The Vegas Pro UI needs to be fixed

Comments

Adis-a wrote on 12/23/2025, 10:45 AM
 

Dude, read the manual and learn how to use the software properly.

Another one of those. "I had to climb over barbed wire to get to school; why should the youth from today climb over anything else?"

No amount of manual reading will make any of my points invalid. Here, in case you never experienced a program with a good UI (since they are quite rare these days). Notice how in Topaz Gigapixel, it didn't take me a million clicks to choose the image dimensions.

Not that far off at all, kudos! This is where I grew up:

 

I've been using Vegas since version 9, I always read the manual. Before I press any button I know what to expect. You know, you should also read the minefield map because one wrong step can cost you your life. Trust me, I know - the fact that I'm still alive is the best proof.
And don't tell me you're incapable of reading, understanding, learning, adapting and evolving.

Barbed wire? Phew, I eat barbed wire for breakfast...

martin-2098 wrote on 12/23/2025, 6:03 PM
 

Dude, read the manual and learn how to use the software properly.

Another one of those. "I had to climb over barbed wire to get to school; why should the youth from today climb over anything else?"

No amount of manual reading will make any of my points invalid. Here, in case you never experienced a program with a good UI (since they are quite rare these days). Notice how in Topaz Gigapixel, it didn't take me a million clicks to choose the image dimensions.

Not that far off at all, kudos! This is where I grew up:

 

I've been using Vegas since version 9, I always read the manual. Before I press any button I know what to expect. You know, you should also read the minefield map because one wrong step can cost you your life. Trust me, I know - the fact that I'm still alive is the best proof.
And don't tell me you're incapable of reading, understanding, learning, adapting and evolving.

Barbed wire? Phew, I eat barbed wire for breakfast...

Welcome to the Salty Spittoon...

But you can maybe see the problem. Everyone here who is defending Vegas' UI has been using this software for 20-30 years. You don't see anyone who is a new user defending it and that is because many of the design choices of Vegas Pro are objectively terrible and turn a lot of potential new users away.

I bought Vegas Pro because Camtasia switched to the "You own nothing and you'll be happy" business model, so they can go die in a fire in my book, and I needed to decide on a new program to learn. Someone said they're using Vegas Pro, so I tried it out. The many shortcomings were not immediately apparent to me, so I didn't think too much about it and bought it so that I can start video editing. Only after I bought it, I heard from several people "Yea, why did you buy that program? It's terrible. Just get DaVinci Resolve."

If you've used this program for 20-30 years, yes, you might prefer the way things are, even if they're clunky and ineffective.

Imagine someone who has been using a smart phone their whole life and has never used a computer. They will be able to type on a phone much faster than on a keyboard. However, someone who has used a computer their whole life will still be able to type a lot faster than someone on their phone. Because keyboards are objectively better for typing than phone screens.

Zooming in on the mouse-cursor instead of the playback position is similar. If you're used to the latter, you might not like adapting to mouse-cursor zoom. But in a vacuum it is just plain better. You're able to navigate faster and with far fewer misclicks.

And on top of that, there seems to be this weird sentiment that "No, things shouldn't be easy!" The bad UI is a feature, not a bug. "I had to learn this program the hard way, so you'll have to do that, too. How dare you suggest changes that would make everyone's life easier!"

SnarfConsortium wrote on 12/23/2025, 10:10 PM
 

Welcome to the Salty Spittoon...

But you can maybe see the problem. Everyone here who is defending Vegas' UI has been using this software for 20-30 years. You don't see anyone who is a new user defending it and that is because many of the design choices of Vegas Pro are objectively terrible and turn a lot of potential new users away.

I bought Vegas Pro because Camtasia switched to the "You own nothing and you'll be happy" business model, so they can go die in a fire in my book, and I needed to decide on a new program to learn. Someone said they're using Vegas Pro, so I tried it out. The many shortcomings were not immediately apparent to me, so I didn't think too much about it and bought it so that I can start video editing. Only after I bought it, I heard from several people "Yea, why did you buy that program? It's terrible. Just get DaVinci Resolve."

If you've used this program for 20-30 years, yes, you might prefer the way things are, even if they're clunky and ineffective.

Imagine someone who has been using a smart phone their whole life and has never used a computer. They will be able to type on a phone much faster than on a keyboard. However, someone who has used a computer their whole life will still be able to type a lot faster than someone on their phone. Because keyboards are objectively better for typing than phone screens.

