Vegas 23 decoding bug

Andreas-T wrote on 12/10/2025, 1:53 AM

I recently upgraded my Vegas to version 23 (Black Friday), but I am having a serious problem with the new Vegas engine, I assume, which made me go back to 22 again.

I am attaching a video with a desktop recording of the problem and the original file for further testing. The camera used is a Lumix GH6 with a 4:2:2 10-bit profile; MediaInfo screenshot below.

The problem is that I noticed some strange behavior in the motion of the video as I was working, so I decided to go frame by frame to see what was going on, as shown in the desktop recording. I saw that at some point, instead of progressing to the next frame, Vegas shows the previous frame and then jumps to the next one again.

This issue appears in the rendered file as well. It’s not only in the preview. Also appears in every video event at some point.

The problem is the same with GPU decode both on and off, and also with legacy decoding checked and unchecked. I also noticed that the mxcompoundplug.dll is used all the time regardless of legacy decoding being checked or unchecked; the so4compound plug-in does not work as it does in version 22.

I know that Vegas does not support 4:2:2 GPU decoding yet, but shouldn’t it work when I set hardware decoding to off? In Vegas 22, I have legacy decode unchecked and hardware decode off, and it works fine using so4compound.

Finally, when things like that occur, is there any other way to reach the development team and report the problem (the auto bug report dialog does not appear because Vegas is not crashing), or is posting here sufficient?

Original file:

https://drive.google.com/file/d/1x00zdKN7iUMQogC4ywe_P5kuDwGv2Dmv/view?usp=drive_link

Comments

RogerS wrote on 12/10/2025, 1:58 AM

Just to add from the video it looks like your GPU is a 5070ti. Do you have a CPU with iGPU? I saw another user note issues with out of order frames with a 50XX GPU.

Andreas-T wrote on 12/10/2025, 2:10 AM

Yes, my CPU has an iGPU, but it isn’t used by Vegas. Should I disable it in the BIOS as well?

RogerS wrote on 12/10/2025, 2:21 AM

I don't think the iGPU is the problem as I don't believe the Ryzen iGPU can decode 422 either. But good to be clear about the test conditions.

Andreas-T wrote on 12/10/2025, 2:46 AM

The problem remains with iGPU disabled in BIOS as well

Reyfox wrote on 12/10/2025, 6:51 AM

For "me", I downloaded the file and played it back on my computer spec'ed in my Signature below. Preview was set to Best>Full.

I didn't notice the "jump" that was shown in the video. Again, playback was smooth with not dropped frames or "jumping". But I am using an AMD GPU.

Last changed by Reyfox on 12/10/2025, 6:51 AM, changed a total of 1 times.

Newbie😁

Vegas Pro 23 B302 (VP18-22 also installed)

Win 11 Pro 23H2 (Build 22631.6199)

AMD Ryzen 9 5950X 16 cores / 32 threads

64GB DDR4 3200 Patriot Viper

Sapphire RX6700XT 12GB Driver: 25.12.1

Gigabyte X570 Elite Motherboard

Panasonic G9, G7, FZ300

Boris FX Continuum Complete 2026, Newblue FX Total FX360, Ignite Pro V5, proDAD Vitascene V5 Pro and Mercalli V6 OFX

andyrpsmith wrote on 12/10/2025, 8:49 AM

I also downloaded the file and played it back at best/Full with no jumping or dropped frames. I am using RTX 4080 super GPU. I have rolled back the Nvidia driver to 581 as 591 caused issues with V22 and other programs that deal with LED lighting not to work/load.

Last changed by andyrpsmith on 12/10/2025, 8:51 AM, changed a total of 1 times.

(Intel 3rd gen i5@4.1GHz, 32GB RAM, SSD, 1080Ti GPU, Windows 10) Not now used with Vegas.

13th gen i913900K - water cooled, 96GB RAM, 4TB M2 drive, 4TB games SSD, 2TB video SSD, GPU RTX 4080 Super, Windows 11 pro

bitman wrote on 12/10/2025, 10:03 AM

@Andreas-T I feel your pain, I have been notifying the developers of this decoding bug in VP23 for quite some time already. I have an RTX 5090 and it has 2 decoders vs 1 decoder (of the same new generation as yours). I have the same issue. Interesting to see that a HW single decoder 5xxx series GPU also has the issue, this confirms that it is not an issue of having 2 decoders as I initially thought a while back as the root cause.
I have been narrowing things down trying to find a workaround or the culprit so they can fix this.
Currently there are two workarounds that work depending on the source video.
I mainly work with pretty standard stuff out of my Sony RX10 camera (XAVC 4K in a 25P project (4.2.0 - 8 bit)) and enabling the legacy AVC decoding works perfectly without out of order frames (as it does use the so4compound OK). It seems that it does not work for your source video types.
The second workaround is a bid dodgy and certainly annoying to use (I'll explain further), but may suite your needs with your different source clip type.
You keep the legacy AVC decoding default (so disabled), try to live with the occasional out of order frames (the back and forth effect) when editing, then when you are done and want to render, close Vegas, launch Vegas again and do not touch, nor edit the timeline, and only start your render.
It seems the issue is linked somehow to timeline editing/ buffering in the new core engine or pipelines in VP23, and perhaps the combination with a 5xxx series GPU makes the issue appear more often...

