Render 2 any CODEC w/accel. enabled (AMD Radeon RX470) still freezes

RedRob-CandlelightProdctns wrote on 8/30/2017, 7:12 PM

In Vegas 14, whenever I've rendered on my new computer w/hardware acceleration enabled, 99% chance it will not complete the render. The frame-counter stops moving, the countdown clock keeps counting down (until 0:00 time remaining), and it never completes. Today after a 1.5 hours render of a 1.5 hour video (appx) I thought I'd try enabling the acceleration (Sony "Internet" .MP4 template)... downconverting to 720p (from 1080p source/project) was really fast.. 1.5 hour video took about 50 minutes to render.. sweet! Until at 99% with literally 8 seconds left of source footage to render, it froze (like described above).

SO... I installed Vegas 15 to see how it'd behave... enabled hardware accelerated rendering, and chose one of the new MAGIX render templates for 720p Internet (lowered the max bitrate a bit). Performance was decent, but sure enough.. froze about 60% in, just like in Vegas 14. Trying it now in V15 with same template and it's performing quite poorly (est. 1:52 render time).

Anyone else experience this hanging behavior during renering with GPU acceleration enabled?

 

Last changed by RedRob-CandlelightProdctns

Vegas 21.300

My PC (for finishing):

Cyperpower PC Intel Core i7-7700K CPU @ 4.2GHz, 64GB mem @ 2133MHz RAM, AMD Radeon RX470 (4GB dedicated) with driver recommended by Vegas Updater (reports as 30.0.15021.11005 dated 4/28/22), and Intel HD Graphics 630 driver version 31.0.101.2112 dated 7/21/22 w/16GB shared memory. Windows 10 Pro 64bit version 10.0.19045 Build 19045.

My main editing laptop:

Dell G15 Special Edition 5521, Bios 1.12 9/13/22, Windows 11 22H2 (10.0.22621)

12th Gen Intel Core i7-12700H (14 cores, 20 logical processors), 32 GB DDR5 4800MHz RAM, Intel Iris Xe Graphics, NVIDIA GeForce RTX 3070 Ti Laptop GPU w/8GB GDDR6 RAM, Realtek Audio

 

 

Comments

RedRob-CandlelightProdctns wrote on 8/31/2017, 12:16 AM

Hey Nick -- that guide is a great troubleshooting guide to help people get their render completed if they're having trouble.

My situation's a bit different -- I already know that disabling GPU prior to rendering WILL allow my render to complete successfully, and leaving it enabled almost always will cause it not to complete. I also just tried leaving GPU enabled but setting "Dynamic Preview" to 0 and it also got through it completely.

Thing is -- it doesn't explain where the bug lies, which then makes it difficult for developers to nick this one and get it working reliably. We want GPU support during rendering.. it's faster (in many cases). If leaving it enabled and setting dynamic RAM to 0 makes it reliable and faster than when GPU is disabled, that'll be the config I go with here.

Now if only a developer could explain what, exactly, Dynamic RAM Preview *does*, and how it's functioning behind the scenes (which causes stability issues), I'd really be most appreciative. Mysteries that cause problems aren't good mysteries. :-)

 

Vegas 21.300

My PC (for finishing):

Cyperpower PC Intel Core i7-7700K CPU @ 4.2GHz, 64GB mem @ 2133MHz RAM, AMD Radeon RX470 (4GB dedicated) with driver recommended by Vegas Updater (reports as 30.0.15021.11005 dated 4/28/22), and Intel HD Graphics 630 driver version 31.0.101.2112 dated 7/21/22 w/16GB shared memory. Windows 10 Pro 64bit version 10.0.19045 Build 19045.

My main editing laptop:

Dell G15 Special Edition 5521, Bios 1.12 9/13/22, Windows 11 22H2 (10.0.22621)

12th Gen Intel Core i7-12700H (14 cores, 20 logical processors), 32 GB DDR5 4800MHz RAM, Intel Iris Xe Graphics, NVIDIA GeForce RTX 3070 Ti Laptop GPU w/8GB GDDR6 RAM, Realtek Audio

 

 

bitman wrote on 8/31/2017, 1:39 PM

To RedRob,

"Dynamic Preview" different than 0 is the nail in my coffin too. Issues in Vegas 14, Same issues in Vegas 15, not fixed on my system. When I want to render and have "Dynamic Preview" different than 0, than it can

a) crash Vegas immediately on render start - OR

b) crash a bit further - OR

c) successfully render, but with weird garbled or "flashback" frame jitter output result. - OR

d) successfully render OK

So I keep it at zero and all is fine. Videocard GTX Titan X, i7 4790k, 16G mem, win10

 

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