Zooming in on the mouse-cursor instead of the playback position is similar. If you're used to the latter, you might not like adapting to mouse-cursor zoom. But in a vacuum it is just plain better. You're able to navigate faster and with far fewer misclicks.

And on top of that, there seems to be this weird sentiment that "No, things shouldn't be easy!" The bad UI is a feature, not a bug. "I had to learn this program the hard way, so you'll have to do that, too. How dare you suggest changes that would make everyone's life easier!"

As someone who came to Vegas Pro around v19, I was a Adobe Premiere editor and decided that I had enough of never owning the software I was using, spending hundreds of dollars a year for the "privilege" of using a program that would crash upon loading a project I was working on, or that my projects would be used for AI training without a way to opt out. There was a LOT of friction when it came to learning how to use Vegas. I've had a few misgivings with the NLE like you, having to re-learn how to zoom in on the timeline by where the playback header is and not your cursor was nightmarish at times. And I will honestly say that there are still a few things that I am not happy with how Vegas does things.

However, now that I've been using it as my primary editing software for the past 4 years, there are actually a few things that I prefer how Vegas handles them over other editing software. As someone who primarily edits weekly and daily shows, the workflow I've found for myself in Vegas is so much more pleasing and fairly intuitive over what I was able to do in Premiere or Resolve.

Now, I will say that it took me a decent 2 years to get into that groove with Vegas. But once I got the "muscle memory" down, what I found as friction when I first started no longer feels like friction, it just feels normal.

Does Vegas need to be easier for new comers? Sure, I doubt anyone would actually stand behind a program being difficult to learn just because "well that's the way I had to do it".

Does Vegas need to conform to how other NLE's handle their UI just because those other programs might be more popular? Not really.

Learning a UI is difficult, and it can definitely feel more difficult than it should when you are coming from a different piece of software that did it differently. Relearning how to maneuver around in a new software takes time, but just because Vegas does things different to how Camtasia, Cap-Cut, Premiere, Final Cut, Resolve, or even Hitfilm do those same things does not mean that it is bad. It's different.

Once you learn it and do it a few hundred times, it's not bad anymore, its just different. If I went back to Premiere, or went over to any of the other NLE's on the market I am sure that I would run into a lot of friction doing what I know are "simple tasks" in Vegas. But I wouldn't start calling those other programs bad because they do things differently.

I personally really hate the way that you have to cut footage in Resolve, and using a node system for effects even as simple as multiband audio compression, it's downright alien to me. But I haven't spent the time to learn it like I did with Vegas and Premiere before. A year or two with Resolve, I am sure that what I find now as the most abrasive user interface to get a "simple" chroma key working, would be near second nature after putting in the time and developing the muscle memory required for that program.

Primarily edit footage captured via OBS from video games, with some live action bits mixed in.

Vegas Pro 23 (VP21 also installed for previous project that uses Vegas Effects heavily)

Win 11 Pro 24H2 (Build 22631.5909)

AMD Ryzen 9 5900X 12 cores

32GB DDR4 2133 MT/s

Nvidia RTX 2080-ti 11gb

Gigabyte X570 Aorus Ultra

Sony a6600, a5100,

OBS - 2560x1440, HDR, 60fps, HEVC, CQP @ 20, Main-10

TASCAM 16x08 US, Behringer ADA8200

Rode Podmic, Rode Procaster, Shure sm7b, AT-2020, AT-2035, AT-875R

anthony-chiappette wrote on 12/23/2025, 10:41 PM

Now, there are feature requests that I've asked for, that to me, would enhance my editing experience, and they would be UI related. Example, a green dot on any asset used in the timeline when looking at the Project Media.

Well, I have noticed a red dot on audio I have added to the timeline. This is new in V23.

ASUS Prime Z590-A Motherboard with Intel Core i7 11700 8 Core / 16 Thread 2.50GHZ, 64GB Crucial DDR4 3200 (4 x 16GB), nVidia GeForce RTX5060 8GB GDDR7, SoundBlaster X AE5 soundcard, 3 x 4TB Samsung 860 EVO SATA 3 SSD, 2 x 8TB Samsung 870 QVO SATA 3 SSD, 1 x 2TB Samsung 980 Pro NVME PICE4 SSD, 2 X WD 4 TB NVME PCIE3 SSD, 2 X Viewsonic HD monitors, LG Blu-Ray writer. Windows 11 (latest build), currently using Vegas Pro 22 latest build, and limited VP23 use to gauge performance and ease of use differences. Videos come from 2 x Sony HDR CX-405 Cameras, XAVC-S MP4 @ 50Mbps 1080P 60fps video files. (Previously: 2 x Canon HFR800 cameras, MP4 files at 1920 x 1080 60p 35Mbps).

