The Vegas Pro UI needs to be fixed

Comments

RogerS wrote on 12/25/2025, 9:35 PM

I ask you all to please stick to discussion of the UI and merits of different approaches, and not criticizing fellow posters, or we'll need to close this thread.

MikeS wrote on 12/26/2025, 7:36 AM

Does that mean it can just map the X in the "Save Changes?" dialog to "Close without Saving", contrary to every other program ever created? No, that's not acceptable.

Not acceptable by whom? Did anyone ask you to accept it? For your approval?

Is it mandatory? No?

You clearly are not a Windows programmer. Microsoft provide the Windows User Experience Interaction Guidelines to programmers to ensure consistency and a smooth user experience between programs. That guide is very specific about the expected action of the X key in a dialog box. And that action is equivalent to clicking the Cancel button — it abandons changes and closes the dialog without committing any actions.

Is it mandatory? Not strictly, but it is strongly recommended and considered a standard part of Windows UI consistency. Removing or disabling it is discouraged except in very specific cases. Modifying it's actual action even (as in this case) is more strongly discouraged, as it violates long-established Windows user expectations (and it is the violation of those expectations that the OP is complaining about here)

Rectangular windows are not technically mandatory ...

 

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Reyfox wrote on 12/26/2025, 7:38 AM

@EricLNZ wrote:

@Reyfox I find Project Media's Custom Bins one of VP's great features. They are my control centre for organising my projects.

Hey! I am not referring to the custom bins we can create, but the ones listed under Media by Type. Custom bins are an asset for sure!

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3POINT wrote on 12/26/2025, 8:15 AM

I've found it a little confusing how in Project Media, when you go down to say in the Media by Type, Audio, that you can not drop any files into it. It is an inconvenience (extra couple of clicks), but I do like how things are separated from the main Project Media to subfolders by types.

The bins Media by type Audio, Video and Stills are just filtered bins from the All media bin.

3POINT wrote on 12/26/2025, 8:41 AM

Now, there are feature requests that I've asked for, that to me, would enhance my editing experience, and they would be UI related. Example, a green dot on any asset used in the timeline when looking at the Project Media.

Well, I have noticed a red dot on audio I have added to the timeline. This is new in V23.

The red dot appears in the Explorer Window but I don't see it in the Project Media Window but I could be wrong as I only have a trial version at present.

Having it appear in the Project Media has been asked a few times. The situation as I understand it is that whilst it would appear easy to do it isn't. The area of VP's several millions of lines of code involved is very old and fiddling with it could have unintended consequences. So we will have to wait until there's a rewrite of the code area.

Instead of easy overlooking red dots for used media, you can also create smart bins, like a bin for used media and a bin for (available) media. As soon as you drag media from the available media bin to the timeline it disappears from that bin and shows op in the used media bin.

Reyfox wrote on 12/26/2025, 2:57 PM

@3POINT, that certainly will work for sure, and is one way of having it done. My workflow is where I drag things to the timeline from different computer folders in addition to moving entire folder content by importing media. Readily seeing some sort of indicator that a file is used on the timeline helps me visualize better. It's a "me" thing I guess.

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3POINT wrote on 12/26/2025, 3:42 PM

@Reyfox When you only drag/import media from the explorer to the timeline (that media gets a dot), than that media is also added to the media folder, so all media in the media folder is also on the timeline. So no direct need to visualize by a dot in the media folder that media is on the timeline.

I think the problem is that a lot of users make one huge project with importing hundreds of assets instead of making a few small projects with few assets. My projects are always just a few minutes long and contain maybe 40-50 assets, so no direct need for me to see some dots.

Reyfox wrote on 12/26/2025, 5:33 PM

@3POINT, I can have hundreds of assets in the Project Media. Knowing what is used and what is not is important. Watching, and watching again and again to make sure there is nothing duplicated is time consuming.

My current project has over 1800 assets (videos, photos, music). So you see where having something on the media that is on the timeline, at least for me, is important. At a glance, I can see what has been used and do not make the mistake of putting that asset back on the timeline again.

Newbie😁

Vegas Pro 23 B356 (VP18-22 also installed)

Win 11 Pro 23H2 (Build 22631.6199)

AMD Ryzen 9 5950X 16 cores / 32 threads

64GB DDR4 3200 Patriot Viper

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3POINT wrote on 12/26/2025, 10:31 PM

My current project has over 1800 assets (videos, photos, music). So you see where having something on the media that is on the timeline, at least for me, is important. At a glance, I can see what has been used and do not make the mistake of putting that asset back on the timeline again.

That's what I meant, one huge project with hundreds of assets instead a making several smaller (sub) projects with less assets. Loading, editing and in worst case losing such a huge project can easily become an nightmare.

