Software not rendering what I see in the preview.

Choody wrote on 7/20/2025, 9:53 AM

To start I am not using any heavy load filters, the only thing I use is Video Event FX pan/crop to zoom in on parts of my clips + it's timeline to move the zooms. Absolutely nothing else is used. Rendering Video in 1080x1920. Final video looks like absolute hot mess with cuts and slides moving wherever THE F they want, clipping and speeds messed up. To add - I render with the exact same settings that I use for 2k videos (that render with no issues) except for the "mobile format" video resolution. Can someone explain to me what in the living hell is happening?

Comments

zzzzzz9125 wrote on 7/20/2025, 10:16 AM

@Choody Based on your description, I think you are rendering the mobile format (9:16) in the landscape project (16:9). It's a pity that you should never do this.

When you complete a project, some of the edits you make are based on the current resolution. When you modify it, differences may occur. Having the same aspect ratio might be fine, but when you directly render 16:9 as 9:16, a huge change occurs.

At least, you should change the parameters in Project Properties window to the values in the render template in advance so that you can identify some issues before rendering. After that, we can discuss exactly what caused them.

The key point is, when you want to render 16:9 as 9:16, what exactly do you want it to show? In VP22, there's also an AI feature called Auto Reframe. Here are some discussions about it: https://www.vegascreativesoftware.info/us/forum/auto-reframe-vegas-pro-22--147052/

Last changed by zzzzzz9125 on 7/20/2025, 10:19 AM, changed a total of 1 times.

Using VEGAS Pro 22 build 250 & VEGAS Pro 21 build 208.

Information about my PC:
Brand Name: HP VICTUS Laptop
System: Windows 11.0 (64-bit) 10.00.22631
CPU: 12th Gen Intel(R) Core(TM) i7-12700H
GPU: NVIDIA GeForce RTX 3050 Laptop GPU
GPU Driver: NVIDIA Studio Driver 560.70

RogerS wrote on 7/20/2025, 11:03 AM

What version of VEGAS is this?

Screenshots of the project and render we would make troubleshooting easier.

rraud wrote on 7/20/2025, 12:29 PM

You may have inadvertently added additional Keyframes to Pan/Crop which can do all kinds of movements and such. I have done this many times.

Choody wrote on 7/21/2025, 3:31 PM

Thank you all for answers.
Original Video was indeed recorded in 4k horizontal, but the project I have started at 9:16 1080p 30fps but changed it to 60fps to match the video.



I am using Vegas pro 21
 

Choody wrote on 8/2/2025, 7:51 AM

I have rendered the original video again differently, it worked up until about 5 cuts. after that the issues began once again. I am losing patience to this horrid software...

RogerS wrote on 8/2/2025, 8:12 AM

My guess is it may be an issue between VEGAS and the source footage. Can you share details about that ("MediaInfo")?
https://www.vegascreativesoftware.info/us/forum/faq-how-to-post-mediainfo-and-vegas-pro-file-properties--104561/

Choody wrote on 8/2/2025, 8:14 AM

Could it be the main reason? I did some quick cuts zooms etc and if i rendered into original 4k or FHD there was no jumps and issues, but as soon as I render the same footage exact same cuts into 9:16 all the crazy mess happens again... Is there any way to circumvent this?

Reyfox wrote on 8/2/2025, 12:47 PM

My original project is UHD4K 25P. It has a lot of images with pan/zoom/tilt to the images. Usually cross dissolves between them or a Boris FX transition.

Rendering in 9:16 with my computer spec'ed below in my Signature, no issues at all. What specific build of Vegas Pro you are using?

Newbie😁

Vegas Pro 22 B250 (VP18-21 also installed)

Win 11 Pro

AMD Ryzen 9 5950X 16 cores / 32 threads

32GB DDR4 3200

Sapphire RX6700XT 12GB Driver: 25.5.1

Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300

Boris FX Continuum Complete 2025.5.1, Newblue FX Total FX360, Ignite Pro V5

Alex-Pitel wrote on 8/5/2025, 1:26 AM

Thank you all for answers.
Original Video was indeed recorded in 4k horizontal, but the project I have started at 9:16 1080p 30fps but changed it to 60fps to match the video.



I am using Vegas pro 21
 

What build are you using? If 315 - try vegas 21 build 208, or Vegas 22 - 250. For better answer just upload project and give more info))

My portfolio:

My PC:

Windows 10

CPU AMD 3900x

RAM 64gb

GPU1 RTX 3900 (24gb)

GPU2 Intel ARC 380

MB: Gigabyte x570 Aourus pro

Processor: AMD 3900x, RAM 64GB (2x 16gb+ 32gb)

BIOS: reBAR, Above 4G disabled! ((.

Camera Canon r6, R10, Sony A7iii, A77ii, A99, A6300

Preferred footage: h265 (hevc) 422 10 bit, c-Log3

 

john_dennis wrote on 8/5/2025, 12:05 PM

@Choody Please state the model and memory capacity of your video card.

Choody wrote on 8/5/2025, 12:09 PM

Thank you all for answers.
Original Video was indeed recorded in 4k horizontal, but the project I have started at 9:16 1080p 30fps but changed it to 60fps to match the video.