EricLNZ wrote on 12/24/2025, 12:44 AM

Now, there are feature requests that I've asked for, that to me, would enhance my editing experience, and they would be UI related. Example, a green dot on any asset used in the timeline when looking at the Project Media.

Well, I have noticed a red dot on audio I have added to the timeline. This is new in V23.

The red dot appears in the Explorer Window but I don't see it in the Project Media Window but I could be wrong as I only have a trial version at present.

Having it appear in the Project Media has been asked a few times. The situation as I understand it is that whilst it would appear easy to do it isn't. The area of VP's several millions of lines of code involved is very old and fiddling with it could have unintended consequences. So we will have to wait until there's a rewrite of the code area.

SnarfConsortium wrote on 12/24/2025, 5:18 AM

Now, there are feature requests that I've asked for, that to me, would enhance my editing experience, and they would be UI related. Example, a green dot on any asset used in the timeline when looking at the Project Media.

Well, I have noticed a red dot on audio I have added to the timeline. This is new in V23.

The red dot appears in the Explorer Window but I don't see it in the Project Media Window but I could be wrong as I only have a trial version at present.

Having it appear in the Project Media has been asked a few times. The situation as I understand it is that whilst it would appear easy to do it isn't. The area of VP's several millions of lines of code involved is very old and fiddling with it could have unintended consequences. So we will have to wait until there's a rewrite of the code area.

I do not believe that this would be all that helpful in the Project Media window as it is in the Explorer window. Typically, I just look at the "Use Count" in the project media window to see which assets I have active in my timelines. The addition of having a red dot appear on assets that are in use in the Explorer window has been very helpful, but I do not see the same utility when we already have the Use Count column doing the same function in Project Media.

Primarily edit footage captured via OBS from video games, with some live action bits mixed in.

Vegas Pro 23 (VP21 also installed for previous project that uses Vegas Effects heavily)

Win 11 Pro 24H2 (Build 22631.5909)

AMD Ryzen 9 5900X 12 cores

32GB DDR4 2133 MT/s

Nvidia RTX 2080-ti 11gb

Gigabyte X570 Aorus Ultra

Sony a6600, a5100,

OBS - 2560x1440, HDR, 60fps, HEVC, CQP @ 20, Main-10

TASCAM 16x08 US, Behringer ADA8200

Rode Podmic, Rode Procaster, Shure sm7b, AT-2020, AT-2035, AT-875R

RogerS wrote on 12/24/2025, 5:20 AM

I think the old project media window is headed towards obsolescence at some point so not surprised Explorer is getting the new features. I think the dot is helpful, too.

Reyfox wrote on 12/24/2025, 5:30 AM

What do you think will replace it? I certainly hope not the Explorer. To have all the assets used in one location, adding, subtracting as needed, I think is beneficial.

Newbie😁

Vegas Pro 23 B356 (VP18-22 also installed)

Win 11 Pro 23H2 (Build 22631.6199)

AMD Ryzen 9 5950X 16 cores / 32 threads

64GB DDR4 3200 Patriot Viper

Sapphire RX6700XT 12GB Driver: 25.12.1

Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300

Boris FX Continuum Complete 2026, Newblue FX Total FX360, Ignite Pro V5, proDAD Vitascene V5 Pro and Mercalli V6 OFX

RogerS wrote on 12/24/2025, 5:33 AM

My guess is a filter mode in Explorer- filter to show media in use. But just a guess.
I agree project media has its uses though I don't like how it ignores the folder system I already have in Windows Explorer.

Reyfox wrote on 12/24/2025, 5:40 AM

I've found it a little confusing how in Project Media, when you go down to say in the Media by Type, Audio, that you can not drop any files into it. It is an inconvenience (extra couple of clicks), but I do like how things are separated from the main Project Media to subfolders by types.

