,this is should not be issue and its still not fixed,yet again the timeline is jerky even with proxy files,i used to be such a big fan of Vegas,but i cant work with it anymore,

i got all excited bout the release of 16,thinking maybe Magix had now had time to do some serious upgrades,but bezier masking and motion tracking come on really is that the best that can be offered here,how about stabilty and better grading,

i also think is dammed cheeky for them to ask for £249 for a upgrade from 15 when 15 was never finished so far ive not completed any project on v15,Premiere and Avid have been rock solid for a while now the 4k work flow in premiere is a joy to use,and it works seemless with Resolve for grading,

its time to look at other NLE Relsolve is free but for 250 you can buy the full software,Adobe cloud for $40 month i get everything and Avid for around the same,

so until 15 is fixed i just cant go spending money on being a beta tester without ever getting a finished product,some may say Resolve is un-finished or Premiere is, thats simply not the case,both of these run well 80% of the time yes they both crash,but not straight of the starting grid in a project, alot of my friends within the TV world are now starting to look at resolve and alot have Premiere and Avid,

Vegas seems to be happy being left on the pro-sumer self in PC world rather than being a solid editing solution.

Resolve Studio is not necessary for most VEGAS Pro users, as the feature set and capabilities of the free version far outpaces VEGAS Pro. The things added by Studio aren't really a huge deal that should have most people holding out on using the product due to "money issues.". Additionally, there are no upgrade fees, so it's an incredibly cheap long-term investment.

VEGAS Pro is a Prosumer NLE, and I think the user base pretty much indicates that fact; as most people here are more Prosumer than Professional. If you read a lot of older reviews, that is how it was often referred. It was what almost all camera used a decade ago, and it was one of the biggest NLEs on YouTube during the earlier day. Most of those people have moved over to Premiere Pro, Final Cut Pro X, and now Resolve. VEGAS Pro competes more with Pinnacle Studio than it does with Premiere Pro, Media Composer, Resolve.

Final Cut Pro X is largely prosumer, as well, and this is by design; because Apple wants to grow the product from the grass roots up. I don't see a problem with VEGAS doing the same thing. I think the pricing is a bit on the high side, though that is only my personal opinion.

On the other hand, why do you need to change at all. Yes, Resolve is amazing (provided you have the hardware to run it), but if VEGAS 13, 14, or 15 is working for you... why change?! Not liking the upgrade to 16 (given the costs and "not enough benefit to justify the investment") does not mean that you de facto have to look for any other options. You can still continue to use the version of VEGAS Pro that works for you without changing anything.

If you're the type of person who likes partaking in the ecosystem of a product (Looking for/using Fusion, After Effects, Essential Graphics Templates; using sister products to expand your creative options, etc.), then alternatives start to make more sense... But it is never a "necessity," per se. It really is up to the individual, based on their needs and requirements.

fifonik wrote on 8/29/2018, 5:10 PM

> On the other hand, why do you need to change at all.

For some (like myself) the answer is "bugs".

I tried VP15 trial and could not find show stoppers so I bought VP15 upgrade (the main reason was better timeline HW acceleration, that is really noticeable in my case). Unfortunately, I discovered some bugs (that I do not have in VP13) affecting my simple workflow so I was not able to use VP15. Lucky for me, the most annoying bug was fixed in following update (in May, more than half a year after VP15 release!). So right now I can use VP15 for some projects with even more simplified workflow. However, VP15 have a lot of known bugs so many people are affected.

The same thing happened to my with VP11. I was forced to upgrade to VP12 because some bugs were never fixed in VP11.

Should I say that I'm not really happy about this situation?

P.S. I know that some people will say that "It is rock solid on their PCs". Good for them. Their PCs/workflows are different.

Last changed by fifonik on 8/29/2018, 5:13 PM, changed a total of 1 times.

Camcorder: Panasonic X1500 + Panasonic X920 + GoPro Hero 11 Black

Desktop: MB: MSI B450M MORTAR TITANIUM, CPU: AMD Ryzen 5700X, RAM: G'Skill 32 GB DDR4@3200, Graphics card: MSI RX6600 8GB, SSD: Samsung 970 Evo+ 1TB (NVMe, OS), HDD WD 4TB, HDD Toshiba 4TB, OS: Windows 10 Pro 22H2

NLE: Vegas Pro [Edit] 11, 12, 13, 15, 17, 18, 19, 22

Author of FFMetrics and FFBitrateViewer

AVsupport wrote on 8/29/2018, 5:25 PM

IMO Magix would be wise to grow their flagship product capabilities with their growing demand of their user base; as technology moves ahead and is accessible to the masses, we now see more 10-Bit, LOG, HDR, HLG, and HFR. This creates editing challenges and requires quick answers if you want to provide solutions for potentionally new and retention of old customers. Better and robust hardware support is a must, and I still don't understand why there hasn't been a merger with VideoProX just to save development costs and focus on one quality product instead.