At the moment I'm editing a project of 5 weeks traveling along the French west coast also with far more than 1000 assets. I just make a separate project for each place (21 places, so 21 subprojects) I visited. This makes for me editing quite easy and over seeable. The renders of those subprojects I merge afterwards together for the final movie.

Gid wrote on 12/26/2025, 11:14 PM

Love the French west coast, loads of shells on the beach washed up by the Gulf stream 👍

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At the moment my filming is done with a Samsung Galaxy S23 Ultra 5G & a GoPro Hero11 Black

I've been a Joiner/Carpenter for 40yrs, apprentice trained time served, I don't have an apprentice of my own so to share my knowledge I put videos on YouTube.

YouTube videos - https://www.youtube.com/c/Gidjoiner

 

3POINT wrote on 12/27/2025, 2:41 AM

OT @Gid I made a part of that trip about 30 years ago in two weeks. The french west coast is that impressive that my wish was always to visit that again. Now I traveled in five weeks starting in Le Tréport down to Biarritz (and 3 weeks more to take a rest at Spanish east coast) with our camper. I filmed most part of that trip with the new Osmo-pocket 3 in HEVC 4k50, which gives astonishing quality and easy to edit footage.

Gid wrote on 12/27/2025, 3:46 AM

@3POINT Yep OT so I'll try keep this short. During the 90's I travelled Europe for a couple of mths each yr, I have a friend in Aachen where we used his house as a jumping off post to eastern Europe, Germany's excellent rds allow getting to those east countries easy, sometimes we drove through/down to Crete, one yr in a yellow ex Deutsche Post VW van (German second hand vans were cheap & really good quality + the steering wheel is on the correct side for Europe) . I also have friends in Quimper Normandy & Bilbao Spain so it was just a case of heading east from Aachen to Normandy & then down the East coast. Hope you had a good trip 👍

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Dell SE3223Q 31.5 Inch 4K UHD (3840x2160) Monitor, 60Hz, & an Acer 24" monitor.

At the moment my filming is done with a Samsung Galaxy S23 Ultra 5G & a GoPro Hero11 Black

I've been a Joiner/Carpenter for 40yrs, apprentice trained time served, I don't have an apprentice of my own so to share my knowledge I put videos on YouTube.

YouTube videos - https://www.youtube.com/c/Gidjoiner

 

fr0sty wrote on 12/27/2025, 3:58 AM

I think these are some solid suggestions, honestly, user error or not. The point of good designed software is to minimize the damage done in the event of user error.

I especially like the not having to select "custom frame size" to enter in my own dimensions... it should just let me type and automatically change it to custom frame size. I also would like the ability to set my frame size easily from the quick start menu without having to go into project properties.

There's too many common framerates that do not appear in the render dialogue, and I often have to dig through menus to manually enter one in. I suggest having presets for ALL frame rates and sizes, which of course is going to be crowded, but then let us filter them with checkboxes (24fps, 30fps, 60fps, vertical, horizontal, 480p, 720p, 1080p, 4k, 8k, and then a custom frame size box right in the render dialogue so we can specify a new size for our rendered output without having to open a single menu.The way it is now, there's templates for, say, UHD 24p, UHD 60p, UHD 50p, but there's no 29.97fps templates, so I often have to manually adjust them.That's a standard frame rate, there's no reason for it not to be included as a template. Yes, we can make our own, but VEGAS should come with it stock bc it's such a common format to shoot in.

We need a button in the GUI to easily turn off thumbnails both in the timeline and the media pool for huge projects that get bogged down redrawing thumbs.

It would be cool if we could specify where we want peaks to be drawn. For instance, let's say I don't want to wait an hour for 10 2 hour camera angles to draw their peaks. Let's say I find a common point in each file, and I only need to see that spot to get my sync. I should be able to put 2 splits on either side of that section, and then tell VEGAS to draw peaks in only that section. That would get me editing so much faster.

The welcome screen needs a transcode tab, where we can easily transcode trouble files to a new format, and have an option to tag that output to be used as a proxy file (so when the preview quality is set to draft or preview, it uses that file instead of the source material). This would expand the proxy system dramatically to enable us to choose our own formats, bit depths, color spaces, etc, and we can choose the codecs and resolutions that work best on our system.

We need a Pause/resume option for renders... bonus points if there's a way to save a partial render and recover it in the event of something like power loss. Maybe unrealistic to ask, but it sure would be awesome.

I agree with the mouse zooming on the preview monitor, it should zoom centered on the mouse, I should be able to click and drag around easily when zoomed in, and double clicking should restore the original zoom level.