Newbie😁

Vegas Pro 23 B356 (VP18-22 also installed)

Win 11 Pro 23H2 (Build 22631.6199)

AMD Ryzen 9 5950X 16 cores / 32 threads

64GB DDR4 3200 Patriot Viper

Sapphire RX6700XT 12GB Driver: 25.12.1

Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300

Boris FX Continuum Complete 2026, Newblue FX Total FX360, Ignite Pro V5, proDAD Vitascene V5 Pro and Mercalli V6 OFX

EricLNZ wrote on 12/24/2025, 4:45 PM

@Reyfox I find Project Media's Custom Bins one of VP's great features. They are my control centre for organising my projects.

EricLNZ wrote on 12/24/2025, 4:49 PM

I agree project media has its uses though I don't like how it ignores the folder system I already have in Windows Explorer.


@RogerS I'm puzzled. I wouldn't expect my Windows Explorer folder system to appear in Project Media. It appears in the Explorer window. Maybe I'm missing something but for me Project Media and Explorer serve different purposes.

RogerS wrote on 12/24/2025, 9:21 PM

I don't believe there was an Explorer feature in VEGAS a few years back, when I last edited complex projects (or maybe I didn't find it). What I wanted to do was go to import media and select multiple folders, for example sorted by days.

For me having things unstructured in a media pool isn't helpful. I need to know what day it was taken and want that day's auto to go with that day's video. So then I had to recreate bins that just replicate the organization I already had in folders.

The tagging feature of VEGAS was also useless as the last time I checked tags didn't persist between sessions for some reason. (so save your project, close VEGAS and they all disappear). Retesting this today they seem to persist, which is great!

john_dennis wrote on 12/24/2025, 10:15 PM

@RogerS said: "I don't believe there was an Explorer feature in VEGAS a few years back..."

The Shade-Tree Vegas Pro Archivist responds:

I found an Explorer feature in Vegas Pro 4.0 copyright 2003.

 

EricLNZ wrote on 12/25/2025, 2:04 AM

@john_dennis OMG - you have a time machine. I note Project Media was called Media Pool back then.

EricLNZ wrote on 12/25/2025, 2:16 AM

@RogerS Thanks for your explanation. Your projects and way of working are probably very different to mine. The date of taking is usually of no interest to me. It shows the versatility of VP in that different users with different requirements can use it in a manner to suit themselves.

I'd be lost without the Project Media and the ability to create Custom Bins which I use to structure my project. I also like that the Project Media includes Generated Media, other than Empty Events.

Dexcon wrote on 12/25/2025, 2:41 AM

What I particularly like about the Project Media window is the ability to R click on an event and from the context menu that opens click on 'Select Timeline Events' which causes any instance of that event on the timeline to be bordered with a yellow frame as well as the cursor moving to the first frame of the first instance of that event on the timeline. Also from the context menu, the 'Replace' option has proven very useful.

And to keep the Project Media lists up-to-date, hitting the 'Remove All Unused Media From Project' button (top LH corner of the window - or 'Clean Project Media' from the Tools menu) clears from the list any reference to events that are no longer on the project's timeline.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition; Samsung S23 Ultra smart phone

Installed: Vegas Pro 13, 15, 16, 17, 18, 19, 20, 21, 22 & 23, HitFilm Pro 2021.3, DaVinci Resolve Studio 20.3, BCC 2026, Mocha Pro 2026, NBFX TotalFX 7, Neat NR 6, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 12, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11 25H2

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

RogerS wrote on 12/25/2025, 4:28 AM

Thanks John, I stand corrected. I never used that version of Explorer and my workflow started with the import media box.

Yes, I'm doing narrative documentary projects so the chronological aspect is important as are keeping multiple cameras and mic audio files for a given day and scene together. Custom bins and tags are helpful to that end. I also like that you can create proxy files from project media.

martin-2098 wrote on 12/25/2025, 8:16 AM

As someone who came to Vegas Pro around v19, I was a Adobe Premiere editor and decided that I had enough of never owning the software I was using, spending hundreds of dollars a year for the "privilege" of using a program that would crash upon loading a project I was working on, or that my projects would be used for AI training without a way to opt out. There was a LOT of friction when it came to learning how to use Vegas. I've had a few misgivings with the NLE like you, having to re-learn how to zoom in on the timeline by where the playback header is and not your cursor was nightmarish at times. And I will honestly say that there are still a few things that I am not happy with how Vegas does things.

However, now that I've been using it as my primary editing software for the past 4 years, there are actually a few things that I prefer how Vegas handles them over other editing software. As someone who primarily edits weekly and daily shows, the workflow I've found for myself in Vegas is so much more pleasing and fairly intuitive over what I was able to do in Premiere or Resolve.