/add: Adobe has just announced it will no longer support old OS's (including old Win10 versions!) to improve their product. Why not make developer life easier for yourself, Magix, and quit supporting old thechnology for the sake of quality, speed and improvement??

Last changed by AVsupport on 8/29/2018, 5:34 PM, changed a total of 1 times.

my current Win10/64 system (latest drivers, water cooled) :

Intel Coffee Lake i5 Hexacore (unlocked, but not overclocked) 4.0 GHz on Z370 chipset board,

32GB (4x8GB Corsair Dual Channel DDR4-2133) XMP-3000 RAM,

Intel 600series 512GB M.2 SSD system drive running Win10/64 home automatic driver updates,

Crucial BX500 1TB EDIT 3D NAND SATA 2.5-inch SSD

2x 4TB 7200RPM NAS HGST data drive,

Intel HD630 iGPU - currently disabled in Bios,

nVidia GTX1060 6GB, always on latest [creator] drivers. nVidia HW acceleration enabled.

main screen 4K/50p 1ms scaled @175%, second screen 1920x1080/50p 1ms.

fr0sty wrote on 8/29/2018, 5:55 PM

I second the above, especially the consolidating VPX and MVP into one product.

Also, I find it hilarious how many people expect every single bug to be fixed before a new version is released... as if that isn't a common thing in the software world to move on from one version to the next with bugs still present. Don't you remember Windows ME, 8, Vista, etc? Yet here we are on a solid Windows 10, and we keep on buying it anyway while yelling at Magix for doing the same thing.

Sometimes bugs require a lot of development time to fix, and development time is development money. Eventually some losses will have to be regained in the form of selling a new version.

Last changed by fr0sty on 8/29/2018, 6:03 PM, changed a total of 1 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

G_EE wrote on 8/29/2018, 11:01 PM

I second the above, especially the consolidating VPX and MVP into one product.

Also, I find it hilarious how many people expect every single bug to be fixed before a new version is released... as if that isn't a common thing in the software world to move on from one version to the next with bugs still present. Don't you remember Windows ME, 8, Vista, etc? Yet here we are on a solid Windows 10, and we keep on buying it anyway while yelling at Magix for doing the same thing.

Sometimes bugs require a lot of development time to fix, and development time is development money. Eventually some losses will have to be regained in the form of selling a new version.

Fully agree with your comment. I guess it gets a little frustrating when version after version some of the problems tend to repeat themselves. My frustration comes from the amount of effort I have to put into getting VP15 to stay running in order to edit a project without it crashing even without any files loaded.

That said, I love Vegas Pro and more than likely will be buying the VP16 upgrade (sucker) in my pursuit of finding the version that just works! Hats off to the dev team working working hard to make the platform better!

Wolfgang S. wrote on 8/30/2018, 2:34 AM

P.S. I know that some people will say that "It is rock solid on their PCs". Good for them. Their PCs/workflows are different.

No idea About your workflow (how different can it be to edit a Video)? But I know for sure that the stability here on my system is not perfect, but good enough. If you are not happy with the Overall stability, it would be worthwile to understand better what you have in your machine.

I second the above, especially the consolidating VPX and MVP into one product.

To merge two completely different source codes, developed by two complete different Teams? How realistic is that?

Also, I find it hilarious how many people expect every single bug to be fixed before a new version is released... as if that isn't a common thing in the software world to move on from one version to the next with bugs still present. Don't you remember Windows ME, 8, Vista, etc? Yet here we are on a solid Windows 10, and we keep on buying it anyway while yelling at Magix for doing the same thing.

Beside the fact that there will never ever be a 100% bug free Software, I also agree that it is a question of development hours to fix some of the older Bugs. As Long as we as customer pay only for new versions in form of Upgrades, it is impossible from a commercial point of view to fix to bug fixing only.

Or you are willing to pay for the updates, that are free at the moment? Then your are near to a subcription model, and a lot of People hate that.

The other side is that new features are required to keep the software alive. There was Points in time when HDV and later full HD support became necessary. Or UHD and 4K DCI support. Or HEVC Encoding. Or log support. Or 10bit support. Or HDR support. Or or or… Without that the Software would be perfect in Terms of Bugs, but outdated in a foreseeable future.