Masks, I agree there too. I also think (and have made this known many times to the dev team) that masking should be integrated directly into the preview monitor just like After Effects... have a mask button there next to the monitor, click and drag, and you have your mask... no digging through menus for an effect, then digging through more menus to create the mask. Quick and easy. I also think there needs to be an effects panel that pops up, also much like after effects/vegas effects, when you click on a clip, so you can adjust effects without having to dig through multiple menus. This would speed up VEGAS' workflow so much.

In the end, VEGAS' GUI and ease of use is one of the main reasons I use it, I can edit faster with it than any other NLE... but as this thread points out, there's some things that could be done that would dramatically speed things up.

Now that VEGAS has overhauled the GUI with VEGAS 23, I think we've got the foundation built to implement many of these suggestions. I look forward to seeing what the team does with it, they've done a good job of listening to our recommendations so far.

Last changed by fr0sty on 12/27/2025, 4:12 AM, changed a total of 1 times.

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Gid wrote on 12/27/2025, 4:10 AM

I agree with the mouse zooming on the preview monitor, it should zoom centered on the mouse, I should be able to click and drag around easily when zoomed in, and double clicking should restore the original zoom level.

It does zoom centred around the mouse cursor, click & hold the mouse wheel drags the screen around. & double clicking the mouse wheel restores it to original zoom level. I don't use a laptop tho so I suspect it's harder with those mouse pads.

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Mocha Pro Standalone + Plugin, 
Boris Optics,
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Desktop PC Microsoft Windows 10 Pro - 64-Bit
ASUS PRO WS WRX80E-SAGE SE WIFI AMD Motherboard
AMD Ryzen Threadripper PRO 3975WX 3.5GHz 32 Core
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RAM 256GB ( 8x Micron 32GB (1x 32GB) 2666MHz DDR4 RAM )
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Graphics MSI GeForce RTX 3090 SUPRIM X 24GB OC GPU
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Fractal Design Define 7 XL Dark TG Case with 3 Fans
Dell SE3223Q 31.5 Inch 4K UHD (3840x2160) Monitor, 60Hz, & an Acer 24" monitor.

At the moment my filming is done with a Samsung Galaxy S23 Ultra 5G & a GoPro Hero11 Black

I've been a Joiner/Carpenter for 40yrs, apprentice trained time served, I don't have an apprentice of my own so to share my knowledge I put videos on YouTube.

YouTube videos - https://www.youtube.com/c/Gidjoiner

 

3POINT wrote on 12/27/2025, 4:18 AM

I have a friend in Aachen

Still OT @Gid I lived till 2009 in the small dutch town Vaals just across the border west of Aachen. Since 2009 I live in Germany in Würselen just north of Aachen. To the center of Aachen ist just a 10 min drive.

3POINT wrote on 12/27/2025, 4:55 AM

I agree with the mouse zooming on the preview monitor, it should zoom centered on the mouse, I should be able to click and drag around easily when zoomed in, and double clicking should restore the original zoom level.

It does zoom centred around the mouse cursor, click & hold the mouse wheel drags the screen around. & double clicking the mouse wheel restores it to original zoom level. I don't use a laptop tho so I suspect it's harder with those mouse pads.

Indeed, as you can easily find out by reading manual or using Google AI.

Reyfox wrote on 12/27/2025, 5:01 AM

@3POINT we all have different ways and styles to editing. My preference isn't to work in small parts. Makes things easier if I have to change, adjust, add or remove assets. I'm used to seeing "everything" in front of me.

@fr0sty you mentioned rendering templates. I think that, at least for me, everything is there (including 29.976). It is a matter for me to put a "star" next to it, or if the project has that specific frame rate, to click on "match to project video settings". It can be overwhelming for the new users I would guess. But spending a little time with it, and it becomes "second nature".

 

Last changed by Reyfox on 12/27/2025, 5:25 AM, changed a total of 1 times.

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Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300

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Dexcon wrote on 12/27/2025, 5:18 AM

I agree with the mouse zooming on the preview monitor, it should zoom centered on the mouse, I should be able to click and drag around easily when zoomed in, and double clicking should restore the original zoom level.

I agree with @Gid, those mouse zooming behaviours already exist in VP23 - even on my laptop when using a wheel mouse. I thought that I'd check out Resolve 20 on my desktop - it's much the same as VP EXCEPT that double-clicking the mouse wheel does not return the preview display to default. Conclusion: Vegas Pro wins.