Now, I will say that it took me a decent 2 years to get into that groove with Vegas. But once I got the "muscle memory" down, what I found as friction when I first started no longer feels like friction, it just feels normal.

Does Vegas need to be easier for new comers? Sure, I doubt anyone would actually stand behind a program being difficult to learn just because "well that's the way I had to do it".

Does Vegas need to conform to how other NLE's handle their UI just because those other programs might be more popular? Not really.

Learning a UI is difficult, and it can definitely feel more difficult than it should when you are coming from a different piece of software that did it differently. Relearning how to maneuver around in a new software takes time, but just because Vegas does things different to how Camtasia, Cap-Cut, Premiere, Final Cut, Resolve, or even Hitfilm do those same things does not mean that it is bad. It's different.

Once you learn it and do it a few hundred times, it's not bad anymore, its just different. If I went back to Premiere, or went over to any of the other NLE's on the market I am sure that I would run into a lot of friction doing what I know are "simple tasks" in Vegas. But I wouldn't start calling those other programs bad because they do things differently.

I personally really hate the way that you have to cut footage in Resolve, and using a node system for effects even as simple as multiband audio compression, it's downright alien to me. But I haven't spent the time to learn it like I did with Vegas and Premiere before. A year or two with Resolve, I am sure that what I find now as the most abrasive user interface to get a "simple" chroma key working, would be near second nature after putting in the time and developing the muscle memory required for that program.

Does Vegas Pro need to do everything the same way other programs do? No.

Does that mean it can just map the X in the "Save Changes?" dialog to "Close without Saving", contrary to every other program ever created? No, that's not acceptable.

Is the fact that in Vegas Pro you need to do multiple additional mouse-clicks to enter custom video dimensions or that the entered file name is not saved when you go to "Render As" a second time just "Vegas doing things differently" or is it just sloppy, lazy engineering? Most definitely the latter.

You're arguing points that no one, including me, disagrees with, but which have little to do with the topic at hand.

TimeTree wrote on 12/25/2025, 9:11 AM

Just proves the old adage, "You can please some of the people all of the time. You can please all of the people some of the time. But you can't please all of the people all of the time".

I was here way before Magix decided to take over the program, I just didn't like the UI design before Magix took over so I didn't purchase the software, however, the current UI changes are far better than most video editing software.

john_dennis wrote on 12/25/2025, 11:08 AM

@EricLNZ said: "OMG - you have a time machine. I note Project Media was called Media Pool back then."

Yes, I do have a time machine. I recently created a Windows 11 Professional image that includes copies of most of the software for which I have a license.

I used the term "Media Pool" when I first came to this forum, much to the dismay of folks who never used CD Architect.

Adis-a wrote on 12/25/2025, 12:56 PM

Does Vegas Pro need to do everything the same way other programs do? No.

Does that mean it can just map the X in the "Save Changes?" dialog to "Close without Saving", contrary to every other program ever created? No, that's not acceptable.

Not acceptable by whom? Did anyone ask you to accept it? For your approval?

Is it mandatory? No?

It's different then and not wrong. BTW, wonder what that cancel button is for...

Is the fact that in Vegas Pro you need to do multiple additional mouse-clicks to enter custom video dimensions

 

 

How many clicks is this?

What, you didn't enter the video dimensions in Project Video Properties?
Well, you will have to, either in Project Video Properties or in Custom Settings during export. If you knew that, you wouldn't be wasting mouse clicks here on the forum for nothing.

or that the entered file name is not saved when you go to "Render As" a second time

What's the Project name?

 

 

just "Vegas doing things differently" or is it just sloppy, lazy engineering? Most definitely the latter.

Says who, Gary Rebholz?

You're arguing points that no one, including me, disagrees with, but which have little to do with the topic at hand.

Read the manual.

martin-2098 wrote on 12/25/2025, 6:03 PM

Does Vegas Pro need to do everything the same way other programs do? No.

Does that mean it can just map the X in the "Save Changes?" dialog to "Close without Saving", contrary to every other program ever created? No, that's not acceptable.

Not acceptable by whom? Did anyone ask you to accept it? For your approval?

Is it mandatory? No?

It's different then and not wrong. BTW, wonder what that cancel button is for...

This is turning out to be a great litmus test for whether someone is arguing in good faith. If someone is not able to concede this point, I can completely disregard everything else they say.

Of course, you make it extra easy, because you are, on top of it, an incredibly obnoxious person.