Last changed by bitman on 12/10/2025, 10:07 AM, changed a total of 2 times.

APPS: VIDEO: VP 365 suite (VP 22 build 250) VP 21 build 315, VP 365 20, VP 19 post (latest build -651), (uninstalled VP 12,13,14,15,16 Suite,17, VP18 post), Vegasaur, a lot of NEWBLUE plugins, Mercalli 6.0, Respeedr, Vasco Da Gamma 17 HDpro XXL, Boris Continuum 2025, Davinci Resolve Studio 18, SOUND: RX 10 advanced Audio Editor, Sound Forge Pro 18, Spectral Layers Pro 10, Audacity, FOTO: Zoner studio X, DXO photolab (8), Luminar, Topaz...

  • OS: Windows 11 Pro 64, version 24H2 (since October 2024)
  • CPU: i9-13900K with Air Cooler: Noctua NH-D15 G2 HBC
  • RAM: DDR5 Corsair 64GB (5600-40 Vengeance)
  • Graphics card: Gigabyte GeForce RTX 5090 Aorus Xtreme WF AIO 32GB
  • Monitor: LG UltraGear 45GX950A 44.5" WUHD 5K2K OLED monitor (21:9), Resolution: 5120x2160, 165 Hz
  • C-drive: Corsair MP600 PRO XT NVMe SSD 4TB (PCIe Gen. 4)
  • Video drives: Samsung NVMe SSD 2TB (980 pro and 970 EVO plus) each 2TB
  • Mass Data storage & Backup: WD gold 6TB + WD Yellow 4TB
  • MOBO: Gigabyte Z690 AORUS MASTER
  • PSU: Corsair HX1500i, Case: Fractal Design Define 7 (PCGH edition)
  • Misc.: Logitech G915, Evoluent Vertical Mouse, shuttlePROv2

 

 

bitman wrote on 12/10/2025, 10:36 AM

@Andreas-T I forgot a third workaround that may (or may not) work for you. You mentioned trying to disable GPU HW decoding and this did not work, same here, but with Legacy AVC encoding disabled and using the combination

  • HW decoding is disabled (none) + Dynamic RAM preview max is set to 0 (zero)

it may just do the trick (albeit you loose decoding speed...)

Make sure you get out of Vegas and relaunch again if you do any of these changes.

APPS: VIDEO: VP 365 suite (VP 22 build 250) VP 21 build 315, VP 365 20, VP 19 post (latest build -651), (uninstalled VP 12,13,14,15,16 Suite,17, VP18 post), Vegasaur, a lot of NEWBLUE plugins, Mercalli 6.0, Respeedr, Vasco Da Gamma 17 HDpro XXL, Boris Continuum 2025, Davinci Resolve Studio 18, SOUND: RX 10 advanced Audio Editor, Sound Forge Pro 18, Spectral Layers Pro 10, Audacity, FOTO: Zoner studio X, DXO photolab (8), Luminar, Topaz...

  • OS: Windows 11 Pro 64, version 24H2 (since October 2024)
  • CPU: i9-13900K with Air Cooler: Noctua NH-D15 G2 HBC
  • RAM: DDR5 Corsair 64GB (5600-40 Vengeance)
  • Graphics card: Gigabyte GeForce RTX 5090 Aorus Xtreme WF AIO 32GB
  • Monitor: LG UltraGear 45GX950A 44.5" WUHD 5K2K OLED monitor (21:9), Resolution: 5120x2160, 165 Hz
  • C-drive: Corsair MP600 PRO XT NVMe SSD 4TB (PCIe Gen. 4)
  • Video drives: Samsung NVMe SSD 2TB (980 pro and 970 EVO plus) each 2TB
  • Mass Data storage & Backup: WD gold 6TB + WD Yellow 4TB
  • MOBO: Gigabyte Z690 AORUS MASTER
  • PSU: Corsair HX1500i, Case: Fractal Design Define 7 (PCGH edition)
  • Misc.: Logitech G915, Evoluent Vertical Mouse, shuttlePROv2

 

 

Andreas-T wrote on 12/11/2025, 2:38 AM

@bitman

Thanks for the help. The second and third workarounds both work fine, although they’re difficult to follow in everyday work. I do a lot of pre-renders of stabilized and slow-motion footage with MagicYUV, so I know that at some point I’ll forget to close and reopen Vegas,not to mention that this issue also affects Mercalli stabilization, and with the third workaround I do indeed lose speed.