So I do not see the reason for this ongoing ranting. Sure there are bugs, but we know that we see bug fixing within every update but also upgrade. For me the software behaves quite stable - it is not perfect but it is ok. Do I have a wonder machine or a wonder editing approach? I do not think so.

 

Desktop: PC AMD 3960X, 24x3,8 Mhz * RTX 3080 Ti (12 GB)* Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Resolve Studio 18 * Edius X* Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED * internal HDR preview * i9 12900H with i-GPU Iris XE * 32 GB Ram) * Geforce RTX 3070 TI 8GB * internal HDR preview on the laptop monitor * Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG-K 1600 nits, Atomos Sumo

Others: Edius NX (Canopus NX)-card in an old XP-System. Edius 4.6 and other systems

Former user wrote on 8/30/2018, 3:31 AM

.

Beside the fact that there will never ever be a 100% bug free Software, I also agree that it is a question of development hours to fix some of the older Bugs. As Long as we as customer pay only for new versions in form of Upgrades, it is impossible from a commercial point of view to fix to bug fixing only.

Or you are willing to pay for the updates, that are free at the moment? Then your are near to a subcription model, and a lot of People hate that.

 

People complain because the software is at such an early beta state of development. They shouldn't be paying for software with such obvious bugs. Look at how Blackmagic does their releases. They announce a public beta progam for davinci resolve studio 15. It is free to all existing users. They released 7 betas between april & August. Nobody was ungrateful as it didn't cost them money, they knew they were volunteer testers & were happy to help and find bugs. People that wanted a more stable platform, stayed on v14.

It is only now that v15 of davinci has been released commercially. They don't want to tar their reputation with putting out unfinished buggy software.

 

joaoluiz-martins wrote on 8/30/2018, 7:28 AM

But this build don't have the solution to problem CLOSED CAPTION CEA 708. Does you have a previous when and if MAGIX will have a solution?????????

marc-s wrote on 8/30/2018, 8:06 AM

Yes Resolve does it right. I stayed on 14 Studio version and watched others debug the program. Every release had a staggering amount of fixes and many new features added. Just upgraded to 15 (for free by the way) and no problems so far. Obviously Magix cannot give away free upgrades but an open beta and agressive bug squashing would go a long way. Also if you’re going to add new features fine tune them in subsequent releases. Resolve does that all the time and far too many in Vegas feel “half baked”.

 

Trensharo wrote on 8/30/2018, 11:53 PM

I second the above, especially the consolidating VPX and MVP into one product.

Also, I find it hilarious how many people expect every single bug to be fixed before a new version is released... as if that isn't a common thing in the software world to move on from one version to the next with bugs still present. Don't you remember Windows ME, 8, Vista, etc? Yet here we are on a solid Windows 10, and we keep on buying it anyway while yelling at Magix for doing the same thing.

Sometimes bugs require a lot of development time to fix, and development time is development money. Eventually some losses will have to be regained in the form of selling a new version.

People are not expecting every single bug to be fixed before a new version is released. Don't be disingenuous.

Many of the bugs in VEGAS have existed and persisted for several versions i.e. several years. Some of the bugs are the result of regressions.

The issue is that the people on previous versions are not supported well. If they didn't have to pay for bug fixes and see themselves drop from support immediately when a new version was released, they might not be as quick to ask for things to be fixed. You basically have one year to get your issues addressed with VEGAS Pro.

After that, there is no chance unless you pay up.

Trensharo wrote on 8/31/2018, 12:00 AM

.

Beside the fact that there will never ever be a 100% bug free Software, I also agree that it is a question of development hours to fix some of the older Bugs. As Long as we as customer pay only for new versions in form of Upgrades, it is impossible from a commercial point of view to fix to bug fixing only.

Or you are willing to pay for the updates, that are free at the moment? Then your are near to a subcription model, and a lot of People hate that.

 

People complain because the software is at such an early beta state of development. They shouldn't be paying for software with such obvious bugs. Look at how Blackmagic does their releases. They announce a public beta progam for davinci resolve studio 15. It is free to all existing users. They released 7 betas between april & August. Nobody was ungrateful as it didn't cost them money, they knew they were volunteer testers & were happy to help and find bugs. People that wanted a more stable platform, stayed on v14.

It is only now that v15 of davinci has been released commercially. They don't want to tar their reputation with putting out unfinished buggy software.

 

8 Betas. They released 8 Betas for Resolve 15 before public release.

The developers are also very engaged on their forums.

They also don't change for upgrades, so it's not like Resolve Studio users are paying $200-500/year for bug fixes. They just get them.

Completely different stances in regards to development/testing and support; as well as engagement with their customer base...