Re OT: my wife and I drove around France in 2007 (that's just a few years ago - right?) and particularly loved Brittany. We stayed a few days in Quimper, visiting during the trip the amazing prehistoric megalithic sites of Carnac and Locmariaquer, and then further north stayed a few days in the wonderful city of La Rochelle - including from there a visit to Ile de Re. In Q3 next year, we'll be back in France for river cruises along the Seine (to Honfleur - yay! it will be great to revisit Honfleur) and along the rivers in the Bordeaux area but not quite making it to the west coast. Back in 2007, my sole camera was a Panasonic 16:9 Mini-DV camera. These days, how things have changed.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition; Samsung S23 Ultra smart phone

Installed: Vegas Pro 13, 15, 16, 17, 18, 19, 20, 21, 22 & 23, HitFilm Pro 2021.3, DaVinci Resolve Studio 20.3, BCC 2026, Mocha Pro 2026, NBFX TotalFX 7, Neat NR 6, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 12, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

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Dell Alienware Aurora 11:

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NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

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C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

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C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

3POINT wrote on 12/27/2025, 5:21 AM

@3POINT we all have different ways and styles to editing.

Indeed, as many roads leads to Rome, in Vegas many workflows leads to a final movie. I always look for the most easiest and most comfortable workflow, also to avoid issues. For me Vegaspro 23 works/renders faster without any issues, so far.

Reyfox wrote on 12/27/2025, 5:29 AM

I've always been impressed with how fast I can edit on the timeline. That is what got me hooked into Vegas. Also, not having to switch "pages", having everything right in front of me. But as for rendering, well..... VP22 renders the same clips (with no FX) faster. It isn't the "end all be all" disaster for me. I spend many more hours editing than rendering. I can get something to eat (been doing too much of that lately) or go listen to music while rendering takes place. I remember ages ago waiting over night for things to render, hoping the PC was still be up and running in the morning.

Newbie😁

Vegas Pro 23 B356 (VP18-22 also installed)

Win 11 Pro 23H2 (Build 22631.6199)

AMD Ryzen 9 5950X 16 cores / 32 threads

64GB DDR4 3200 Patriot Viper

Sapphire RX6700XT 12GB Driver: 25.12.1

Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300

Boris FX Continuum Complete 2026, Newblue FX Total FX360, Ignite Pro V5, proDAD Vitascene V5 Pro and Mercalli V6 OFX

Dexcon wrote on 12/27/2025, 5:57 AM

I remember ages ago waiting over night for things to render, hoping the PC was still be up and running in the morning.

I continue to render to AVC as I have done for many years with the aim of creating a BluRay disc - the reason: I haven't found a way of rendering a 4K project with embedded 5.1 audio suitable for playback via the usual media such as memory sticks/cards or external HDDs. Anyway, I maintain an Excel spreadsheet that details for each DVDA project chapter points, chapter titles, etc etc. That database also includes rendering times. For an under 2 hours project in late 2017 or early 2018, AVC rendering time from a 4K timeline to HD AVC took 26 hours. Last year, with a longer project, the rendering time for a 4K project to HD AVC took 3 hr 18 min. To be fair, different Windows versions, different computers, different GPUs and so on.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition; Samsung S23 Ultra smart phone

Installed: Vegas Pro 13, 15, 16, 17, 18, 19, 20, 21, 22 & 23, HitFilm Pro 2021.3, DaVinci Resolve Studio 20.3, BCC 2026, Mocha Pro 2026, NBFX TotalFX 7, Neat NR 6, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 12, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11 25H2

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

3POINT wrote on 12/27/2025, 6:16 AM

Since my subprojects are just always a few minutes long and rendering of 4k50 HEVC to HEVC goes mostly faster than in realtime 50-60fps in Vegas and 70-90 fps in Davinci, I just wait that few minutes for rendering finishes. Those rendered subprojects I merge lossless to a final movie with Shutterencoder, which takes also just a minute or two.

3POINT wrote on 12/27/2025, 9:06 AM

Another disadvantage, I forget to mention, when editing just one huge project instead of editing several subprojects. At least I always discover a mistake in my finished project when watching on my TV. Instead of re-rendering the whole project again, I only have to re-render the subproject after correcting the mistake and merge the subprojects again.

Reyfox wrote on 12/27/2025, 10:15 AM

Right now, I am in the midst of editing. But I will experiment with the way you do it. But I still prefer (at the moment) the way I can see everything all at once. Since usually when I adjust one thing, I also wind up changing things after and before too along the timeline. Moving, removing, as I go.

Newbie😁

Vegas Pro 23 B356 (VP18-22 also installed)

Win 11 Pro 23H2 (Build 22631.6199)

AMD Ryzen 9 5950X 16 cores / 32 threads

64GB DDR4 3200 Patriot Viper

Sapphire RX6700XT 12GB Driver: 25.12.1

Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300

Boris FX Continuum Complete 2026, Newblue FX Total FX360, Ignite Pro V5, proDAD Vitascene V5 Pro and Mercalli V6 OFX