Note: This is a post from elsewhere and I duplicate it here because I want to see how many of the average users would have the same opinion on this.
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Recently, I used Premiere in a project with partners so that I was able to compare the advantages and disadvantages of Premiere and Vegas in depth. Vegas can position the playhead at any point in the timeline, zoom and center the timeline around the playhead , which is much more efficient than Pr. Premiere scales the timeline around the mouse cursor, which is imprecise because the mouse is not guaranteed to stay still while the wheel is rolling, and it can't be centered meanwhile; In order for Premiere to position the playhead, you need to click on the calibration area in the top of timeline, which requires you to focus on this area, instead of the work in the main editing area of timeline. Vegas can directly position the playhead in everywhere you want in the timeline, which is also much more efficient than Premiere.
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However, Premiere does a much better job in keyframe system than Vegas.
For more than a decade, Vegas has been criticized by Editors for its inability to have a real Bezier keyframe curve, which greatly limits the realization of creators' imaginations. This also makes the Keyframe animation in Vegas look as stiff and boring like PPT. All the animations in Vegas work in a nearly linear way, even the several built-in interpolations (including Tangent-locked keyframe curve) are also close to linear, unable to create agreeable smooth super-fast/slow animations freely.
Today, this agreeable smooth animation is ubiquitous in commercial videos ( for example:
), and hobbyist videos ( for example:
), and has become a standard accessory. However, this ubiquitous effect is still impossible to achieve in Vegas. You indeed can imitate these animations with the Vegas built-in keyframe interpolations or Vegas built-in tangent-locked keyframe curve, but the result is far less smooth and agreeable than a real Beziser keyframe curve ( for example, Vegas rigid, linear keyframe animation:
) .
Vegasaur has seized on this weakness of Vegas, then launched Tweener plugin that is of limited help ( because tweener can't be freely adjuted like Bezier keyframe curve). Vegasaur has also done a lot of Agreeable, Smooth animation templates based on Tweener plugin (
). But in other NLEs these are gratis and easy to do, and more freely.
It is the agreeable smooth animation curves that make it look more advanced and unique.
This is a systemic flaw that prevents OFXs (both built-in and third-party) from performing as well as they should. Really need to be taken seriously!
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Based on these above, I would like to make some feature suggestions. I'd like to see how many people are going to get the same idea.
1. Add real Bezier keyframe curve for OFX/DXT, 3D parent/child Track Motion, Mask (in Pan/Crop), Transition Progress; Add camera shake/jitter expression for 3D parent/child track motion:
●1. OFX/DXT is where the Bezier Curve is most commonly used, many animations of effects without real Bezier Curve would be very boring and linear; Example :
●2. 3D parent/child Track Motion is one of the unique features of VEGAS (among NLEs), its keyframe also needs Bezier Curve to finish smooth agreeable parallex camera animations and 3D motions; Example:
●3. Add smooth camera shake/jitter expression for 3D parent/child track motion keyframes. Example at 00:01, 00:03: Example at 00:13, 00:20, 00:26 :
●4. Mask (in Pan/Crop) also needs Bezier keyframe Curve to be competent in agreeable and smooth Motion Graphics/Lower third animation. Example:
●5. Transition Progress is another unique feature of VEGAS. But without Bezier Curve, its usefulness is limited. Example : Vegas Transition Progress (00:00-00:40) VS BCC Built-in Bezier Transition Progress (00:40-01:17):
6. Add Spatial Interpolation and Velocity for position parameters (ParamTypeDouble2D) of OFX, so that all position path can be adjusted to all kinds of custom Bezier curves. Example :
7. Add adaptive height adjustment for Keyframe window. The current Keyframe window of VEGAS will hide the curves when some values are rather high. Example :
8. Add keyframe recording for position parameters of OFX, so that we can get custom position path. Example at 04:05 :
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These improvements of decade-old problems will bring VEGAS to next level, greatly liberates the creator's limitation, enables the creativity to unleash freely.