I've already stated that VEGAS Pro is basically a subscription with the way they support the product. Mind as well just get VEGAS 365. There is no point in getting a perpetual license to software with regressions, years-old bugs that have gone unaddressed, and which will fall completely out of support in a year like clockwork - forcing you to pay more than a Premiere Pro CC subscription to hopefully get fixes - while adding almost nothing (and fixing very little) in the year between releases.

zdogg wrote on 8/31/2018, 2:30 AM

I've already stated that VEGAS Pro is basically a subscription with the way they support the product. Mind as well just get VEGAS 365. There is no point in getting a perpetual license to software with regressions, years-old bugs that have gone unaddressed, and which will fall completely out of support in a year like clockwork - forcing you to pay more than a Premiere Pro CC subscription to hopefully get fixes - while adding almost nothing (and fixing very little) in the year between releases.

That might be said for most software. I have argued that subscription is a model that makes sense, for the consumer and the developer, and it really creates more of a partnership. Actually, the way Magix is doing this, and they did this with Samplitude years ago, was to always offer BOTH, so no one feels taken advantage of or boxed in. But WHEN they have a larger user base, and younger or less affluent people are actually BUUYYYYIIIIINNNGGG the software and not pirating, because they CAN pay the $59 bucks, ( I wish they would go monthly, it almost defeats the purpose NOT TO, hello Magix?? but you have probably based that on some sort of logical model of who buys and at what price, and maintenance of those accounts, so forth_ ) that is better for everyone, the developers can more readily devote time to core issues, and not fru fru bells and whistles, which marketing depts. always favor, to entice new customers, over satisfying the established user base. But, with all things, YMMV....Cheers.

Trensharo wrote on 8/31/2018, 3:51 PM

I've already stated that VEGAS Pro is basically a subscription with the way they support the product. Mind as well just get VEGAS 365. There is no point in getting a perpetual license to software with regressions, years-old bugs that have gone unaddressed, and which will fall completely out of support in a year like clockwork - forcing you to pay more than a Premiere Pro CC subscription to hopefully get fixes - while adding almost nothing (and fixing very little) in the year between releases.

That might be said for most software. I have argued that subscription is a model that makes sense, for the consumer and the developer, and it really creates more of a partnership. Actually, the way Magix is doing this, and they did this with Samplitude years ago, was to always offer BOTH, so no one feels taken advantage of or boxed in. But WHEN they have a larger user base, and younger or less affluent people are actually BUUYYYYIIIIINNNGGG the software and not pirating, because they CAN pay the $59 bucks, ( I wish they would go monthly, it almost defeats the purpose NOT TO, hello Magix?? but you have probably based that on some sort of logical model of who buys and at what price, and maintenance of those accounts, so forth_ ) that is better for everyone, the developers can more readily devote time to core issues, and not fru fru bells and whistles, which marketing depts. always favor, to entice new customers, over satisfying the established user base. But, with all things, YMMV....Cheers.

The perpetual doesn't matter because the support is so bad. Great for hobbyists. Bad investment for a professional use, IMO ( <- token disclaimer ). You are boxed into yearly updates costs for simple bug fixes; this makes it no different than 365.

it is not like buying an Office perpetual subscription. People don't want new features .They want support and not forced upgrades for known and acknowledged bugs that have persisted over multiple releases. This is about support, not "freebies."

The way they do it with Video Pro X makes the most sense. Perpetual + 1 year update plan. Nonplussed that they didn't go this route with Vegas.

That way, you aren't stuck with a buggy, unsupported version simply because you purchased mid cycle. The longer you wait to upgrade, the worse the value of the upgrade is, until they start doing the two for one prior to the next update - but that still leaves you updating yearly . Your just staying in a bigger version longer (the update deal is merely placebo, i.e. Marketing).

Offering a perpetual license isn't saying much if the support for the product is terrible.

bigrock wrote on 8/31/2018, 6:48 PM

I can understand the small team et al - smaller budgets etc. But what I can't understand is the every year another $250+ to upgrade, in reality it is no better in real cost than Premiere. You can buy Resolve Studio 15 for virtually the same price and never worry about paying again.

Former user wrote on 8/31/2018, 8:21 PM

You can't compare blackmagic design to Magix price wise though, they don't need to make money from their software. They keep reducing the price of their software every year. Was $2500 then $1000, now it's $300 & unlike vegas pro it's used in major television & film productions. Can disney really not afford $2500?

It could maybe be called predatory pricing to take the market from adobe, with small players like Magix being killed off in collateral damage

 

Kinvermark wrote on 8/31/2018, 8:49 PM

In my view, Resolve is feature rich, but interface & workflow poor. I keep the free version around to play with, but can't imagine cutting anything with it - would take forever.