I am using Vegas pro 21
 

What build are you using? If 315 - try vegas 21 build 208, or Vegas 22 - 250. For better answer just upload project and give more info))

I sure will try this soon. Thanks.

Choody wrote on 8/5/2025, 12:10 PM

@Choody Please state the model and memory capacity of your video card.

RX 7800xt 16GB, bought about 6 months ago.

Choody wrote on 8/5/2025, 12:10 PM

My original project is UHD4K 25P. It has a lot of images with pan/zoom/tilt to the images. Usually cross dissolves between them or a Boris FX transition.

Rendering in 9:16 with my computer spec'ed below in my Signature, no issues at all. What specific build of Vegas Pro you are using?

I'm using 315, have you recorded 9:16 or 16:9 originally, my videos are 16:9 and I just want to use cuts from them for the video. Thanks.

john_dennis wrote on 8/5/2025, 12:37 PM

@Choody What camera, phone or screen recording software did you use to record your 1080x1920 source video? Post Mediainfo report for your source video.

Choody wrote on 8/5/2025, 12:42 PM

I mainly Recorded 4k60fps (which I failed to mention) on Samsung Galaxy S20Ultra with all the unecessary 10bit steady motion (or whatever the name it is) OFF. Then I have rendered the video just in case into 2k and 1080p and everything works fine until I try to get some clips into 9:16 resolution then things just crappen. Even if I start the project this way, firstly add clips that are 9:16 to timeline, tried everything so far. I will try to get some failed render posted soon.

Choody wrote on 8/5/2025, 12:46 PM

@Choody What camera, phone or screen recording software did you use to record your 1080x1920 source video? Post Mediainfo report for your source video.

Please look at the previous reply and here is requested MediaInfo details:

Format                      : MPEG-4
Format profile              : Base Media / Version 2
Codec ID                    : mp42 (isom/mp42)
File size                   : 384 MiB
Duration                    : 46 s 287 ms
Overall bit rate            : 69.6 Mb/s
Frame rate                  : 60.000 FPS
Performer                   : Samsung SM-G988B
Encoded date                : 2025-02-10 16:42:18 UTC
Tagged date                 : 2025-02-10 16:42:18 UTC
com.android.version         : 13

Video
ID                          : 1
Format                      : AVC
Format/Info                 : Advanced Video Codec
Format profile              : High@L5.2
Format settings             : CABAC / 1 Ref Frames
Format settings, CABAC      : Yes
Format settings, Reference  : 1 frame
Format settings, GOP        : M=1, N=60
Codec ID                    : avc1
Codec ID/Info               : Advanced Video Coding
Duration                    : 46 s 287 ms
Source duration             : 46 s 283 ms
Bit rate                    : 69.3 Mb/s
Width                       : 3 840 pixels
Height                      : 2 160 pixels
Display aspect ratio        : 16:9
Rotation                    : 180°
Frame rate mode             : Variable
Frame rate                  : 60.000 FPS
Minimum frame rate          : 30.020 FPS
Maximum frame rate          : 61.602 FPS
Real frame rate             : 60.000 FPS
Color space                 : YUV
Chroma subsampling          : 4:2:0
Bit depth                   : 8 bits
Scan type                   : Progressive
Bits/(Pixel*Frame)          : 0.139
Stream size                 : 382 MiB (100%)
Source stream size          : 382 MiB (100%)
Title                       : VideoHandle
Language                    : English
Encoded date                : 2025-02-10 16:42:18 UTC
Tagged date                 : 2025-02-10 16:42:18 UTC
Color range                 : Limited
Color primaries             : BT.709
Transfer characteristics    : BT.709
Matrix coefficients         : BT.709
mdhd_Duration               : 46287
Codec configuration box     : avcC

Audio
ID                          : 2
Format                      : AAC LC
Format/Info                 : Advanced Audio Codec Low Complexity
Codec ID                    : mp4a-40-2
Duration                    : 46 s 271 ms
Bit rate mode               : Constant
Bit rate                    : 256 kb/s
Channel(s)                  : 2 channels
Channel layout              : L R
Sampling rate               : 48.0 kHz
Frame rate                  : 46.875 FPS (1024 SPF)
Compression mode            : Lossy
Stream size                 : 1.41 MiB (0%)
Title                       : SoundHandle
Language                    : English
Encoded date                : 2025-02-10 16:42:18 UTC
Tagged date                 : 2025-02-10 16:42:18 UTC

 

john_dennis wrote on 8/5/2025, 1:42 PM

@Choody

Frame rate mode             : Variable
Frame rate                  : 60.000 FPS
Minimum frame rate          : 30.020 FPS
Maximum frame rate          : 61.602 FPS
Real frame rate             : 60.000 FPS

Use Shutter Encoder to get rid of the variable bit rate.

Pick a method, any method that suits your fancy.

Report.

 

Choody wrote on 8/9/2025, 3:36 AM

Right, thanks anyone for answering but I guess I will stick to my weird solution, which is to flip the video to 9:16 as a whole, render it this way and then edit it from there which actually works and causes no issues.