Still, it’s good to know these options. A week ago, when I first noticed the problem, I had to move the entire project from 23 back to 22 and lost some time. With these tricks, I might have avoided that.

From what I understand, this is something that affects only the Nvidia 50xx series. That’s a shame, since I recently switched from AMD to Nvidia to improve my workflow, as I was having other issues with AMD.

It also doesn’t seem to be related to 4:2:2 10-bit as I initially thought, since you use 4:2:0 8-bit and encounter the same behavior. Maybe it has something to do with AVC? I’ll try switching my camera settings to 4:2:0 10-bit HEVC in the next few days and see if the problem persists.

I really hope the developers fix this soon, now that they’ve been informed by you.

RogerS wrote on 12/11/2025, 3:02 AM

One thing I see with a RTX 4060 mobile, GPU decoding on, is black frames just before the end of the media. I don't see that in my media player.

RogerS wrote on 12/11/2025, 7:26 AM

Now I see out of order frames in two places; didn't even try it with my 5070 yet, I'm seeing problems with the 4060 mobile.

Howard-Vigorita wrote on 12/11/2025, 10:51 AM

I’ll try switching my camera settings to 4:2:0 10-bit HEVC in the next few days and see if the problem persists.

@Andreas-T I've been doing multicam using 4k hevc 4:2:0 10bit for years with Zcam & Canon cameras with great success. I too just finished pulling my Amd & Intel gpus in favor of newer Nvidias and they work better than ever doing hevc with vp23 using default settings. I think the key to my success is staying away from 4:2:2 and funky formats like xavc, 10bit avc, or long-gop. My typical 2- to 3-hour concert projects use three 4k hevc cameras and one or two hd avc/ptz. I set the Canons to 4k 10bit hevc mp4 and the Zcam to 4k 10bit hevc mov or mp4. Lately I've been upscaling the ptz to 4k 8bit 4:2:0 avc before bringing it into a multicam project and it's footage has fit in wonderfully... but hope to upgrade to 4k hevc ptz next year. Just updated my latest machine configs in my signature.

Andreas-T wrote on 12/12/2025, 7:24 AM

@Howard-Vigorita I hope I get the same results with HEVC; I’m going to test it early next week. Unfortunately, I was forced to use 4:2:2 AVC because the Lumix GH6 and GH7 both offer AVC at 4:2:2 with an acceptable bitrate, while the 4:2:0 AVC option only provides a 28K bitrate. I avoided using 4:2:0 HEVC because Vegas didn’t handle HEVC well until the last update of version 21. But now I need to change again because version 23 doesn’t like 4:2:2.

I’ve used HEVC in Vegas 22, but it consumed all the GPU’s VRAM, and GPU-powered add-ons like Neat Video (which I upgraded to version 6 because it was much faster than 5) became slow again due to the lack of available VRAM, forcing them to rely on the CPU. Is that still the case in version 23?

@RogerS

One thing I see with a RTX 4060 mobile, GPU decoding on, is black frames just before the end of the media. I don't see that in my media player

I used to see black frames at the end of clips when I was using an AMD GPU and MP4 files in Vegas 22. After I replaced both the GPU and the MP4 files with MOV, as someone here in the forum suggested, the issue disappeared.

 

Now I see out of order frames in two places; didn't even try it with my 5070 yet, I'm seeing problems with the 4060 mobile

So the problem is present with the 4060 Mobile as well, as I understand it, and it’s not only an issue with the 50xx series.

RogerS wrote on 12/12/2025, 8:14 AM

When I tested the clip again (same 4060 mobile) I got out of order frames elsewhere so it's likely a regression affecting various NVIDIA GPUs. We had a lot of issues like this late in VP 21 and early 22 but I thought they were solved.

Howard-Vigorita wrote on 12/12/2025, 8:42 AM

@Andreas-T vp21 was good for me with hevc 4:2:0 with b108 & b208 using an Amd 6900xt. But not so much again till vp22 b250. With vp23, performance jumped for me on an Nvidia 4090 which previously was disappointingly slower than on Amd gpus. It got so much faster that I also added an even quicker 5080 and pulled an Amd 6900xt, Radeon 7, and a couple Intel Arcs.